git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@1252 fdac6126-5c0c-442c-9429-916003d36597
623 lines
19 KiB
C++
623 lines
19 KiB
C++
/*===========================================================================*\
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* *
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* OpenMesh *
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* Copyright (c) 2001-2015, RWTH-Aachen University *
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* Department for Computer Graphics and Multimedia *
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* All rights reserved. *
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* www.openmesh.org *
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* *
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*---------------------------------------------------------------------------*
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* This file is part of OpenMesh. *
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*---------------------------------------------------------------------------*
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* *
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* Redistribution and use in source and binary forms, with or without *
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* modification, are permitted provided that the following conditions *
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* are met: *
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* *
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* 1. Redistributions of source code must retain the above copyright notice, *
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* this list of conditions and the following disclaimer. *
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* *
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* 2. Redistributions in binary form must reproduce the above copyright *
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* notice, this list of conditions and the following disclaimer in the *
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* documentation and/or other materials provided with the distribution. *
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* *
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* 3. Neither the name of the copyright holder nor the names of its *
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* contributors may be used to endorse or promote products derived from *
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* this software without specific prior written permission. *
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* *
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A *
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* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *
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* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, *
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, *
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR *
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF *
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING *
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
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* *
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/*===========================================================================*\
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/*===========================================================================*\
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* *
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* $Revision$ *
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* $Date$ *
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* *
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\*===========================================================================*/
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#define OPENMESHAPPS_MESHVIEWERWIDGET_CC
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//== INCLUDES =================================================================
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#ifdef _MSC_VER
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//# pragma warning(disable: 4267 4311)
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#endif
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//
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#include <iostream>
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#include <fstream>
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#include <QImage>
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#include <QKeyEvent>
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#include <OpenMesh/Core/Utils/vector_cast.hh>
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#include <OpenMesh/Tools/Utils/Timer.hh>
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#include <OpenMesh/Apps/VDProgMesh/Streaming/Client/MeshViewerWidgetT.hh>
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using namespace OpenMesh;
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//== IMPLEMENTATION ==========================================================
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template <typename M>
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bool
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MeshViewerWidgetT<M>::open_mesh(const char* _filename,
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IO::Options _opt)
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{
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// load mesh
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// calculate normals
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// set scene center and radius
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mesh_.request_face_normals();
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mesh_.request_face_colors();
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mesh_.request_vertex_normals();
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mesh_.request_vertex_texcoords2D();
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if ( IO::read_mesh(mesh_, _filename, _opt ))
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{
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opt_ = _opt;
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// update face and vertex normals
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if ( ! opt_.check( IO::Options::FaceNormal ) )
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mesh_.update_face_normals();
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if ( ! opt_.check( IO::Options::VertexNormal ) )
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mesh_.update_vertex_normals();
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if ( mesh_.has_vertex_colors() )
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add_draw_mode("Colored");
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if ( _opt.check( IO::Options::FaceColor ) )
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add_draw_mode("Colored Faces");
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else
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mesh_.release_face_colors();
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// bounding box
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typename Mesh::ConstVertexIter vIt(mesh_.vertices_begin());
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typename Mesh::ConstVertexIter vEnd(mesh_.vertices_end());
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typedef typename Mesh::Point Point;
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using OpenMesh::Vec3f;
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Vec3f bbMin, bbMax;
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bbMin = bbMax = OpenMesh::vector_cast<Vec3f>(mesh_.point(vIt));
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for (size_t count=0; vIt!=vEnd; ++vIt, ++count)
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{
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bbMin.minimize( OpenMesh::vector_cast<Vec3f>(mesh_.point(vIt)));
