827 lines
28 KiB
C++
827 lines
28 KiB
C++
/* ========================================================================= *
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* *
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* OpenMesh *
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* Copyright (c) 2001-2015, RWTH-Aachen University *
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* Department of Computer Graphics and Multimedia *
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* All rights reserved. *
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* www.openmesh.org *
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* *
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*---------------------------------------------------------------------------*
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* This file is part of OpenMesh. *
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*---------------------------------------------------------------------------*
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* *
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* Redistribution and use in source and binary forms, with or without *
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* modification, are permitted provided that the following conditions *
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* are met: *
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* *
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* 1. Redistributions of source code must retain the above copyright notice, *
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* this list of conditions and the following disclaimer. *
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* *
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* 2. Redistributions in binary form must reproduce the above copyright *
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* notice, this list of conditions and the following disclaimer in the *
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* documentation and/or other materials provided with the distribution. *
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* *
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* 3. Neither the name of the copyright holder nor the names of its *
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* contributors may be used to endorse or promote products derived from *
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* this software without specific prior written permission. *
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* *
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A *
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* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *
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* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, *
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, *
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR *
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF *
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING *
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
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* *
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* ========================================================================= */
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/*===========================================================================*\
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* *
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* $Revision$ *
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* $Date$ *
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* *
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\*===========================================================================*/
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//=============================================================================
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//
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// CLASS BaseKernel
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//
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//=============================================================================
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#ifndef OPENMESH_BASE_KERNEL_HH
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#define OPENMESH_BASE_KERNEL_HH
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//== INCLUDES =================================================================
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#include <OpenMesh/Core/System/config.h>
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// --------------------
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#include <vector>
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#include <string>
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#include <algorithm>
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#include <iosfwd>
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// --------------------
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#include <OpenMesh/Core/Utils/PropertyContainer.hh>
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//== NAMESPACES ===============================================================
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namespace OpenMesh {
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//== CLASS DEFINITION =========================================================
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/// This class provides low-level property management like adding/removing
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/// properties and access to properties. Under most circumstances, it is
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/// advisable to use the high-level property management provided by
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/// PropertyManager, instead.
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///
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/// All operations provided by %BaseKernel need at least a property handle
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/// (VPropHandleT, EPropHandleT, HPropHandleT, FPropHandleT, MPropHandleT).
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/// which keeps the data type of the property, too.
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///
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/// There are two types of properties:
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/// -# Standard properties - mesh data (e.g. vertex normal or face color)
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/// -# Custom properties - user defined data
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///
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/// The differentiation is only semantically, technically both are
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/// equally handled. Therefore the methods provided by the %BaseKernel
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/// are applicable to both property types.
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///
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/// \attention Since the class PolyMeshT derives from a kernel, hence all public
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/// elements of %BaseKernel are usable.
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class OPENMESHDLLEXPORT BaseKernel
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{
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public: //-------------------------------------------- constructor / destructor
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BaseKernel() {}
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virtual ~BaseKernel() {
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vprops_.clear();
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eprops_.clear();
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hprops_.clear();
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fprops_.clear();
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}
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public: //-------------------------------------------------- add new properties
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/// \name Add a property to a mesh item
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//@{
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/** You should not use this function directly. Instead, use the convenient
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* PropertyManager wrapper and/or one of its helper functions such as
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* makePropertyManagerFromNew, makePropertyManagerFromExisting, or
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* makePropertyManagerFromExistingOrNew.
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*
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* Adds a property
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*
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* Depending on the property handle type a vertex, (half-)edge, face or
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* mesh property is added to the mesh. If the action fails the handle
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* is invalid.
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* On success the handle must be used to access the property data with
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* property().
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*
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* \param _ph A property handle defining the data type to bind to mesh.
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* On success the handle is valid else invalid.
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* \param _name Optional name of property. Following restrictions apply
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* to the name:
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* -# Maximum length of name is 256 characters
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* -# The prefixes matching "^[vhefm]:" are reserved for
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* internal usage.
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* -# The expression "^<.*>$" is reserved for internal usage.
