git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@527 fdac6126-5c0c-442c-9429-916003d36597
219 lines
7.6 KiB
C++
219 lines
7.6 KiB
C++
/*===========================================================================*\
|
|
* *
|
|
* OpenMesh *
|
|
* Copyright (C) 2001-2011 by Computer Graphics Group, RWTH Aachen *
|
|
* www.openmesh.org *
|
|
* *
|
|
*---------------------------------------------------------------------------*
|
|
* This file is part of OpenMesh. *
|
|
* *
|
|
* OpenMesh is free software: you can redistribute it and/or modify *
|
|
* it under the terms of the GNU Lesser General Public License as *
|
|
* published by the Free Software Foundation, either version 3 of *
|
|
* the License, or (at your option) any later version with the *
|
|
* following exceptions: *
|
|
* *
|
|
* If other files instantiate templates or use macros *
|
|
* or inline functions from this file, or you compile this file and *
|
|
* link it with other files to produce an executable, this file does *
|
|
* not by itself cause the resulting executable to be covered by the *
|
|
* GNU Lesser General Public License. This exception does not however *
|
|
* invalidate any other reasons why the executable file might be *
|
|
* covered by the GNU Lesser General Public License. *
|
|
* *
|
|
* OpenMesh is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU Lesser General Public License for more details. *
|
|
* *
|
|
* You should have received a copy of the GNU LesserGeneral Public *
|
|
* License along with OpenMesh. If not, *
|
|
* see <http://www.gnu.org/licenses/>. *
|
|
* *
|
|
\*==========================================================================*/
|
|
|
|
/*==========================================================================*\
|
|
* *
|
|
* $Revision: 410 $ *
|
|
* $Date: 2010-06-17 12:45:58 +0200 (Do, 17. Jun 2010) $ *
|
|
* *
|
|
\*==========================================================================*/
|
|
|
|
/** \file LongestEdgeT.hh
|
|
|
|
*/
|
|
|
|
//=============================================================================
|
|
//
|
|
// CLASS LongestEdgeT
|
|
//
|
|
//=============================================================================
|
|
|
|
|
|
#ifndef LINEAR_H
|
|
#define LINEAR_H
|
|
|
|
#include <OpenMesh/Tools/Subdivider/Uniform/SubdividerT.hh>
|
|
#include <OpenMesh/Core/Utils/vector_cast.hh>
|
|
#include <OpenMesh/Core/Utils/Property.hh>
|
|
// -------------------- STL
|
|
#include <vector>
|
|
#include <queue>
|
|
#if defined(OM_CC_MIPS)
|
|
# include <math.h>
|
|
#else
|
|
# include <cmath>
|
|
#endif
|
|
|
|
|
|
//== NAMESPACE ================================================================
|
|
|
|
namespace OpenMesh { // BEGIN_NS_OPENMESH
|
|
namespace Subdivider { // BEGIN_NS_DECIMATER
|
|
namespace Uniform { // BEGIN_NS_UNIFORM
|
|
|
|
|
|
//== CLASS DEFINITION =========================================================
|
|
|
|
template <typename MeshType, typename RealType = float>
|
|
class CompareLengthFunction {
|
|
public:
|
|
|
|
typedef std::pair<typename MeshType::EdgeHandle, RealType> queueElement;
|
|
|
|
bool operator()(const queueElement& t1, const queueElement& t2) // Returns true if t1 is smaller than t2
|
|
{
|
|
return (t1.second < t2.second);
|
|
}
|
|
};
|
|
|
|
|
|
/** %Uniform LongestEdgeT subdivision algorithm
|
|
*
|
|
* Very simple algorithm splitting all edges which are longer than given via
|
|
* set_max_edge_length(). The split is always performed on the longest
|
|
* edge in the mesh.