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bbMax.maximize( OpenMesh::vector_cast<Vec3f>(mesh_.point(vIt)));
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if ( ! opt_.check( IO::Options::VertexColor ) &&
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mesh_.has_vertex_colors() )
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{
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typename Mesh::Color
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c( 54,
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(unsigned char)(54.5+200.0*count/mesh_.n_vertices()),
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54 );
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mesh_.set_color( vIt, c );
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}
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}
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// set center and radius
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set_scene_pos( (bbMin+bbMax)*0.5, (bbMin-bbMax).norm()*0.5 );
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// info
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std::clog << mesh_.n_vertices() << " vertices, "
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<< mesh_.n_edges() << " edge, "
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<< mesh_.n_faces() << " faces\n";
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//
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{
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std::clog << "Computing strips.." << std::flush;
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OpenMesh::Utils::Timer t;
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t.start();
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compute_strips();
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t.stop();
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std::clog << "done [" << strips_.n_strips()
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<< " strips created in " << t.as_string() << "]\n";
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}
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#if defined(OM_CC_MSVC)
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updateGL();
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#endif
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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template <typename M>
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bool MeshViewerWidgetT<M>::open_texture( const char *_filename )
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{
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QImage texsrc;
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QString fname = _filename;
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if (texsrc.load( fname ))
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{
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return set_texture( texsrc );
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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template <typename M>
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bool MeshViewerWidgetT<M>::set_texture( QImage& _texsrc )
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{
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std::clog << "set_texture\n";
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if ( !opt_.vertex_has_texcoord() )
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return false;
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{
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// adjust texture size: 2^k * 2^l
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int tex_w, w( _texsrc.width() );
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int tex_h, h( _texsrc.height() );
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for (tex_w=1; tex_w <= w; tex_w <<= 1) ;
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for (tex_h=1; tex_h <= h; tex_h <<= 1) ;
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tex_w >>= 1;
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tex_h >>= 1;
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_texsrc = _texsrc.scaled( tex_w, tex_h, Qt::IgnoreAspectRatio, Qt::SmoothTransformation );
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}
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QImage texture( QGLWidget::convertToGLFormat ( _texsrc ) );
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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glPixelStorei(GL_PACK_SKIP_ROWS, 0);
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glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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if ( tex_id_ > 0 )
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{
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glDeleteTextures(1, &tex_id_);
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}
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glGenTextures(1, &tex_id_);
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glBindTexture(GL_TEXTURE_2D, tex_id_);
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// glTexGenfv( GL_S, GL_SPHERE_MAP, 0 );
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// glTexGenfv( GL_T, GL_SPHERE_MAP, 0 );
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, // target
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0, // level
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GL_RGBA, // internal format
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texture.width(), // width (2^n)
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texture.height(), // height (2^m)
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0, // border
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GL_RGBA, // format
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GL_UNSIGNED_BYTE, // type
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texture.bits() ); // pointer to pixels
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return true;
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}
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//-----------------------------------------------------------------------------
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template <typename M>
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void
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MeshViewerWidgetT<M>::draw_openmesh(const std::string& _draw_mode)
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{
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typename Mesh::ConstFaceIter fIt(mesh_.faces_begin()),
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fEnd(mesh_.faces_end());
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typename Mesh::ConstFaceVertexIter fvIt;
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#if defined(OM_USE_OSG) && OM_USE_OSG
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if (_draw_mode == "OpenSG Indices") // --------------------------------------
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{
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, mesh_.points());
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glEnableClientState(GL_NORMAL_ARRAY);
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glNormalPointer(GL_FLOAT, 0, mesh_.vertex_normals());
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if ( tex_id_ && mesh_.has_vertex_texcoords2D() )
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{
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(2, GL_FLOAT, 0, mesh_.texcoords2D());
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, tex_id_);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, tex_mode_);
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}
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glDrawElements(GL_TRIANGLES,
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mesh_.osg_indices()->size(),
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GL_UNSIGNED_INT,
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&mesh_.osg_indices()->getField()[0] );
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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else
