Files
openmesh/src/Python/Mesh.hh
Jan Möbius 8a19cd851e Python source
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@1171 fdac6126-5c0c-442c-9429-916003d36597
2014-09-16 11:15:13 +00:00

932 lines
43 KiB
C++

#ifndef OPENMESH_PYTHON_MESH_HH
#define OPENMESH_PYTHON_MESH_HH
#include "Python/Bindings.hh"
#include "Python/Iterator.hh"
#include "Python/Circulator.hh"
#include <boost/python/stl_iterator.hpp>
namespace OpenMesh {
namespace Python {
BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(garbage_collection_overloads, garbage_collection, 0, 3)
BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(add_property_overloads, add_property, 1, 2)
BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(copy_all_properties_overloads, copy_all_properties, 2, 3)
BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(delete_vertex_overloads, delete_vertex, 1, 2)
BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(delete_edge_overloads, delete_edge, 1, 2)
BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(delete_face_overloads, delete_face, 1, 2)
BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(is_boundary_overloads, is_boundary, 1, 2)
BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(find_feature_edges_overloads, find_feature_edges, 0, 1)
BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(update_normal_overloads, update_normal, 1, 2)
BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(update_halfedge_normals_overloads, update_halfedge_normals, 0, 1)
BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(calc_halfedge_normal_overloads, calc_halfedge_normal, 1, 2)
/**
* Set the status of an item.
*
* @tparam Mesh A mesh type.
* @tparam PropHandle A handle type.
*
* @param _self The mesh instance that is to be used.
* @param _h The handle of the item whose status is to be set.
* @param _info The status to be set.
*
* Depending on @ref OPENMESH_PYTHON_DEFAULT_POLICY, Mesh::status may
* return by value instead of reference. This function ensures that the
* status of an item can be changed nonetheless.
*/
template <class Mesh, class IndexHandle>
void set_status(Mesh& _self, IndexHandle _h, const OpenMesh::Attributes::StatusInfo& _info) {
_self.status(_h) = _info;
}
/**
* Set the value of a property of an item.
*
* @tparam Mesh A mesh type.
* @tparam PropHandle A property handle type.
* @tparam IndexHandle The appropriate handle type.
*
* @param _self The mesh instance that is to be used.
* @param _ph The property that is to be set.
* @param _h The handle of the item whose property is to be set.
* @param _value The value to be set.
*
* Depending on @ref OPENMESH_PYTHON_DEFAULT_POLICY, Mesh::property may
* return by value instead of reference. This function ensures that the
* property value of an item can be changed nonetheless.
*/
template <class Mesh, class PropHandle, class IndexHandle>
void set_property(Mesh& _self, PropHandle _ph, IndexHandle _h, const object& _value) {
_self.property(_ph, _h) = _value;
}
/**
* Set the value of a mesh property.
*
* @tparam Mesh A mesh type.
* @tparam PropHandle A property handle type.
*
* @param _self The mesh instance that is to be used.
* @param _ph The property that is to be set.
* @param _value The value to be set.
*
* Depending on @ref OPENMESH_PYTHON_DEFAULT_POLICY, Mesh::property may
* return by value instead of reference. This function ensures that the
* property value of an item can be changed nonetheless.
*/
template <class Mesh, class PropHandle>
void set_property(Mesh& _self, PropHandle _ph, const object& _value) {
_self.property(_ph) = _value;
}
/**
* Thin wrapper for assign_connectivity.
*
* @tparam Mesh A mesh type.
* @tparam OtherMesh A mesh type.
*
* @param _self The mesh instance that is to be used.
* @param _other The mesh from which the connectivity is to be copied.
*/
template <class Mesh, class OtherMesh>
void assign_connectivity(Mesh& _self, const OtherMesh& _other) {
_self.assign_connectivity(_other);
}
/**
* Get an iterator.
*/
template <class Mesh, class Iterator, size_t (ArrayKernel::*n_items)() const>
IteratorWrapperT<Iterator, n_items> get_iterator(Mesh& _self) {
return IteratorWrapperT<Iterator, n_items>(_self, typename Iterator::value_type(0));
}
/**
* Get a skipping iterator.
*/
template <class Mesh, class Iterator, size_t (ArrayKernel::*n_items)() const>
IteratorWrapperT<Iterator, n_items> get_skipping_iterator(Mesh& _self) {
return IteratorWrapperT<Iterator, n_items>(_self, typename Iterator::value_type(0), true);
}
/**
* Get a circulator.
*
* @tparam Mesh A Mesh type.
* @tparam Circulator A circulator type.
* @tparam CenterEntityHandle The appropriate handle type.
*
* @param _self The mesh instance that is to be used.
* @param _handle The handle of the item to circulate around.
*/
template <class Mesh, class Circulator, class CenterEntityHandle>
CirculatorWrapperT<Circulator, CenterEntityHandle> get_circulator(Mesh& _self, CenterEntityHandle _handle) {
return CirculatorWrapperT<Circulator, CenterEntityHandle>(_self, _handle);
}
/**
* Garbage collection using lists instead of vectors to keep track of a set of
* handles.
*
* @tparam Mesh A Mesh type.
*
* @param _self The mesh instance that is to be used.
* @param _vh_to_update The list of vertex handles to be updated.
* @param _hh_to_update The list of halfedge handles to be updated.
* @param _fh_to_update The list of face handles to be updated.
* @param _v Remove deleted vertices?
* @param _e Remove deleted edges?
* @param _f Remove deleted faces?
*/
template <class Mesh>
void garbage_collection(Mesh& _self, list& _vh_to_update, list& _hh_to_update, list& _fh_to_update, bool _v = true, bool _e = true, bool _f = true) {
// Convert list of handles to vector of pointers
stl_input_iterator<VertexHandle*> vh_begin(_vh_to_update);
stl_input_iterator<VertexHandle*> vh_end;
std::vector<VertexHandle*> vh_vector;
vh_vector.insert(vh_vector.end(), vh_begin, vh_end);
// Convert list of handles to vector of pointers
stl_input_iterator<HalfedgeHandle*> hh_begin(_hh_to_update);
stl_input_iterator<HalfedgeHandle*> hh_end;
std::vector<HalfedgeHandle*> hh_vector;
hh_vector.insert(hh_vector.end(), hh_begin, hh_end);
// Convert list of handles to vector of pointers
stl_input_iterator<FaceHandle*> fh_begin(_fh_to_update);
stl_input_iterator<FaceHandle*> fh_end;
std::vector<FaceHandle*> fh_vector;
fh_vector.insert(fh_vector.end(), fh_begin, fh_end);
// Call garbage collection
_self.garbage_collection(vh_vector, hh_vector, fh_vector, _v, _e, _f);
}
/**
* Add a new face from a %Python list of vertex handles.