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*
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*/
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template <class T>
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void add_property( VPropHandleT<T>& _ph, const std::string& _name="<vprop>")
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{
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_ph = VPropHandleT<T>( vprops_.add(T(), _name) );
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vprops_.resize(n_vertices());
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}
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template <class T>
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void add_property( HPropHandleT<T>& _ph, const std::string& _name="<hprop>")
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{
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_ph = HPropHandleT<T>( hprops_.add(T(), _name) );
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hprops_.resize(n_halfedges());
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}
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template <class T>
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void add_property( EPropHandleT<T>& _ph, const std::string& _name="<eprop>")
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{
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_ph = EPropHandleT<T>( eprops_.add(T(), _name) );
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eprops_.resize(n_edges());
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}
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template <class T>
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void add_property( FPropHandleT<T>& _ph, const std::string& _name="<fprop>")
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{
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_ph = FPropHandleT<T>( fprops_.add(T(), _name) );
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fprops_.resize(n_faces());
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}
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template <class T>
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void add_property( MPropHandleT<T>& _ph, const std::string& _name="<mprop>")
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{
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_ph = MPropHandleT<T>( mprops_.add(T(), _name) );
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mprops_.resize(1);
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}
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//@}
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public: //--------------------------------------------------- remove properties
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/// \name Removing a property from a mesh tiem
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//@{
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/** You should not use this function directly. Instead, use the convenient
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* PropertyManager wrapper to manage (and remove) properties.
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*
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* Remove a property.
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*
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* Removes the property represented by the handle from the apropriate
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* mesh item.
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* \param _ph Property to be removed. The handle is invalid afterwords.
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*/
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template <typename T>
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void remove_property(VPropHandleT<T>& _ph)
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{
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if (_ph.is_valid())
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vprops_.remove(_ph);
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_ph.reset();
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}
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template <typename T>
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void remove_property(HPropHandleT<T>& _ph)
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{
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if (_ph.is_valid())
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hprops_.remove(_ph);
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_ph.reset();
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}
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template <typename T>
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void remove_property(EPropHandleT<T>& _ph)
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{
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if (_ph.is_valid())
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eprops_.remove(_ph);
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_ph.reset();
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}
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template <typename T>
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void remove_property(FPropHandleT<T>& _ph)
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{
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if (_ph.is_valid())
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fprops_.remove(_ph);
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_ph.reset();
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}
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template <typename T>
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void remove_property(MPropHandleT<T>& _ph)
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{
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if (_ph.is_valid())
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mprops_.remove(_ph);
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_ph.reset();
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}
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//@}
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public: //------------------------------------------------ get handle from name
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/// \name Get property handle by name
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//@{
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/** You should not use this function directly. Instead, use the convenient
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* PropertyManager wrapper (e.g. PropertyManager::propertyExists) or one of
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* its higher level helper functions such as
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* makePropertyManagerFromExisting, or makePropertyManagerFromExistingOrNew.
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*
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* Retrieves the handle to a named property by it's name.
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*
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* \param _ph A property handle. On success the handle is valid else
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* invalid.
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* \param _name Name of wanted property.
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* \return \c true if such a named property is available, else \c false.
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*/
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template <class T>
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bool get_property_handle(VPropHandleT<T>& _ph,
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const std::string& _name) const
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{
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return (_ph = VPropHandleT<T>(vprops_.handle(T(), _name))).is_valid();
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}
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template <class T>
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bool get_property_handle(HPropHandleT<T>& _ph,
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const std::string& _name) const
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{
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return (_ph = HPropHandleT<T>(hprops_.handle(T(), _name))).is_valid();
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}
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template <class T>
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bool get_property_handle(EPropHandleT<T>& _ph,
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const std::string& _name) const
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{
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return (_ph = EPropHandleT<T>(eprops_.handle(T(), _name))).is_valid();
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}
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template <class T>
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bool get_property_handle(FPropHandleT<T>& _ph,
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const std::string& _name) const
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{
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return (_ph = FPropHandleT<T>(fprops_.handle(T(), _name))).is_valid();
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}
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template <class T>
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bool get_property_handle(MPropHandleT<T>& _ph,
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const std::string& _name) const
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{
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return (_ph = MPropHandleT<T>(mprops_.handle(T(), _name))).is_valid();
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}
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//@}
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public: //--------------------------------------------------- access properties
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/// \name Access a property
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//@{
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/** In most cases you should use the convenient PropertyManager wrapper
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* and use of this function should not be necessary. Under some
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* circumstances, however (i.e. making a property persistent), it might be
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* necessary to use this function.
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*
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* Access a property
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*
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* This method returns a reference to property. The property handle
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* must be valid! The result is unpredictable if the handle is invalid!