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#endif
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if (_draw_mode == "Wireframe") // --------------------------------------------
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{
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glBegin(GL_TRIANGLES);
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for (; fIt!=fEnd; ++fIt)
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{
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fvIt = mesh_.cfv_iter(*fIt);
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glVertex3fv( &mesh_.point(fvIt)[0] );
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++fvIt;
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glVertex3fv( &mesh_.point(fvIt)[0] );
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++fvIt;
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glVertex3fv( &mesh_.point(fvIt)[0] );
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}
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glEnd();
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}
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else if (_draw_mode == "Solid Flat") // -------------------------------------
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{
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glBegin(GL_TRIANGLES);
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for (; fIt!=fEnd; ++fIt)
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{
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glNormal3fv( &mesh_.normal(fIt)[0] );
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fvIt = mesh_.cfv_iter(*fIt);
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glVertex3fv( &mesh_.point(fvIt)[0] );
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++fvIt;
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glVertex3fv( &mesh_.point(fvIt)[0] );
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++fvIt;
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glVertex3fv( &mesh_.point(fvIt)[0] );
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}
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glEnd();
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}
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else if (_draw_mode == "Solid Smooth") // -----------------------------------
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{
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, mesh_.points());
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glEnableClientState(GL_NORMAL_ARRAY);
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glNormalPointer(GL_FLOAT, 0, mesh_.vertex_normals());
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if ( tex_id_ && mesh_.has_vertex_texcoords2D() )
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{
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(2, GL_FLOAT, 0, mesh_.texcoords2D());
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, tex_id_);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, tex_mode_);
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}
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glBegin(GL_TRIANGLES);
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for (; fIt!=fEnd; ++fIt)
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{
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fvIt = mesh_.cfv_iter(*fIt);
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glArrayElement(fvIt->idx());
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++fvIt;
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glArrayElement(fvIt->idx());
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++fvIt;
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glArrayElement(fvIt->idx());
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}
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glEnd();
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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if ( tex_id_ && mesh_.has_vertex_texcoords2D() )
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{
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glDisable(GL_TEXTURE_2D);
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}
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}
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else if (_draw_mode == "Colored") // ----------------------------------------
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{
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, mesh_.points());
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glEnableClientState(GL_NORMAL_ARRAY);
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glNormalPointer(GL_FLOAT, 0, mesh_.vertex_normals());
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if ( mesh_.has_vertex_colors() )
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{
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glEnableClientState( GL_COLOR_ARRAY );
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glColorPointer(3, GL_UNSIGNED_BYTE, 0,mesh_.vertex_colors());
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}
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glBegin(GL_TRIANGLES);
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for (; fIt!=fEnd; ++fIt)
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{
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fvIt = mesh_.cfv_iter(*fIt);
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glArrayElement(fvIt->idx());
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++fvIt;
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glArrayElement(fvIt->idx());
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++fvIt;
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glArrayElement(fvIt->idx());
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}
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glEnd();
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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}
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else if (_draw_mode == "Colored Faces") // ----------------------------------
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{
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, mesh_.points());
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glEnableClientState(GL_NORMAL_ARRAY);
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glNormalPointer(GL_FLOAT, 0, mesh_.vertex_normals());
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glBegin(GL_TRIANGLES);
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for (; fIt!=fEnd; ++fIt)
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{
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glColor( *fIt );
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fvIt = mesh_.cfv_iter(*fIt);
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glArrayElement(fvIt->idx());
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++fvIt;
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glArrayElement(fvIt->idx());
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++fvIt;
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glArrayElement(fvIt->idx());
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}
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glEnd();
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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}
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else if ( _draw_mode == "Strips'n VertexArrays" ) // -------------------------
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{
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, mesh_.points());
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glEnableClientState(GL_NORMAL_ARRAY);
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glNormalPointer(GL_FLOAT, 0, mesh_.vertex_normals());
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if ( tex_id_ && mesh_.has_vertex_texcoords2D() )
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{
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(2, GL_FLOAT, 0, mesh_.texcoords2D());
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, tex_id_);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, tex_mode_);