*
* @tparam Mesh A Mesh type.
*
* @param _self The mesh instance that is to be used.
* @param _vhandles The list of vertex handles.
*/
template<class Mesh>
FaceHandle add_face(Mesh& _self, const list& _vhandles) {
stl_input_iterator<VertexHandle> begin(_vhandles);
stl_input_iterator<VertexHandle> end;
std::vector<VertexHandle> vector;
vector.insert(vector.end(), begin, end);
return _self.add_face(vector);
}
/**
* This function template is used to expose mesh member functions that are only
* available for a specific type of mesh (i.e. they are available for polygon
* meshes or triangle meshes, but not both).
*
* @tparam Class A boost::python::class type.
*
* @param _class The boost::python::class instance for which the member
* functions are to be defined.
*/
template <class Class>
void expose_type_specific_functions(Class& _class) {
// See the template specializations below
}
/**
* Function template specialization for polygon meshes.
*/
template <>
void expose_type_specific_functions(class_<PolyMesh>& _class) {
typedef PolyMesh::Scalar Scalar;
typedef PolyMesh::Point Point;
typedef PolyMesh::Normal Normal;
typedef PolyMesh::Color Color;
FaceHandle (PolyMesh::*add_face_3_vh)(VertexHandle, VertexHandle, VertexHandle ) = &PolyMesh::add_face;
FaceHandle (PolyMesh::*add_face_4_vh)(VertexHandle, VertexHandle, VertexHandle, VertexHandle) = &PolyMesh::add_face;
FaceHandle (*add_face_list)(PolyMesh&, const list&) = &add_face;
void (PolyMesh::*split_eh_pt)(EdgeHandle, const Point&) = &PolyMesh::split;
void (PolyMesh::*split_eh_vh)(EdgeHandle, VertexHandle) = &PolyMesh::split;
void (PolyMesh::*split_fh_pt)(FaceHandle, const Point&) = &PolyMesh::split;
void (PolyMesh::*split_fh_vh)(FaceHandle, VertexHandle) = &PolyMesh::split;
Normal (PolyMesh::*calc_face_normal_pt)(const Point&, const Point&, const Point&) const = &PolyMesh::calc_face_normal;
_class
.def("add_face", add_face_3_vh)
.def("add_face", add_face_4_vh)
.def("add_face", add_face_list)
.def("split", split_eh_pt)
.def("split", split_eh_vh)
.def("split", split_fh_pt)
.def("split", split_fh_vh)
.def("split_copy", &PolyMesh::split_copy)
.def("calc_face_normal", calc_face_normal_pt)
.def("insert_edge", &PolyMesh::insert_edge)
;
}
/**
* Function template specialization for triangle meshes.
*/
template <>
void expose_type_specific_functions(class_<TriMesh>& _class) {
typedef TriMesh::Scalar Scalar;
typedef TriMesh::Point Point;
typedef TriMesh::Normal Normal;
typedef TriMesh::Color Color;
FaceHandle (TriMesh::*add_face_3_vh)(VertexHandle, VertexHandle, VertexHandle) = &TriMesh::add_face;
FaceHandle (*add_face_list)(TriMesh&, const list&) = &add_face;
VertexHandle (TriMesh::*split_eh_pt)(EdgeHandle, const Point&) = &TriMesh::split;
void (TriMesh::*split_eh_vh)(EdgeHandle, VertexHandle) = &TriMesh::split;
VertexHandle (TriMesh::*split_fh_pt)(FaceHandle, const Point&) = &TriMesh::split;
void (TriMesh::*split_fh_vh)(FaceHandle, VertexHandle) = &TriMesh::split;
VertexHandle (TriMesh::*split_copy_eh_pt)(EdgeHandle, const Point&) = &TriMesh::split_copy;
void (TriMesh::*split_copy_eh_vh)(EdgeHandle, VertexHandle) = &TriMesh::split_copy;
VertexHandle (TriMesh::*split_copy_fh_pt)(FaceHandle, const Point&) = &TriMesh::split_copy;
void (TriMesh::*split_copy_fh_vh)(FaceHandle, VertexHandle) = &TriMesh::split_copy;
HalfedgeHandle (TriMesh::*vertex_split_pt)(Point, VertexHandle, VertexHandle, VertexHandle) = &TriMesh::vertex_split;
HalfedgeHandle (TriMesh::*vertex_split_vh)(VertexHandle, VertexHandle, VertexHandle, VertexHandle) = &TriMesh::vertex_split;
_class
.def("add_face", add_face_3_vh)
.def("add_face", add_face_list)
.def("split", split_eh_pt)
.def("split", split_eh_vh)
.def("split", split_fh_pt)
.def("split", split_fh_vh)
.def("split_copy", split_copy_eh_pt)
.def("split_copy", split_copy_eh_vh)
.def("split_copy", split_copy_fh_pt)
.def("split_copy", split_copy_fh_vh)
.def("opposite_vh", &TriMesh::opposite_vh)
.def("opposite_he_opposite_vh", &TriMesh::opposite_he_opposite_vh)
.def("vertex_split", vertex_split_pt)
.def("vertex_split", vertex_split_vh)
.def("is_flip_ok", &TriMesh::is_flip_ok)
.def("flip", &TriMesh::flip)
;
}
/**
* Expose a mesh type to %Python.
*
* @tparam Mesh A mesh type.
*
* @param _name The name of the mesh type to be exposed.
