git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@2 fdac6126-5c0c-442c-9429-916003d36597
157 lines
5.3 KiB
C++
157 lines
5.3 KiB
C++
/*===========================================================================*\
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* *
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* OpenMesh *
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* Copyright (C) 2001-2003 by Computer Graphics Group, RWTH Aachen *
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* www.openmesh.org *
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* *
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*---------------------------------------------------------------------------*
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* *
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* License *
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* *
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* This library is free software; you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, version 2.1. *
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* *
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* This library is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this library; if not, write to the Free Software *
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
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* *
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\*===========================================================================*/
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//=============================================================================
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//
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// CLASS newClass - IMPLEMENTATION
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//
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//=============================================================================
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//== INCLUDES =================================================================
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#include <OpenMesh/Tools/VDPM/VHierarchy.hh>
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//== NAMESPACES ===============================================================
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namespace OpenMesh {
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namespace VDPM {
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//== IMPLEMENTATION ==========================================================
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VHierarchy::
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VHierarchy()
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{
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clear();
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}
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void
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VHierarchy::
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set_num_roots(unsigned int _n_roots)
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{
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n_roots_ = _n_roots;
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tree_id_bits_ = 0;
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while (n_roots_ > ((unsigned int) 0x00000001 << tree_id_bits_))
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++tree_id_bits_;
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}
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VHierarchyNodeHandle
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VHierarchy::
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add_node()
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{
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return add_node(VHierarchyNode());
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}
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VHierarchyNodeHandle
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VHierarchy::
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add_node(const VHierarchyNode &_node)
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{
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nodes_.push_back(_node);
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return VHierarchyNodeHandle(nodes_.size() - 1);
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}
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void
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VHierarchy::
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make_children(VHierarchyNodeHandle &_parent_handle)
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{
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VHierarchyNodeHandle lchild_handle = add_node();
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VHierarchyNodeHandle rchild_handle = add_node();
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VHierarchyNode &parent = node(_parent_handle);
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VHierarchyNode &lchild = node(lchild_handle);
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VHierarchyNode &rchild = node(rchild_handle);
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parent.set_children_handle(lchild_handle);
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lchild.set_parent_handle(_parent_handle);
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rchild.set_parent_handle(_parent_handle);
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lchild.set_index(VHierarchyNodeIndex(parent.node_index().tree_id(tree_id_bits_), 2*parent.node_index().node_id(tree_id_bits_), tree_id_bits_));
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rchild.set_index(VHierarchyNodeIndex(parent.node_index().tree_id(tree_id_bits_), 2*parent.node_index().node_id(tree_id_bits_)+1, tree_id_bits_));
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}
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VHierarchyNodeHandle
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VHierarchy::
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node_handle(VHierarchyNodeIndex _node_index)
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{
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if (_node_index.is_valid(tree_id_bits_) != true)
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return InvalidVHierarchyNodeHandle;
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VHierarchyNodeHandle node_handle = root_handle(_node_index.tree_id(tree_id_bits_));
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unsigned int node_id = _node_index.node_id(tree_id_bits_);
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unsigned int flag = 0x80000000;
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while (!(node_id & flag)) flag >>= 1;
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flag >>= 1;
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while (flag > 0 && is_leaf_node(node_handle) != true)
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{
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if (node_id & flag) // 1: rchild
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{
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node_handle = rchild_handle(node_handle);
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}
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else // 0: lchild
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{
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node_handle = lchild_handle(node_handle);
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}
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flag >>= 1;
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}
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return node_handle;
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}
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bool
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VHierarchy::
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is_ancestor(VHierarchyNodeIndex _ancestor_index, VHierarchyNodeIndex _descendent_index)
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{
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if (_ancestor_index.tree_id(tree_id_bits_) != _descendent_index.tree_id(tree_id_bits_))
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return false;
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unsigned int ancestor_node_id = _ancestor_index.node_id(tree_id_bits_);
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unsigned int descendent_node_id = _descendent_index.node_id(tree_id_bits_);
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if (ancestor_node_id > descendent_node_id)
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return false;
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while (descendent_node_id > 0)
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{
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if (ancestor_node_id == descendent_node_id)
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return true;
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descendent_node_id >>= 1; // descendent_node_id /= 2
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}
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return false;
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}
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//=============================================================================
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} // namespace VDPM
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} // namespace OpenMesh
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//=============================================================================
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