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*
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* \param _ph A \em valid (!) property handle.
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* \return The wanted property if the handle is valid.
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*/
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template <class T>
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PropertyT<T>& property(VPropHandleT<T> _ph) {
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return vprops_.property(_ph);
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}
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template <class T>
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const PropertyT<T>& property(VPropHandleT<T> _ph) const {
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return vprops_.property(_ph);
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}
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template <class T>
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PropertyT<T>& property(HPropHandleT<T> _ph) {
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return hprops_.property(_ph);
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}
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template <class T>
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const PropertyT<T>& property(HPropHandleT<T> _ph) const {
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return hprops_.property(_ph);
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}
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template <class T>
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PropertyT<T>& property(EPropHandleT<T> _ph) {
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return eprops_.property(_ph);
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}
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template <class T>
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const PropertyT<T>& property(EPropHandleT<T> _ph) const {
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return eprops_.property(_ph);
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}
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template <class T>
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PropertyT<T>& property(FPropHandleT<T> _ph) {
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return fprops_.property(_ph);
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}
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template <class T>
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const PropertyT<T>& property(FPropHandleT<T> _ph) const {
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return fprops_.property(_ph);
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}
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template <class T>
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PropertyT<T>& mproperty(MPropHandleT<T> _ph) {
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return mprops_.property(_ph);
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}
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template <class T>
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const PropertyT<T>& mproperty(MPropHandleT<T> _ph) const {
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return mprops_.property(_ph);
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}
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//@}
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public: //-------------------------------------------- access property elements
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/// \name Access a property element using a handle to a mesh item
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//@{
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/** You should not use this function directly. Instead, use the convenient
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* PropertyManager wrapper.
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*
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* Return value of property for an item
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*/
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template <class T>
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typename VPropHandleT<T>::reference
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property(VPropHandleT<T> _ph, VertexHandle _vh) {
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return vprops_.property(_ph)[_vh.idx()];
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}
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template <class T>
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typename VPropHandleT<T>::const_reference
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property(VPropHandleT<T> _ph, VertexHandle _vh) const {
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return vprops_.property(_ph)[_vh.idx()];
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}
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template <class T>
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typename HPropHandleT<T>::reference
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property(HPropHandleT<T> _ph, HalfedgeHandle _hh) {
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return hprops_.property(_ph)[_hh.idx()];
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}
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template <class T>
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typename HPropHandleT<T>::const_reference
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property(HPropHandleT<T> _ph, HalfedgeHandle _hh) const {
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return hprops_.property(_ph)[_hh.idx()];
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}
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template <class T>
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typename EPropHandleT<T>::reference
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property(EPropHandleT<T> _ph, EdgeHandle _eh) {
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return eprops_.property(_ph)[_eh.idx()];
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}
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template <class T>
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typename EPropHandleT<T>::const_reference
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property(EPropHandleT<T> _ph, EdgeHandle _eh) const {
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return eprops_.property(_ph)[_eh.idx()];
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}
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template <class T>
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typename FPropHandleT<T>::reference
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property(FPropHandleT<T> _ph, FaceHandle _fh) {
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return fprops_.property(_ph)[_fh.idx()];
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}
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template <class T>
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typename FPropHandleT<T>::const_reference
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property(FPropHandleT<T> _ph, FaceHandle _fh) const {
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return fprops_.property(_ph)[_fh.idx()];
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}
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template <class T>
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typename MPropHandleT<T>::reference
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property(MPropHandleT<T> _ph) {
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return mprops_.property(_ph)[0];
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}
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template <class T>
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typename MPropHandleT<T>::const_reference
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property(MPropHandleT<T> _ph) const {
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return mprops_.property(_ph)[0];
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}
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//@}
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public: //------------------------------------------------ copy property
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/** You should not use this function directly. Instead, use the convenient
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* PropertyManager wrapper (e.g. PropertyManager::copy_to or
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* PropertyManager::copy).
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*
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* Copies a single property from one mesh element to another (of the same type)
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*
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* @param _ph A vertex property handle
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* @param _vh_from From vertex handle
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* @param _vh_to To vertex handle
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*/
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template <class T>
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void copy_property(VPropHandleT<T>& _ph, VertexHandle _vh_from, VertexHandle _vh_to) {
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if(_vh_from.is_valid() && _vh_to.is_valid())
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vprops_.property(_ph)[_vh_to.idx()] = vprops_.property(_ph)[_vh_from.idx()];
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}
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/** You should not use this function directly. Instead, use the convenient
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* PropertyManager wrapper (e.g. PropertyManager::copy_to or
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* PropertyManager::copy).