*/
template <class Mesh>
void expose_mesh(const char *_name) {
using OpenMesh::Attributes::StatusInfo;
typedef typename Mesh::Scalar Scalar;
typedef typename Mesh::Point Point;
typedef typename Mesh::Normal Normal;
typedef typename Mesh::Color Color;
//======================================================================
// KernelT Function Pointers
//======================================================================
// Get the i'th item
VertexHandle (Mesh::*vertex_handle_uint )(unsigned int) const = &Mesh::vertex_handle;
HalfedgeHandle (Mesh::*halfedge_handle_uint)(unsigned int) const = &Mesh::halfedge_handle;
EdgeHandle (Mesh::*edge_handle_uint )(unsigned int) const = &Mesh::edge_handle;
FaceHandle (Mesh::*face_handle_uint )(unsigned int) const = &Mesh::face_handle;
// Delete items
void (Mesh::*garbage_collection_bools)(bool, bool, bool) = &Mesh::garbage_collection;
void (*garbage_collection_lists_bools)(Mesh&, list&, list&, list&, bool, bool, bool) = &garbage_collection;
// Vertex connectivity
HalfedgeHandle (Mesh::*halfedge_handle_vh)(VertexHandle) const = &Mesh::halfedge_handle;
HalfedgeHandle (Mesh::*halfedge_handle_fh)(FaceHandle ) const = &Mesh::halfedge_handle;
// Halfedge connectivity
FaceHandle (Mesh::*face_handle_hh )(HalfedgeHandle) const = &Mesh::face_handle;
HalfedgeHandle (Mesh::*prev_halfedge_handle_hh)(HalfedgeHandle) const = &Mesh::prev_halfedge_handle;
EdgeHandle (Mesh::*edge_handle_hh )(HalfedgeHandle) const = &Mesh::edge_handle;
// Edge connectivity
HalfedgeHandle (Mesh::*halfedge_handle_eh_uint)(EdgeHandle, unsigned int) const = &Mesh::halfedge_handle;
// Set halfedge
void (Mesh::*set_halfedge_handle_vh_hh)(VertexHandle, HalfedgeHandle) = &Mesh::set_halfedge_handle;
void (Mesh::*set_halfedge_handle_fh_hh)(FaceHandle, HalfedgeHandle ) = &Mesh::set_halfedge_handle;
// Handle -> Item
const typename Mesh::Vertex& (Mesh::*vertex )(VertexHandle ) const = &Mesh::vertex;
const typename Mesh::Halfedge& (Mesh::*halfedge)(HalfedgeHandle) const = &Mesh::halfedge;
const typename Mesh::Edge& (Mesh::*edge )(EdgeHandle ) const = &Mesh::edge;
const typename Mesh::Face& (Mesh::*face )(FaceHandle ) const = &Mesh::face;
// Item -> Handle
VertexHandle (Mesh::*handle_v)(const typename Mesh::Vertex& ) const = &Mesh::handle;
HalfedgeHandle (Mesh::*handle_h)(const typename Mesh::Halfedge&) const = &Mesh::handle;
EdgeHandle (Mesh::*handle_e)(const typename Mesh::Edge& ) const = &Mesh::handle;
FaceHandle (Mesh::*handle_f)(const typename Mesh::Face& ) const = &Mesh::handle;
// Get value of a standard property (point, normal, color)
const typename Mesh::Point& (Mesh::*point_vh )(VertexHandle ) const = &Mesh::point;
const typename Mesh::Normal& (Mesh::*normal_vh)(VertexHandle ) const = &Mesh::normal;
const typename Mesh::Normal& (Mesh::*normal_hh)(HalfedgeHandle) const = &Mesh::normal;
const typename Mesh::Normal& (Mesh::*normal_fh)(FaceHandle ) const = &Mesh::normal;
const typename Mesh::Color& (Mesh::*color_vh )(VertexHandle ) const = &Mesh::color;
const typename Mesh::Color& (Mesh::*color_hh )(HalfedgeHandle) const = &Mesh::color;
const typename Mesh::Color& (Mesh::*color_eh )(EdgeHandle ) const = &Mesh::color;
const typename Mesh::Color& (Mesh::*color_fh )(FaceHandle ) const = &Mesh::color;
// Get value of a standard property (texture coordinate)
const typename Mesh::TexCoord1D& (Mesh::*texcoord1D_vh)(VertexHandle ) const = &Mesh::texcoord1D;
const typename Mesh::TexCoord1D& (Mesh::*texcoord1D_hh)(HalfedgeHandle) const = &Mesh::texcoord1D;
const typename Mesh::TexCoord2D& (Mesh::*texcoord2D_vh)(VertexHandle ) const = &Mesh::texcoord2D;
const typename Mesh::TexCoord2D& (Mesh::*texcoord2D_hh)(HalfedgeHandle) const = &Mesh::texcoord2D;
const typename Mesh::TexCoord3D& (Mesh::*texcoord3D_vh)(VertexHandle ) const = &Mesh::texcoord3D;
const typename Mesh::TexCoord3D& (Mesh::*texcoord3D_hh)(HalfedgeHandle) const = &Mesh::texcoord3D;
// Get value of a standard property (status)
const StatusInfo& (Mesh::*status_vh)(VertexHandle ) const = &Mesh::status;
const StatusInfo& (Mesh::*status_hh)(HalfedgeHandle) const = &Mesh::status;
const StatusInfo& (Mesh::*status_eh)(EdgeHandle ) const = &Mesh::status;
const StatusInfo& (Mesh::*status_fh)(FaceHandle ) const = &Mesh::status;
// Set value of a standard property (point, normal, color)
void (Mesh::*set_normal_vh)(VertexHandle, const typename Mesh::Normal&) = &Mesh::set_normal;
void (Mesh::*set_normal_hh)(HalfedgeHandle, const typename Mesh::Normal&) = &Mesh::set_normal;
void (Mesh::*set_normal_fh)(FaceHandle, const typename Mesh::Normal&) = &Mesh::set_normal;
void (Mesh::*set_color_vh )(VertexHandle, const typename Mesh::Color& ) = &Mesh::set_color;
void (Mesh::*set_color_hh )(HalfedgeHandle, const typename Mesh::Color& ) = &Mesh::set_color;
void (Mesh::*set_color_eh )(EdgeHandle, const typename Mesh::Color& ) = &Mesh::set_color;
void (Mesh::*set_color_fh )(FaceHandle, const typename Mesh::Color& ) = &Mesh::set_color;
// Set value of a standard property (texture coordinate)
void (Mesh::*set_texcoord1D_vh)(VertexHandle, const typename Mesh::TexCoord1D&) = &Mesh::set_texcoord1D;
