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openmesh/src/OpenMesh/Tools/Subdivider/Uniform/SubdividerT.hh
2019-01-15 11:21:12 +01:00

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* *
* OpenMesh *
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/** \file SubdividerT.hh
*/
//=============================================================================
//
// CLASS SubdividerT
//
//=============================================================================
#ifndef OPENMESH_SUBDIVIDER_UNIFORM_SUDIVIDERT_HH
#define OPENMESH_SUBDIVIDER_UNIFORM_SUDIVIDERT_HH
//== INCLUDE ==================================================================
#include <OpenMesh/Core/System/config.hh>
#include <OpenMesh/Core/Utils/Noncopyable.hh>
#if defined(_DEBUG) || defined(DEBUG)
// Makes life lot easier, when playing/messing around with low-level topology
// changing methods of OpenMesh
# include <OpenMesh/Tools/Utils/MeshCheckerT.hh>
# define ASSERT_CONSISTENCY( T, m ) \
assert(OpenMesh::Utils::MeshCheckerT<T>(m).check())
#else
# define ASSERT_CONSISTENCY( T, m )
#endif
//== NAMESPACE ================================================================
namespace OpenMesh {
namespace Subdivider {
namespace Uniform {
//== CLASS DEFINITION =========================================================
/** Abstract base class for uniform subdivision algorithms.
*
* A derived class must overload the following functions:
* -# const char* name() const
* -# void prepare(MeshType&)
* -# void subdivide(MeshType&, size_t, bool)
* -# void cleanup(MeshType&)
*/
template <typename MeshType, typename RealType = double>
class SubdividerT : private Utils::Noncopyable
{
public:
typedef MeshType mesh_t;
typedef RealType real_t;
public:
/// \name Constructors
//@{
/// Constructor to be used with interface 2
/// \see attach(), operator()(size_t), detach()
SubdividerT(void) : attached_() { }
/// Constructor to be used with interface 1 (calls attach())
/// \see operator()( MeshType&, size_t )
explicit SubdividerT( MeshType &_m ) : attached_(NULL) { attach(_m); }
//@}
/// Destructor (calls detach())
virtual ~SubdividerT()
{ detach(); }
/// Return name of subdivision algorithm
virtual const char *name( void ) const = 0;
public: /// \name Interface 1
//@{
/// Subdivide the mesh \c _m \c _n times.
/// \see SubdividerT(MeshType&)
bool operator () ( MeshType& _m, size_t _n , const bool _update_points = true)
{
return prepare(_m) && subdivide( _m, _n , _update_points ) && cleanup( _m );
}
//@}
public: /// \name Interface 2
//@{
/// Attach mesh \c _m to self
/// \see SubdividerT(), operator()(size_t), detach()
bool attach( MeshType& _m )
{
if ( attached_ == &_m )
return true;
detach();
if (prepare( _m ))
{
attached_ = &_m;
return true;
}
return false;
}
/// Subdivide the attached \c _n times.
/// \see SubdividerT(), attach(), detach()
bool operator()( size_t _n , const bool _update_points = true)
{
return attached_ ? subdivide( *attached_, _n , _update_points) : false;
}
/// Detach an eventually attached mesh.
/// \see SubdividerT(), attach(), operator()(size_t)
void detach(void)
{
if ( attached_ )
{
cleanup( *attached_ );
attached_ = NULL;
}
}
//@}
protected:
/// \name Overload theses methods
//@{
/// Prepare mesh, e.g. add properties
virtual bool prepare( MeshType& _m ) = 0;
/// Subdivide mesh \c _m \c _n times
virtual bool subdivide( MeshType& _m, size_t _n, const bool _update_points = true) = 0;
/// Cleanup mesh after usage, e.g. remove added properties
virtual bool cleanup( MeshType& _m ) = 0;
//@}
private:
MeshType *attached_;
};
//=============================================================================
} // namespace Uniform
} // namespace Subdivider
} // namespace OpenMesh
//=============================================================================
#endif // OPENMESH_SUBDIVIDER_UNIFORM_SUBDIVIDERT_HH
//=============================================================================