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*
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* Copies a single property from one mesh element to another (of the same type)
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*
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* @param _ph A halfedge property handle
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* @param _hh_from From halfedge handle
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* @param _hh_to To halfedge handle
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*/
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template <class T>
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void copy_property(HPropHandleT<T> _ph, HalfedgeHandle _hh_from, HalfedgeHandle _hh_to) {
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if(_hh_from.is_valid() && _hh_to.is_valid())
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hprops_.property(_ph)[_hh_to.idx()] = hprops_.property(_ph)[_hh_from.idx()];
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}
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/** You should not use this function directly. Instead, use the convenient
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* PropertyManager wrapper (e.g. PropertyManager::copy_to or
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* PropertyManager::copy).
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*
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* Copies a single property from one mesh element to another (of the same type)
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*
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* @param _ph An edge property handle
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* @param _eh_from From edge handle
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* @param _eh_to To edge handle
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*/
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template <class T>
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void copy_property(EPropHandleT<T> _ph, EdgeHandle _eh_from, EdgeHandle _eh_to) {
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if(_eh_from.is_valid() && _eh_to.is_valid())
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eprops_.property(_ph)[_eh_to.idx()] = eprops_.property(_ph)[_eh_from.idx()];
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}
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/** You should not use this function directly. Instead, use the convenient
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* PropertyManager wrapper (e.g. PropertyManager::copy_to or
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* PropertyManager::copy).
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*
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* Copies a single property from one mesh element to another (of the same type)
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*
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* @param _ph A face property handle
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* @param _fh_from From face handle
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* @param _fh_to To face handle
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*/
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template <class T>
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void copy_property(FPropHandleT<T> _ph, FaceHandle _fh_from, FaceHandle _fh_to) {
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if(_fh_from.is_valid() && _fh_to.is_valid())
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fprops_.property(_ph)[_fh_to.idx()] = fprops_.property(_ph)[_fh_from.idx()];
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}
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public:
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//------------------------------------------------ copy all properties
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/** Copies all properties from one mesh element to another (of the same type)
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*
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*
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* @param _vh_from A vertex handle - source
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* @param _vh_to A vertex handle - target
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* @param _copyBuildIn Should the internal properties (position, normal, texture coordinate,..) be copied?
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*/
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void copy_all_properties(VertexHandle _vh_from, VertexHandle _vh_to, bool _copyBuildIn = false) {
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for( PropertyContainer::iterator p_it = vprops_.begin();
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p_it != vprops_.end(); ++p_it) {
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// Copy all properties, if build in is true
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// Otherwise, copy only properties without build in specifier
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if ( *p_it && ( _copyBuildIn || (*p_it)->name().substr(0,2) != "v:" ) )
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(*p_it)->copy(_vh_from.idx(), _vh_to.idx());
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}
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}
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/** Copies all properties from one mesh element to another (of the same type)
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*
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* @param _hh_from A halfedge handle - source
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* @param _hh_to A halfedge handle - target
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* @param _copyBuildIn Should the internal properties (position, normal, texture coordinate,..) be copied?
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*/
|
|
void copy_all_properties(HalfedgeHandle _hh_from, HalfedgeHandle _hh_to, bool _copyBuildIn = false) {
|
|
|
|
for( PropertyContainer::iterator p_it = hprops_.begin();
|
|
p_it != hprops_.end(); ++p_it) {
|
|
|
|
// Copy all properties, if build in is true
|
|
// Otherwise, copy only properties without build in specifier
|
|
if ( *p_it && ( _copyBuildIn || (*p_it)->name().substr(0,2) != "h:") )
|
|
(*p_it)->copy(_hh_from.idx(), _hh_to.idx());
|
|
|
|
}
|
|
}
|
|
|
|
/** Copies all properties from one mesh element to another (of the same type)
|
|
*
|
|
* @param _eh_from An edge handle - source
|
|
* @param _eh_to An edge handle - target
|
|
* @param _copyBuildIn Should the internal properties (position, normal, texture coordinate,..) be copied?