void (Mesh::*set_texcoord1D_hh)(HalfedgeHandle, const typename Mesh::TexCoord1D&) = &Mesh::set_texcoord1D;
void (Mesh::*set_texcoord2D_vh)(VertexHandle, const typename Mesh::TexCoord2D&) = &Mesh::set_texcoord2D;
void (Mesh::*set_texcoord2D_hh)(HalfedgeHandle, const typename Mesh::TexCoord2D&) = &Mesh::set_texcoord2D;
void (Mesh::*set_texcoord3D_vh)(VertexHandle, const typename Mesh::TexCoord3D&) = &Mesh::set_texcoord3D;
void (Mesh::*set_texcoord3D_hh)(HalfedgeHandle, const typename Mesh::TexCoord3D&) = &Mesh::set_texcoord3D;
// Set value of a standard property (status)
void (*set_status_vh)(Mesh&, VertexHandle, const StatusInfo&) = &set_status;
void (*set_status_hh)(Mesh&, HalfedgeHandle, const StatusInfo&) = &set_status;
void (*set_status_eh)(Mesh&, EdgeHandle, const StatusInfo&) = &set_status;
void (*set_status_fh)(Mesh&, FaceHandle, const StatusInfo&) = &set_status;
// Property management - add property
void (Mesh::*add_property_vph)(VPropHandleT<object>&, const std::string&) = &Mesh::add_property;
void (Mesh::*add_property_eph)(EPropHandleT<object>&, const std::string&) = &Mesh::add_property;
void (Mesh::*add_property_hph)(HPropHandleT<object>&, const std::string&) = &Mesh::add_property;
void (Mesh::*add_property_fph)(FPropHandleT<object>&, const std::string&) = &Mesh::add_property;
void (Mesh::*add_property_mph)(MPropHandleT<object>&, const std::string&) = &Mesh::add_property;
// Property management - remove property
void (Mesh::*remove_property_vph)(VPropHandleT<object>&) = &Mesh::remove_property;
void (Mesh::*remove_property_eph)(EPropHandleT<object>&) = &Mesh::remove_property;
void (Mesh::*remove_property_hph)(HPropHandleT<object>&) = &Mesh::remove_property;
void (Mesh::*remove_property_fph)(FPropHandleT<object>&) = &Mesh::remove_property;
void (Mesh::*remove_property_mph)(MPropHandleT<object>&) = &Mesh::remove_property;
// Property management - get property by name
bool (Mesh::*get_property_handle_vph)(VPropHandleT<object>&, const std::string&) const = &Mesh::get_property_handle;
bool (Mesh::*get_property_handle_eph)(EPropHandleT<object>&, const std::string&) const = &Mesh::get_property_handle;
bool (Mesh::*get_property_handle_hph)(HPropHandleT<object>&, const std::string&) const = &Mesh::get_property_handle;
bool (Mesh::*get_property_handle_fph)(FPropHandleT<object>&, const std::string&) const = &Mesh::get_property_handle;
bool (Mesh::*get_property_handle_mph)(MPropHandleT<object>&, const std::string&) const = &Mesh::get_property_handle;
// Property management - get property value for an item
const object& (Mesh::*property_vertex )(VPropHandleT<object>, VertexHandle ) const = &Mesh::property;
const object& (Mesh::*property_edge )(EPropHandleT<object>, EdgeHandle ) const = &Mesh::property;
const object& (Mesh::*property_halfedge)(HPropHandleT<object>, HalfedgeHandle) const = &Mesh::property;
const object& (Mesh::*property_face )(FPropHandleT<object>, FaceHandle ) const = &Mesh::property;
const object& (Mesh::*property_mesh )(MPropHandleT<object> ) const = &Mesh::property;
// Property management - set property value for an item
void (*set_property_vertex )(Mesh&, VPropHandleT<object>, VertexHandle, const object&) = &set_property;
void (*set_property_edge )(Mesh&, EPropHandleT<object>, EdgeHandle, const object&) = &set_property;
void (*set_property_halfedge)(Mesh&, HPropHandleT<object>, HalfedgeHandle, const object&) = &set_property;
void (*set_property_face )(Mesh&, FPropHandleT<object>, FaceHandle, const object&) = &set_property;
void (*set_property_mesh )(Mesh&, MPropHandleT<object>, const object&) = &set_property;
// Low-level adding new items
VertexHandle (Mesh::*new_vertex_void )(void ) = &Mesh::new_vertex;
VertexHandle (Mesh::*new_vertex_point)(const typename Mesh::Point& ) = &Mesh::new_vertex;
FaceHandle (Mesh::*new_face_void )(void ) = &Mesh::new_face;
FaceHandle (Mesh::*new_face_face )(const typename Mesh::Face& ) = &Mesh::new_face;
// Kernel item iterators
IteratorWrapperT<typename Mesh::VertexIter, &Mesh::n_vertices > (*vertices )(Mesh&) = &get_iterator;
IteratorWrapperT<typename Mesh::HalfedgeIter, &Mesh::n_halfedges> (*halfedges)(Mesh&) = &get_iterator;
IteratorWrapperT<typename Mesh::EdgeIter, &Mesh::n_edges > (*edges )(Mesh&) = &get_iterator;
IteratorWrapperT<typename Mesh::FaceIter, &Mesh::n_faces > (*faces )(Mesh&) = &get_iterator;
IteratorWrapperT<typename Mesh::VertexIter, &Mesh::n_vertices > (*svertices )(Mesh&) = &get_skipping_iterator;
IteratorWrapperT<typename Mesh::HalfedgeIter, &Mesh::n_halfedges> (*shalfedges)(Mesh&) = &get_skipping_iterator;
IteratorWrapperT<typename Mesh::EdgeIter, &Mesh::n_edges > (*sedges )(Mesh&) = &get_skipping_iterator;
IteratorWrapperT<typename Mesh::FaceIter, &Mesh::n_faces > (*sfaces )(Mesh&) = &get_skipping_iterator;
//======================================================================
// BaseKernel Function Pointers
//======================================================================
// Copy property
void (Mesh::*copy_property_vprop)(VPropHandleT<object>&, VertexHandle, VertexHandle ) = &Mesh::copy_property;
void (Mesh::*copy_property_hprop)(HPropHandleT<object>, HalfedgeHandle, HalfedgeHandle) = &Mesh::copy_property;