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}
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typename MyStripifier::StripsIterator strip_it = strips_.begin();
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typename MyStripifier::StripsIterator strip_last = strips_.end();
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// Draw all strips
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for (; strip_it!=strip_last; ++strip_it)
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{
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glDrawElements(GL_TRIANGLE_STRIP,
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strip_it->size(), GL_UNSIGNED_INT, &(*strip_it)[0] );
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}
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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else if (_draw_mode == "Show Strips" && strips_.is_valid() ) // -------------
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{
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typename MyStripifier::StripsIterator strip_it = strips_.begin();
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typename MyStripifier::StripsIterator strip_last = strips_.end();
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float cmax = 256.0f;
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int range = 220;
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int base = (int)cmax-range;
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int drcol = 13;
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int dgcol = 31;
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int dbcol = 17;
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int rcol=0, gcol=dgcol, bcol=dbcol+dbcol;
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// Draw all strips
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for (; strip_it!=strip_last; ++strip_it)
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{
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typename MyStripifier::IndexIterator idx_it = strip_it->begin();
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typename MyStripifier::IndexIterator idx_last = strip_it->end();
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rcol = (rcol+drcol) % range;
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gcol = (gcol+dgcol) % range;
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bcol = (bcol+dbcol) % range;
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glBegin(GL_TRIANGLE_STRIP);
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glColor3f((rcol+base)/cmax, (gcol+base)/cmax, (bcol+base)/cmax);
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for ( ;idx_it != idx_last; ++idx_it )
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glVertex3fv( &mesh_.point( OM_TYPENAME Mesh::VertexHandle(*idx_it))[0] );
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glEnd();
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}
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glColor3f(1.0, 1.0, 1.0);
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}
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else if( _draw_mode == "Points" ) // -----------------------------------------
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{
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, mesh_.points());
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glDrawArrays( GL_POINTS, 0, mesh_.n_vertices() );
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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}
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//-----------------------------------------------------------------------------
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template <typename M>
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void
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MeshViewerWidgetT<M>::draw_scene(const std::string& _draw_mode)
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{
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if ( ! mesh_.n_vertices() )
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return;
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#if defined(OM_USE_OSG) && OM_USE_OSG
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else if ( _draw_mode == "OpenSG Indices")
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{
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glEnable(GL_LIGHTING);
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glShadeModel(GL_SMOOTH);
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draw_openmesh( _draw_mode );
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}
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else
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#endif
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if ( _draw_mode == "Points" )
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{
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glDisable(GL_LIGHTING);
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draw_openmesh(_draw_mode);
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}
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else if (_draw_mode == "Wireframe")
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{
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glDisable(GL_LIGHTING);
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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|
draw_openmesh(_draw_mode);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
}
|
|
|
|
else if ( _draw_mode == "Hidden-Line" )
|
|
{
|
|
glEnable(GL_LIGHTING);
|
|
glShadeModel(GL_SMOOTH);
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
glDepthRange(0.01, 1.0);
|
|
draw_openmesh("Solid Smooth");
|
|
|
|
glDisable(GL_LIGHTING);
|
|
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE);
|
|
glColor4f( 0.4f, 0.4f, 0.4f, 1.0f );
|
|
glDepthRange( 0.0, 1.0 );
|
|
draw_openmesh( "Wireframe" );
|
|
|
|
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL);
|
|
}
|
|
|
|
else if (_draw_mode == "Solid Flat")
|
|
{
|
|
glEnable(GL_LIGHTING);
|
|
glShadeModel(GL_FLAT);
|
|
draw_openmesh(_draw_mode);
|
|
}
|
|
|
|
else if (_draw_mode == "Solid Smooth" ||
|
|
_draw_mode == "Strips'n VertexArrays" )
|
|
{
|
|
glEnable(GL_LIGHTING);
|
|
glShadeModel(GL_SMOOTH);
|
|
draw_openmesh(_draw_mode);
|
|
}
|
|
|
|
else if (_draw_mode == "Show Strips")
|
|
{
|
|
glDisable(GL_LIGHTING);
|
|
draw_openmesh(_draw_mode);
|
|
}
|
|
|
|
else if (_draw_mode == "Colored" )
|
|
{
|
|
glDisable(GL_LIGHTING);
|
|
draw_openmesh(_draw_mode);
|
|
}
|
|
|
|
else if (_draw_mode == "Colored Faces" )
|
|
{
|
|
glDisable(GL_LIGHTING);
|
|
draw_openmesh(_draw_mode);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define TEXMODE( Mode ) \
|
|
tex_mode_ = Mode; std::cout << "Texture mode set to " << #Mode << std::endl
|
|
|
|
template <typename M>
|
|
void
|
|
MeshViewerWidgetT<M>::keyPressEvent( QKeyEvent* _event)
|
|
{
|
|
switch( _event->key() )
|
|
{
|
|
case Qt::Key_I:
|
|
std::cout << "\n# Vertices : " << mesh_.n_vertices() << std::endl;
|
|
std::cout << "# Edges : " << mesh_.n_edges() << std::endl;
|
|
std::cout << "# Faces : " << mesh_.n_faces() << std::endl;
|
|
std::cout << "binary input : " << opt_.check(opt_.Binary) << std::endl;
|
|
std::cout << "swapped input : " << opt_.check(opt_.Swap) << std::endl;
|
|
std::cout << "vertex normal : "
|
|
<< opt_.check(opt_.VertexNormal) << std::endl;
|
|
std::cout << "vertex texcoord: "
|
|
<< opt_.check(opt_.VertexTexCoord) << std::endl;
|
|
std::cout << "vertex color : "
|
|
<< opt_.check(opt_.VertexColor) << std::endl;
|
|
this->QGLViewerWidget::keyPressEvent( _event );
|
|
break;
|
|
|
|
case Qt::Key_T:
|
|
switch( tex_mode_ )
|
|
{
|
|
case GL_MODULATE: TEXMODE(GL_DECAL); break;
|
|
case GL_DECAL: TEXMODE(GL_BLEND); break;
|
|
case GL_BLEND: TEXMODE(GL_REPLACE); break;
|
|
case GL_REPLACE: TEXMODE(GL_MODULATE); break;
|
|
}
|
|
updateGL();
|
|
break;
|
|
|
|
default:
|
|
this->QGLViewerWidget::keyPressEvent( _event );
|
|
}
|
|
}
|
|
|
|
#undef TEXMODE
|
|
|
|
//=============================================================================
|