|
|
*/
|
|
void copy_all_properties(EdgeHandle _eh_from, EdgeHandle _eh_to, bool _copyBuildIn = false) {
|
|
for( PropertyContainer::iterator p_it = eprops_.begin();
|
|
p_it != eprops_.end(); ++p_it) {
|
|
|
|
// Copy all properties, if build in is true
|
|
// Otherwise, copy only properties without build in specifier
|
|
if ( *p_it && ( _copyBuildIn || (*p_it)->name().substr(0,2) != "e:") )
|
|
(*p_it)->copy(_eh_from.idx(), _eh_to.idx());
|
|
|
|
}
|
|
}
|
|
|
|
/** Copies all properties from one mesh element to another (of the same type)
|
|
*
|
|
* @param _fh_from A face handle - source
|
|
* @param _fh_to A face handle - target
|
|
* @param _copyBuildIn Should the internal properties (position, normal, texture coordinate,..) be copied?
|
|
*
|
|
*/
|
|
void copy_all_properties(FaceHandle _fh_from, FaceHandle _fh_to, bool _copyBuildIn = false) {
|
|
|
|
for( PropertyContainer::iterator p_it = fprops_.begin();
|
|
p_it != fprops_.end(); ++p_it) {
|
|
|
|
// Copy all properties, if build in is true
|
|
// Otherwise, copy only properties without build in specifier
|
|
if ( *p_it && ( _copyBuildIn || (*p_it)->name().substr(0,2) != "f:") )
|
|
(*p_it)->copy(_fh_from.idx(), _fh_to.idx());
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* @brief copy_all_kernel_properties uses the = operator to copy all properties from a given other BaseKernel.
|
|
* @param _other Another BaseKernel, to copy the properties from.
|
|
*/
|
|
void copy_all_kernel_properties(const BaseKernel & _other)
|
|
{
|
|
this->vprops_ = _other.vprops_;
|
|
this->eprops_ = _other.eprops_;
|
|
this->hprops_ = _other.hprops_;
|
|
this->fprops_ = _other.fprops_;
|
|
}
|
|
|
|
protected: //------------------------------------------------- low-level access
|
|
|
|
public: // used by non-native kernel and MeshIO, should be protected
|
|
|
|
size_t n_vprops(void) const { return vprops_.size(); }
|
|
|
|
size_t n_eprops(void) const { return eprops_.size(); }
|
|
|
|
size_t n_hprops(void) const { return hprops_.size(); }
|
|
|
|
size_t n_fprops(void) const { return fprops_.size(); }
|
|
|
|
size_t n_mprops(void) const { return mprops_.size(); }
|
|
|
|
BaseProperty* _get_vprop( const std::string& _name)
|
|
{ return vprops_.property(_name); }
|
|
|
|
BaseProperty* _get_eprop( const std::string& _name)
|
|
{ return eprops_.property(_name); }
|
|
|
|
BaseProperty* _get_hprop( const std::string& _name)
|
|
{ return hprops_.property(_name); }
|
|
|
|
BaseProperty* _get_fprop( const std::string& _name)
|
|
{ return fprops_.property(_name); }
|
|
|
|
BaseProperty* _get_mprop( const std::string& _name)
|
|
{ return mprops_.property(_name); }
|
|
|
|
const BaseProperty* _get_vprop( const std::string& _name) const
|
|
{ return vprops_.property(_name); }
|
|
|
|
const BaseProperty* _get_eprop( const std::string& _name) const
|
|
{ return eprops_.property(_name); }
|
|
|
|
const BaseProperty* _get_hprop( const std::string& _name) const
|
|
{ return hprops_.property(_name); }
|
|
|
|
const BaseProperty* _get_fprop( const std::string& _name) const
|
|
{ return fprops_.property(_name); }
|
|
|
|
const BaseProperty* _get_mprop( const std::string& _name) const
|
|
{ return mprops_.property(_name); }
|
|
|
|