void (Mesh::*copy_property_eprop)(EPropHandleT<object>, EdgeHandle, EdgeHandle ) = &Mesh::copy_property;
void (Mesh::*copy_property_fprop)(FPropHandleT<object>, FaceHandle, FaceHandle ) = &Mesh::copy_property;
// Copy all properties
void (Mesh::*copy_all_properties_vh_vh_bool)(VertexHandle, VertexHandle, bool) = &Mesh::copy_all_properties;
void (Mesh::*copy_all_properties_hh_hh_bool)(HalfedgeHandle, HalfedgeHandle, bool) = &Mesh::copy_all_properties;
void (Mesh::*copy_all_properties_eh_eh_bool)(EdgeHandle, EdgeHandle, bool) = &Mesh::copy_all_properties;
void (Mesh::*copy_all_properties_fh_fh_bool)(FaceHandle, FaceHandle, bool) = &Mesh::copy_all_properties;
//======================================================================
// PolyConnectivity Function Pointers
//======================================================================
// Assign connectivity
void (*assign_connectivity_poly)(Mesh&, const PolyMesh&) = &assign_connectivity;
void (*assign_connectivity_tri )(Mesh&, const TriMesh& ) = &assign_connectivity;
// Vertex and face valence
unsigned int (Mesh::*valence_vh)(VertexHandle) const = &Mesh::valence;
unsigned int (Mesh::*valence_fh)(FaceHandle ) const = &Mesh::valence;
// Triangulate face or mesh
void (Mesh::*triangulate_fh )(FaceHandle) = &Mesh::triangulate;
void (Mesh::*triangulate_void)( ) = &Mesh::triangulate;
// Deleting mesh items and other connectivity/topology modifications
void (Mesh::*delete_vertex)(VertexHandle, bool) = &Mesh::delete_vertex;
void (Mesh::*delete_edge )(EdgeHandle, bool) = &Mesh::delete_edge;
void (Mesh::*delete_face )(FaceHandle, bool) = &Mesh::delete_face;
// Vertex and Face circulators
CirculatorWrapperT<typename Mesh::VertexVertexIter, VertexHandle > (*vv )(Mesh&, VertexHandle ) = &get_circulator;
CirculatorWrapperT<typename Mesh::VertexIHalfedgeIter, VertexHandle > (*vih)(Mesh&, VertexHandle ) = &get_circulator;
CirculatorWrapperT<typename Mesh::VertexOHalfedgeIter, VertexHandle > (*voh)(Mesh&, VertexHandle ) = &get_circulator;
CirculatorWrapperT<typename Mesh::VertexEdgeIter, VertexHandle > (*ve )(Mesh&, VertexHandle ) = &get_circulator;
CirculatorWrapperT<typename Mesh::VertexFaceIter, VertexHandle > (*vf )(Mesh&, VertexHandle ) = &get_circulator;
CirculatorWrapperT<typename Mesh::FaceVertexIter, FaceHandle > (*fv )(Mesh&, FaceHandle ) = &get_circulator;
CirculatorWrapperT<typename Mesh::FaceHalfedgeIter, FaceHandle > (*fh )(Mesh&, FaceHandle ) = &get_circulator;
CirculatorWrapperT<typename Mesh::FaceEdgeIter, FaceHandle > (*fe )(Mesh&, FaceHandle ) = &get_circulator;
CirculatorWrapperT<typename Mesh::FaceFaceIter, FaceHandle > (*ff )(Mesh&, FaceHandle ) = &get_circulator;
CirculatorWrapperT<typename Mesh::HalfedgeLoopIter, HalfedgeHandle> (*hl )(Mesh&, HalfedgeHandle) = &get_circulator;
// Boundary and manifold tests
bool (Mesh::*is_boundary_hh)(HalfedgeHandle ) const = &Mesh::is_boundary;
bool (Mesh::*is_boundary_eh)(EdgeHandle ) const = &Mesh::is_boundary;
bool (Mesh::*is_boundary_vh)(VertexHandle ) const = &Mesh::is_boundary;
bool (Mesh::*is_boundary_fh)(FaceHandle, bool) const = &Mesh::is_boundary;
// Generic handle derefertiation
const typename Mesh::Vertex& (Mesh::*deref_vh)(VertexHandle ) const = &Mesh::deref;
const typename Mesh::Halfedge& (Mesh::*deref_hh)(HalfedgeHandle) const = &Mesh::deref;
const typename Mesh::Edge& (Mesh::*deref_eh)(EdgeHandle ) const = &Mesh::deref;
const typename Mesh::Face& (Mesh::*deref_fh)(FaceHandle ) const = &Mesh::deref;
//======================================================================
// PolyMeshT Function Pointers
//======================================================================
void (Mesh::*calc_edge_vector_eh_normal)(EdgeHandle, Normal&) const = &Mesh::calc_edge_vector;
void (Mesh::*calc_edge_vector_hh_normal)(HalfedgeHandle, Normal&) const = &Mesh::calc_edge_vector;
Normal (Mesh::*calc_edge_vector_eh)(EdgeHandle ) const = &Mesh::calc_edge_vector;
Normal (Mesh::*calc_edge_vector_hh)(HalfedgeHandle) const = &Mesh::calc_edge_vector;
Scalar (Mesh::*calc_edge_length_eh)(EdgeHandle ) const = &Mesh::calc_edge_length;
Scalar (Mesh::*calc_edge_length_hh)(HalfedgeHandle) const = &Mesh::calc_edge_length;
Scalar (Mesh::*calc_edge_sqr_length_eh)(EdgeHandle ) const = &Mesh::calc_edge_sqr_length;
Scalar (Mesh::*calc_edge_sqr_length_hh)(HalfedgeHandle) const = &Mesh::calc_edge_sqr_length;
Scalar (Mesh::*calc_dihedral_angle_fast_hh)(HalfedgeHandle) const = &Mesh::calc_dihedral_angle_fast;
Scalar (Mesh::*calc_dihedral_angle_fast_eh)(EdgeHandle ) const = &Mesh::calc_dihedral_angle_fast;
Scalar (Mesh::*calc_dihedral_angle_hh)(HalfedgeHandle) const = &Mesh::calc_dihedral_angle;
Scalar (Mesh::*calc_dihedral_angle_eh)(EdgeHandle ) const = &Mesh::calc_dihedral_angle;
unsigned int (Mesh::*find_feature_edges)(Scalar) = &Mesh::find_feature_edges;
void (Mesh::*split_fh_vh)(FaceHandle, VertexHandle) = &Mesh::split;
void (Mesh::*split_eh_vh)(EdgeHandle, VertexHandle) = &Mesh::split;
void (Mesh::*update_normal_fh)(FaceHandle ) = &Mesh::update_normal;
void (Mesh::*update_normal_hh)(HalfedgeHandle, double) = &Mesh::update_normal;
void (Mesh::*update_normal_vh)(VertexHandle ) = &Mesh::update_normal;
