Files
openmesh/Tools/VDPM/VHierarchy.cc
Jan Möbius 97f515985d First checkin for OpenMesh 2.0
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@2 fdac6126-5c0c-442c-9429-916003d36597
2009-02-06 13:37:46 +00:00

157 lines
5.3 KiB
C++

/*===========================================================================*\
* *
* OpenMesh *
* Copyright (C) 2001-2003 by Computer Graphics Group, RWTH Aachen *
* www.openmesh.org *
* *
*---------------------------------------------------------------------------*
* *
* License *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, version 2.1. *
* *
* This library is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
* *
\*===========================================================================*/
//=============================================================================
//
// CLASS newClass - IMPLEMENTATION
//
//=============================================================================
//== INCLUDES =================================================================
#include <OpenMesh/Tools/VDPM/VHierarchy.hh>
//== NAMESPACES ===============================================================
namespace OpenMesh {
namespace VDPM {
//== IMPLEMENTATION ==========================================================
VHierarchy::
VHierarchy()
{
clear();
}
void
VHierarchy::
set_num_roots(unsigned int _n_roots)
{
n_roots_ = _n_roots;
tree_id_bits_ = 0;
while (n_roots_ > ((unsigned int) 0x00000001 << tree_id_bits_))
++tree_id_bits_;
}
VHierarchyNodeHandle
VHierarchy::
add_node()
{
return add_node(VHierarchyNode());
}
VHierarchyNodeHandle
VHierarchy::
add_node(const VHierarchyNode &_node)
{
nodes_.push_back(_node);
return VHierarchyNodeHandle(nodes_.size() - 1);
}
void
VHierarchy::
make_children(VHierarchyNodeHandle &_parent_handle)
{
VHierarchyNodeHandle lchild_handle = add_node();
VHierarchyNodeHandle rchild_handle = add_node();
VHierarchyNode &parent = node(_parent_handle);
VHierarchyNode &lchild = node(lchild_handle);
VHierarchyNode &rchild = node(rchild_handle);
parent.set_children_handle(lchild_handle);
lchild.set_parent_handle(_parent_handle);
rchild.set_parent_handle(_parent_handle);
lchild.set_index(VHierarchyNodeIndex(parent.node_index().tree_id(tree_id_bits_), 2*parent.node_index().node_id(tree_id_bits_), tree_id_bits_));
rchild.set_index(VHierarchyNodeIndex(parent.node_index().tree_id(tree_id_bits_), 2*parent.node_index().node_id(tree_id_bits_)+1, tree_id_bits_));
}
VHierarchyNodeHandle
VHierarchy::
node_handle(VHierarchyNodeIndex _node_index)
{
if (_node_index.is_valid(tree_id_bits_) != true)
return InvalidVHierarchyNodeHandle;
VHierarchyNodeHandle node_handle = root_handle(_node_index.tree_id(tree_id_bits_));
unsigned int node_id = _node_index.node_id(tree_id_bits_);
unsigned int flag = 0x80000000;
while (!(node_id & flag)) flag >>= 1;
flag >>= 1;
while (flag > 0 && is_leaf_node(node_handle) != true)
{
if (node_id & flag) // 1: rchild
{
node_handle = rchild_handle(node_handle);
}
else // 0: lchild
{
node_handle = lchild_handle(node_handle);
}
flag >>= 1;
}
return node_handle;
}
bool
VHierarchy::
is_ancestor(VHierarchyNodeIndex _ancestor_index, VHierarchyNodeIndex _descendent_index)
{
if (_ancestor_index.tree_id(tree_id_bits_) != _descendent_index.tree_id(tree_id_bits_))
return false;
unsigned int ancestor_node_id = _ancestor_index.node_id(tree_id_bits_);
unsigned int descendent_node_id = _descendent_index.node_id(tree_id_bits_);
if (ancestor_node_id > descendent_node_id)
return false;
while (descendent_node_id > 0)
{
if (ancestor_node_id == descendent_node_id)
return true;
descendent_node_id >>= 1; // descendent_node_id /= 2
}
return false;
}
//=============================================================================
} // namespace VDPM
} // namespace OpenMesh
//=============================================================================