BaseProperty& _vprop( size_t _idx ) { return vprops_._property( _idx ); }
|
|
BaseProperty& _eprop( size_t _idx ) { return eprops_._property( _idx ); }
|
|
BaseProperty& _hprop( size_t _idx ) { return hprops_._property( _idx ); }
|
|
BaseProperty& _fprop( size_t _idx ) { return fprops_._property( _idx ); }
|
|
BaseProperty& _mprop( size_t _idx ) { return mprops_._property( _idx ); }
|
|
|
|
const BaseProperty& _vprop( size_t _idx ) const
|
|
{ return vprops_._property( _idx ); }
|
|
const BaseProperty& _eprop( size_t _idx ) const
|
|
{ return eprops_._property( _idx ); }
|
|
const BaseProperty& _hprop( size_t _idx ) const
|
|
{ return hprops_._property( _idx ); }
|
|
const BaseProperty& _fprop( size_t _idx ) const
|
|
{ return fprops_._property( _idx ); }
|
|
const BaseProperty& _mprop( size_t _idx ) const
|
|
{ return mprops_._property( _idx ); }
|
|
|
|
size_t _add_vprop( BaseProperty* _bp ) { return vprops_._add( _bp ); }
|
|
size_t _add_eprop( BaseProperty* _bp ) { return eprops_._add( _bp ); }
|
|
size_t _add_hprop( BaseProperty* _bp ) { return hprops_._add( _bp ); }
|
|
size_t _add_fprop( BaseProperty* _bp ) { return fprops_._add( _bp ); }
|
|
size_t _add_mprop( BaseProperty* _bp ) { return mprops_._add( _bp ); }
|
|
|
|
protected: // low-level access non-public
|
|
|
|
BaseProperty& _vprop( BaseHandle _h )
|
|
{ return vprops_._property( _h.idx() ); }
|
|
BaseProperty& _eprop( BaseHandle _h )
|
|
{ return eprops_._property( _h.idx() ); }
|
|
BaseProperty& _hprop( BaseHandle _h )
|
|
{ return hprops_._property( _h.idx() ); }
|
|
BaseProperty& _fprop( BaseHandle _h )
|
|
{ return fprops_._property( _h.idx() ); }
|
|
BaseProperty& _mprop( BaseHandle _h )
|
|
{ return mprops_._property( _h.idx() ); }
|
|
|
|
const BaseProperty& _vprop( BaseHandle _h ) const
|
|
{ return vprops_._property( _h.idx() ); }
|
|
const BaseProperty& _eprop( BaseHandle _h ) const
|
|
{ return eprops_._property( _h.idx() ); }
|
|
const BaseProperty& _hprop( BaseHandle _h ) const
|
|
{ return hprops_._property( _h.idx() ); }
|
|
const BaseProperty& _fprop( BaseHandle _h ) const
|
|
{ return fprops_._property( _h.idx() ); }
|
|
const BaseProperty& _mprop( BaseHandle _h ) const
|
|
{ return mprops_._property( _h.idx() ); }
|
|
|
|
|
|
public: //----------------------------------------------------- element numbers
|
|
|
|
|
|
virtual size_t n_vertices() const { return 0; }
|
|
virtual size_t n_halfedges() const { return 0; }
|
|
virtual size_t n_edges() const { return 0; }
|
|
virtual size_t n_faces() const { return 0; }
|
|
|
|
|
|
protected: //------------------------------------------- synchronize properties
|
|
|
|
/// Reserves space for \p _n elements in all vertex property vectors.
|
|
void vprops_reserve(size_t _n) const { vprops_.reserve(_n); }
|
|
|
|
/// Resizes all vertex property vectors to the specified size.
|
|
void vprops_resize(size_t _n) const { vprops_.resize(_n); }
|
|
|
|
/**
|
|
* Same as vprops_resize() but ignores vertex property vectors that have
|
|
* a size larger than \p _n.
|
|
*
|
|
* Use this method instead of vprops_resize() if you plan to frequently reduce
|
|
* and enlarge the property container and you don't want to waste time
|
|
* reallocating the property vectors every time.