void (Mesh::*update_halfedge_normals)(double) = &Mesh::update_halfedge_normals;
Normal (Mesh::*calc_face_normal )(FaceHandle ) const = &Mesh::calc_face_normal;
Normal (Mesh::*calc_halfedge_normal)(HalfedgeHandle, double) const = &Mesh::calc_halfedge_normal;
void (Mesh::*calc_face_centroid_fh_point)(FaceHandle, Point&) const = &Mesh::calc_face_centroid;
Point (Mesh::*calc_face_centroid_fh )(FaceHandle ) const = &Mesh::calc_face_centroid;
//======================================================================
// Mesh Type
//======================================================================
class_<Mesh> class_mesh(_name);
class_mesh
//======================================================================
// KernelT
//======================================================================
.def("reserve", &Mesh::reserve)
.def("vertex", vertex, return_value_policy<reference_existing_object>())
.def("halfedge", halfedge, return_value_policy<reference_existing_object>())
.def("edge", edge, return_value_policy<reference_existing_object>())
.def("face", face, return_value_policy<reference_existing_object>())
.def("handle", handle_v)
.def("handle", handle_h)
.def("handle", handle_e)
.def("handle", handle_f)
.def("vertex_handle", vertex_handle_uint)
.def("halfedge_handle", halfedge_handle_uint)
.def("edge_handle", edge_handle_uint)
.def("face_handle", face_handle_uint)
.def("clear", &Mesh::clear)
.def("clean", &Mesh::clean)
.def("garbage_collection", garbage_collection_bools, garbage_collection_overloads())
.def("garbage_collection", garbage_collection_lists_bools)
.def("n_vertices", &Mesh::n_vertices)
.def("n_halfedges", &Mesh::n_halfedges)
.def("n_edges", &Mesh::n_edges)
.def("n_faces", &Mesh::n_faces)
.def("vertices_empty", &Mesh::vertices_empty)
.def("halfedges_empty", &Mesh::halfedges_empty)
.def("edges_empty", &Mesh::edges_empty)
.def("faces_empty", &Mesh::faces_empty)
.def("halfedge_handle", halfedge_handle_vh)
.def("set_halfedge_handle", set_halfedge_handle_vh_hh)
.def("to_vertex_handle", &Mesh::to_vertex_handle)
.def("from_vertex_handle", &Mesh::from_vertex_handle)
.def("set_vertex_handle", &Mesh::set_vertex_handle)
.def("face_handle", face_handle_hh)
.def("set_face_handle", &Mesh::set_face_handle)
.def("next_halfedge_handle", &Mesh::next_halfedge_handle)
.def("set_next_halfedge_handle", &Mesh::set_next_halfedge_handle)
.def("prev_halfedge_handle", prev_halfedge_handle_hh)
.def("opposite_halfedge_handle", &Mesh::opposite_halfedge_handle)
.def("ccw_rotated_halfedge_handle", &Mesh::ccw_rotated_halfedge_handle)
.def("cw_rotated_halfedge_handle", &Mesh::cw_rotated_halfedge_handle)
.def("edge_handle", edge_handle_hh)
.def("halfedge_handle", halfedge_handle_eh_uint)
.def("halfedge_handle", halfedge_handle_fh)
.def("set_halfedge_handle", set_halfedge_handle_fh_hh)
.def("point", point_vh, OPENMESH_PYTHON_DEFAULT_POLICY)
.def("set_point", &Mesh::set_point)
.def("normal", normal_vh, OPENMESH_PYTHON_DEFAULT_POLICY)
.def("set_normal", set_normal_vh)
.def("normal", normal_hh, OPENMESH_PYTHON_DEFAULT_POLICY)
.def("set_normal", set_normal_hh)
.def("color", color_vh, OPENMESH_PYTHON_DEFAULT_POLICY)
.def("set_color", set_color_vh)
.def("texcoord1D", texcoord1D_vh, OPENMESH_PYTHON_DEFAULT_POLICY)
.def("set_texcoord1D", set_texcoord1D_vh)
.def("texcoord2D", texcoord2D_vh, OPENMESH_PYTHON_DEFAULT_POLICY)
.def("set_texcoord2D", set_texcoord2D_vh)
.def("texcoord3D", texcoord3D_vh, OPENMESH_PYTHON_DEFAULT_POLICY)
.def("set_texcoord3D", set_texcoord3D_vh)
.def("texcoord1D", texcoord1D_hh, OPENMESH_PYTHON_DEFAULT_POLICY)
.def("set_texcoord1D", set_texcoord1D_hh)
.def("texcoord2D", texcoord2D_hh, OPENMESH_PYTHON_DEFAULT_POLICY)
.def("set_texcoord2D", set_texcoord2D_hh)
.def("texcoord3D", texcoord3D_hh, OPENMESH_PYTHON_DEFAULT_POLICY)
.def("set_texcoord3D", set_texcoord3D_hh)
.def("status", status_vh, OPENMESH_PYTHON_DEFAULT_POLICY)
.def("set_status", set_status_vh)
.def("status", status_hh, OPENMESH_PYTHON_DEFAULT_POLICY)
.def("set_status", set_status_hh)
.def("color", color_hh, OPENMESH_PYTHON_DEFAULT_POLICY)
.def("set_color", set_color_hh)
.def("color", color_eh, OPENMESH_PYTHON_DEFAULT_POLICY)
.def("set_color", set_color_eh)
.def("status", status_eh, OPENMESH_PYTHON_DEFAULT_POLICY)
.def("set_status", set_status_eh)
.def("normal", normal_fh, OPENMESH_PYTHON_DEFAULT_POLICY)
.def("set_normal", set_normal_fh)
.def("color", color_fh, OPENMESH_PYTHON_DEFAULT_POLICY)
.def("set_color", set_color_fh)
.def("status", status_fh, OPENMESH_PYTHON_DEFAULT_POLICY)
.def("set_status", set_status_fh)
.def("request_vertex_normals", &Mesh::request_vertex_normals)
.def("request_vertex_colors", &Mesh::request_vertex_colors)
.def("request_vertex_texcoords1D", &Mesh::request_vertex_texcoords1D)
.def("request_vertex_texcoords2D", &Mesh::request_vertex_texcoords2D)
.def("request_vertex_texcoords3D", &Mesh::request_vertex_texcoords3D)
.def("request_vertex_status", &Mesh::request_vertex_status)
.def("request_halfedge_status", &Mesh::request_halfedge_status)
.def("request_halfedge_normals", &Mesh::request_halfedge_normals)
.def("request_halfedge_colors", &Mesh::request_halfedge_colors)