|
|
*/
|
|
template <typename MeshType, typename RealType = float>
|
|
class LongestEdgeT : public SubdividerT<MeshType, RealType>
|
|
{
|
|
public:
|
|
|
|
typedef RealType real_t;
|
|
typedef MeshType mesh_t;
|
|
typedef SubdividerT< mesh_t, real_t > parent_t;
|
|
|
|
typedef std::vector< std::vector<real_t> > weights_t;
|
|
typedef std::vector<real_t> weight_t;
|
|
|
|
typedef std::pair< typename mesh_t::EdgeHandle, real_t > queueElement;
|
|
|
|
public:
|
|
|
|
|
|
LongestEdgeT() : parent_t()
|
|
{ }
|
|
|
|
|
|
LongestEdgeT( mesh_t& _m) : parent_t(_m)
|
|
{ }
|
|
|
|
|
|
~LongestEdgeT() {}
|
|
|
|
|
|
public:
|
|
|
|
|
|
const char *name() const { return "Longest Edge Split"; }
|
|
|
|
void set_max_edge_length(double _value) {
|
|
max_edge_length_squared_ = _value * _value;
|
|
}
|
|
|
|
protected:
|
|
|
|
|
|
bool prepare( mesh_t& _m )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
|
|
bool cleanup( mesh_t& _m )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
|
|
bool subdivide( MeshType& _m, size_t _n , const bool _update_points = true)
|
|
{
|
|
|
|
// Sorted queue containing all edges sorted by their decreasing length
|
|
std::priority_queue< queueElement, std::vector< queueElement > , CompareLengthFunction< mesh_t, real_t > > queue;
|
|
|
|
// Build the initial queue
|
|
// First element should be longest edge
|
|
typename mesh_t::EdgeIter edgesEnd = _m.edges_end();
|
|
for ( typename mesh_t::EdgeIter eit = _m.edges_begin(); eit != edgesEnd; ++eit) {
|
|
const typename MeshType::Point to = _m.point(_m.to_vertex_handle(_m.halfedge_handle(eit,0)));
|
|
const typename MeshType::Point from = _m.point(_m.from_vertex_handle(_m.halfedge_handle(eit,0)));
|
|
|
|
real_t length = (to - from).sqrnorm();
|
|
|
|
// Only push the edges that need to be split
|
|
if ( length > max_edge_length_squared_ )
|
|
queue.push( queueElement(eit.handle(),length) );
|
|
}
|
|
|
|
bool stop = false;
|
|
while ( !stop && ! queue.empty() ) {
|
|
queueElement a = queue.top();
|
|
queue.pop();
|
|
|
|
if ( a.second < max_edge_length_squared_ ) {
|
|
stop = true;
|
|
break;
|
|
} else {
|
|
const typename MeshType::Point to = _m.point(_m.to_vertex_handle(_m.halfedge_handle(a.first,0)));
|
|
const typename MeshType::Point from = _m.point(_m.from_vertex_handle(_m.halfedge_handle(a.first,0)));
|
|
const typename MeshType::Point midpoint = 0.5 * ( to + from );
|
|
|
|
const typename MeshType::VertexHandle newVertex = _m.add_vertex(midpoint);
|
|
_m.split(a.first,newVertex);
|
|
|
|
for ( typename MeshType::VertexOHalfedgeIter voh_it(_m,newVertex); voh_it; ++voh_it) {
|
|
typename MeshType::EdgeHandle eh = _m.edge_handle(voh_it.handle());
|
|
const typename MeshType::Point to = _m.point(_m.to_vertex_handle(voh_it));
|
|
const typename MeshType::Point from = _m.point(_m.from_vertex_handle(voh_it));
|
|
real_t length = (to - from).sqrnorm();
|
|
|
|
// Only push the edges that need to be split
|
|
if ( length > max_edge_length_squared_ )
|
|
queue.push( queueElement(eh,length) );
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
#if defined(_DEBUG) || defined(DEBUG)
|
|
// Now we have an consistent mesh!
|
|
assert( OpenMesh::Utils::MeshCheckerT<mesh_t>(_m).check() );
|
|
#endif
|
|
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
private: // data
|
|
real_t max_edge_length_squared_;
|
|
|
|
};
|
|
|
|
} // END_NS_UNIFORM
|
|
} // END_NS_SUBDIVIDER
|
|
} // END_NS_OPENMESH
|
|
#endif
|
|
|