|
|
*/
|
|
void vprops_resize_if_smaller(size_t _n) const { vprops_.resize_if_smaller(_n); }
|
|
|
|
void vprops_clear() {
|
|
vprops_.clear();
|
|
}
|
|
|
|
void vprops_swap(unsigned int _i0, unsigned int _i1) const {
|
|
vprops_.swap(_i0, _i1);
|
|
}
|
|
|
|
void hprops_reserve(size_t _n) const { hprops_.reserve(_n); }
|
|
void hprops_resize(size_t _n) const { hprops_.resize(_n); }
|
|
void hprops_clear() {
|
|
hprops_.clear();
|
|
}
|
|
void hprops_swap(unsigned int _i0, unsigned int _i1) const {
|
|
hprops_.swap(_i0, _i1);
|
|
}
|
|
|
|
void eprops_reserve(size_t _n) const { eprops_.reserve(_n); }
|
|
void eprops_resize(size_t _n) const { eprops_.resize(_n); }
|
|
void eprops_clear() {
|
|
eprops_.clear();
|
|
}
|
|
void eprops_swap(unsigned int _i0, unsigned int _i1) const {
|
|
eprops_.swap(_i0, _i1);
|
|
}
|
|
|
|
void fprops_reserve(size_t _n) const { fprops_.reserve(_n); }
|
|
void fprops_resize(size_t _n) const { fprops_.resize(_n); }
|
|
void fprops_clear() {
|
|
fprops_.clear();
|
|
}
|
|
void fprops_swap(unsigned int _i0, unsigned int _i1) const {
|
|
fprops_.swap(_i0, _i1);
|
|
}
|
|
|
|
void mprops_resize(size_t _n) const { mprops_.resize(_n); }
|
|
void mprops_clear() {
|
|
mprops_.clear();
|
|
}
|
|
|
|
public:
|
|
|
|
// uses std::clog as output stream
|
|
void property_stats() const;
|
|
void property_stats(std::ostream& _ostr) const;
|
|
|
|
void vprop_stats( std::string& _string ) const;
|
|
void hprop_stats( std::string& _string ) const;
|
|
void eprop_stats( std::string& _string ) const;
|
|
void fprop_stats( std::string& _string ) const;
|
|
void mprop_stats( std::string& _string ) const;
|
|
|
|
// uses std::clog as output stream
|
|
void vprop_stats() const;
|
|
void hprop_stats() const;
|
|
void eprop_stats() const;
|
|
void fprop_stats() const;
|
|
void mprop_stats() const;
|
|
|
|
void vprop_stats(std::ostream& _ostr) const;
|
|
void hprop_stats(std::ostream& _ostr) const;
|
|
void eprop_stats(std::ostream& _ostr) const;
|
|
void fprop_stats(std::ostream& _ostr) const;
|
|
void mprop_stats(std::ostream& _ostr) const;
|
|
|
|
public:
|
|
|
|
typedef PropertyContainer::iterator prop_iterator;
|
|
typedef PropertyContainer::const_iterator const_prop_iterator;
|
|
|
|
prop_iterator vprops_begin() { return vprops_.begin(); }
|
|
prop_iterator vprops_end() { return vprops_.end(); }
|
|
const_prop_iterator vprops_begin() const { return vprops_.begin(); }
|
|
const_prop_iterator vprops_end() const { return vprops_.end(); }
|
|
|
|
prop_iterator eprops_begin() { return eprops_.begin(); }
|
|
prop_iterator eprops_end() { return eprops_.end(); }
|
|
const_prop_iterator eprops_begin() const { return eprops_.begin(); }
|
|
const_prop_iterator eprops_end() const { return eprops_.end(); }
|
|
|
|
prop_iterator hprops_begin() { return hprops_.begin(); }
|
|
prop_iterator hprops_end() { return hprops_.end(); }
|
|
const_prop_iterator hprops_begin() const { return hprops_.begin(); }
|
|
const_prop_iterator hprops_end() const { return hprops_.end(); }
|
|
|
|
prop_iterator fprops_begin() { return fprops_.begin(); }
|
|
prop_iterator fprops_end() { return fprops_.end(); }
|
|
const_prop_iterator fprops_begin() const { return fprops_.begin(); }
|
|
const_prop_iterator fprops_end() const { return fprops_.end(); }
|
|
|
|
prop_iterator mprops_begin() { return mprops_.begin(); }
|
|
prop_iterator mprops_end() { return mprops_.end(); }
|
|
const_prop_iterator mprops_begin() const { return mprops_.begin(); }
|
|
const_prop_iterator mprops_end() const { return mprops_.end(); }
|
|
|
|
private:
|
|
|
|
PropertyContainer vprops_;
|
|
PropertyContainer hprops_;
|
|
PropertyContainer eprops_;
|
|
PropertyContainer fprops_;
|
|
PropertyContainer mprops_;
|
|
};
|
|
|
|
|
|
//=============================================================================
|
|
} // namespace OpenMesh
|
|
//=============================================================================
|
|
#endif // OPENMESH_BASE_KERNEL_HH defined
|
|
//=============================================================================
|