.def("request_halfedge_texcoords1D", &Mesh::request_halfedge_texcoords1D)
.def("request_halfedge_texcoords2D", &Mesh::request_halfedge_texcoords2D)
.def("request_halfedge_texcoords3D", &Mesh::request_halfedge_texcoords3D)
.def("request_edge_status", &Mesh::request_edge_status)
.def("request_edge_colors", &Mesh::request_edge_colors)
.def("request_face_normals", &Mesh::request_face_normals)
.def("request_face_colors", &Mesh::request_face_colors)
.def("request_face_status", &Mesh::request_face_status)
.def("request_face_texture_index", &Mesh::request_face_texture_index)
.def("release_vertex_normals", &Mesh::release_vertex_normals)
.def("release_vertex_colors", &Mesh::release_vertex_colors)
.def("release_vertex_texcoords1D", &Mesh::release_vertex_texcoords1D)
.def("release_vertex_texcoords2D", &Mesh::release_vertex_texcoords2D)
.def("release_vertex_texcoords3D", &Mesh::release_vertex_texcoords3D)
.def("release_vertex_status", &Mesh::release_vertex_status)
.def("release_halfedge_status", &Mesh::release_halfedge_status)
.def("release_halfedge_normals", &Mesh::release_halfedge_normals)
.def("release_halfedge_colors", &Mesh::release_halfedge_colors)
.def("release_halfedge_texcoords1D", &Mesh::release_halfedge_texcoords1D)
.def("release_halfedge_texcoords2D", &Mesh::release_halfedge_texcoords2D)
.def("release_halfedge_texcoords3D", &Mesh::release_halfedge_texcoords3D)
.def("release_edge_status", &Mesh::release_edge_status)
.def("release_edge_colors", &Mesh::release_edge_colors)
.def("release_face_normals", &Mesh::release_face_normals)
.def("release_face_colors", &Mesh::release_face_colors)
.def("release_face_status", &Mesh::release_face_status)
.def("release_face_texture_index", &Mesh::release_face_texture_index)
.def("has_vertex_normals", &Mesh::has_vertex_normals)
.def("has_vertex_colors", &Mesh::has_vertex_colors)
.def("has_vertex_texcoords1D", &Mesh::has_vertex_texcoords1D)
.def("has_vertex_texcoords2D", &Mesh::has_vertex_texcoords2D)
.def("has_vertex_texcoords3D", &Mesh::has_vertex_texcoords3D)
.def("has_vertex_status", &Mesh::has_vertex_status)
.def("has_halfedge_status", &Mesh::has_halfedge_status)
.def("has_halfedge_normals", &Mesh::has_halfedge_normals)
.def("has_halfedge_colors", &Mesh::has_halfedge_colors)
.def("has_halfedge_texcoords1D", &Mesh::has_halfedge_texcoords1D)
.def("has_halfedge_texcoords2D", &Mesh::has_halfedge_texcoords2D)
.def("has_halfedge_texcoords3D", &Mesh::has_halfedge_texcoords3D)
.def("has_edge_status", &Mesh::has_edge_status)
.def("has_edge_colors", &Mesh::has_edge_colors)
.def("has_face_normals", &Mesh::has_face_normals)
.def("has_face_colors", &Mesh::has_face_colors)
.def("has_face_status", &Mesh::has_face_status)
.def("has_face_texture_index", &Mesh::has_face_texture_index)
.def("add_property", add_property_vph, add_property_overloads())
.def("add_property", add_property_eph, add_property_overloads())
.def("add_property", add_property_hph, add_property_overloads())
.def("add_property", add_property_fph, add_property_overloads())
.def("add_property", add_property_mph, add_property_overloads())
.def("remove_property", remove_property_vph)
.def("remove_property", remove_property_eph)
.def("remove_property", remove_property_hph)
.def("remove_property", remove_property_fph)
.def("remove_property", remove_property_mph)
.def("get_property_handle", get_property_handle_vph)
.def("get_property_handle", get_property_handle_eph)
.def("get_property_handle", get_property_handle_hph)
.def("get_property_handle", get_property_handle_fph)
.def("get_property_handle", get_property_handle_mph)
.def("property", property_vertex, OPENMESH_PYTHON_DEFAULT_POLICY)
.def("property", property_edge, OPENMESH_PYTHON_DEFAULT_POLICY)
.def("property", property_halfedge, OPENMESH_PYTHON_DEFAULT_POLICY)
.def("property", property_face, OPENMESH_PYTHON_DEFAULT_POLICY)
.def("property", property_mesh, OPENMESH_PYTHON_DEFAULT_POLICY)
.def("set_property", set_property_vertex)
.def("set_property", set_property_edge)
.def("set_property", set_property_halfedge)
.def("set_property", set_property_face)
.def("set_property", set_property_mesh)
.def("new_vertex", new_vertex_void)
.def("new_vertex", new_vertex_point)
.def("new_edge", &Mesh::new_edge)
.def("new_face", new_face_void)
.def("new_face", new_face_face)
.def("vertices", vertices)
.def("halfedges", halfedges)
.def("edges", edges)
.def("faces", faces)
.def("svertices", svertices)
.def("shalfedges", shalfedges)
.def("sedges", sedges)
.def("sfaces", sfaces)
//======================================================================
// BaseKernel
//======================================================================
.def("copy_property", copy_property_vprop)
.def("copy_property", copy_property_hprop)
.def("copy_property", copy_property_eprop)
.def("copy_property", copy_property_fprop)
.def("copy_all_properties", copy_all_properties_vh_vh_bool, copy_all_properties_overloads())
.def("copy_all_properties", copy_all_properties_hh_hh_bool, copy_all_properties_overloads())
.def("copy_all_properties", copy_all_properties_eh_eh_bool, copy_all_properties_overloads())
.def("copy_all_properties", copy_all_properties_fh_fh_bool, copy_all_properties_overloads())
//======================================================================
// PolyConnectivity
//======================================================================
.def("assign_connectivity", assign_connectivity_poly)
.def("assign_connectivity", assign_connectivity_tri)
.def("opposite_face_handle", &Mesh::opposite_face_handle)
.def("adjust_outgoing_halfedge", &Mesh::adjust_outgoing_halfedge)
.def("find_halfedge", &Mesh::find_halfedge)
.def("valence", valence_vh)
.def("valence", valence_fh)
.def("collapse", &Mesh::collapse)
.def("is_simple_link", &Mesh::is_simple_link)
.def("is_simply_connected", &Mesh::is_simply_connected)
.def("remove_edge", &Mesh::remove_edge)
.def("reinsert_edge", &Mesh::reinsert_edge)
.def("triangulate", triangulate_fh)
.def("triangulate", triangulate_void)
.def("split_edge", &Mesh::split_edge)
.def("split_edge_copy", &Mesh::split_edge_copy)
.def("add_vertex", &Mesh::add_vertex)
.def("is_collapse_ok", &Mesh::is_collapse_ok)
.def("delete_vertex", delete_vertex, delete_vertex_overloads())
.def("delete_edge", delete_edge, delete_edge_overloads())
.def("delete_face", delete_face, delete_face_overloads())
.def("vv", vv)
.def("vih", vih)
.def("voh", voh)
.def("ve", ve)
.def("vf", vf)
.def("fv", fv)
.def("fh", fh)
.def("fe", fe)
.def("ff", ff)
.def("hl", hl)
.def("is_boundary", is_boundary_hh)
.def("is_boundary", is_boundary_eh)
.def("is_boundary", is_boundary_vh)
.def("is_boundary", is_boundary_fh, is_boundary_overloads())
.def("is_manifold", &Mesh::is_manifold)
.def("deref", deref_vh, return_value_policy<reference_existing_object>())
.def("deref", deref_hh, return_value_policy<reference_existing_object>())
.def("deref", deref_eh, return_value_policy<reference_existing_object>())
.def("deref", deref_fh, return_value_policy<reference_existing_object>())
.def("is_triangles", &Mesh::is_triangles)
.staticmethod("is_triangles")
.def_readonly("InvalidVertexHandle", &Mesh::InvalidVertexHandle)
.def_readonly("InvalidHalfedgeHandle", &Mesh::InvalidHalfedgeHandle)
.def_readonly("InvalidEdgeHandle", &Mesh::InvalidEdgeHandle)
.def_readonly("InvalidFaceHandle", &Mesh::InvalidFaceHandle)
//======================================================================
// PolyMeshT
//======================================================================
.def("add_vertex", &Mesh::add_vertex)
.def("calc_edge_vector", calc_edge_vector_eh_normal)
.def("calc_edge_vector", calc_edge_vector_eh)
.def("calc_edge_vector", calc_edge_vector_hh_normal)
.def("calc_edge_vector", calc_edge_vector_hh)
.def("calc_edge_length", calc_edge_length_eh)
.def("calc_edge_length", calc_edge_length_hh)
.def("calc_edge_sqr_length", calc_edge_sqr_length_eh)
.def("calc_edge_sqr_length", calc_edge_sqr_length_hh)
.def("calc_sector_vectors", &Mesh::calc_sector_vectors)
.def("calc_sector_angle", &Mesh::calc_sector_angle)
.def("calc_sector_normal", &Mesh::calc_sector_normal)
.def("calc_sector_area", &Mesh::calc_sector_area)
.def("calc_dihedral_angle_fast", calc_dihedral_angle_fast_hh)
.def("calc_dihedral_angle_fast", calc_dihedral_angle_fast_eh)
.def("calc_dihedral_angle", calc_dihedral_angle_hh)
.def("calc_dihedral_angle", calc_dihedral_angle_eh)
.def("find_feature_edges", find_feature_edges, find_feature_edges_overloads())
.def("split", split_fh_vh)
.def("split", split_eh_vh)
.def("update_normals", &Mesh::update_normals)
.def("update_normal", update_normal_fh)
.def("update_face_normals", &Mesh::update_face_normals)
.def("calc_face_normal", calc_face_normal)
.def("calc_face_centroid", calc_face_centroid_fh_point)
.def("calc_face_centroid", calc_face_centroid_fh)
.def("update_normal", update_normal_hh, update_normal_overloads())
.def("update_halfedge_normals", update_halfedge_normals, update_halfedge_normals_overloads())
.def("calc_halfedge_normal", calc_halfedge_normal, calc_halfedge_normal_overloads())
.def("is_estimated_feature_edge", &Mesh::is_estimated_feature_edge)
.def("update_normal", update_normal_vh)
.def("update_vertex_normals", &Mesh::update_vertex_normals)
.def("calc_vertex_normal", &Mesh::calc_vertex_normal)
.def("calc_vertex_normal_fast", &Mesh::calc_vertex_normal_fast)
.def("calc_vertex_normal_correct", &Mesh::calc_vertex_normal_correct)
.def("calc_vertex_normal_loop", &Mesh::calc_vertex_normal_loop)
.def("is_polymesh", &Mesh::is_polymesh)
.staticmethod("is_polymesh")
.def("is_trimesh", &Mesh::is_trimesh)
.staticmethod("is_trimesh")
;
expose_type_specific_functions(class_mesh);
//======================================================================
// Nested Types
//======================================================================
// Enter mesh scope
scope scope_mesh = class_mesh;
// Point
const boost::python::type_info point_info = type_id<typename Mesh::Point>();
const converter::registration * point_registration = converter::registry::query(point_info);
scope_mesh.attr("Point") = handle<>(point_registration->m_class_object);
// Normal
const boost::python::type_info normal_info = type_id<typename Mesh::Normal>();
const converter::registration * normal_registration = converter::registry::query(normal_info);
scope_mesh.attr("Normal") = handle<>(normal_registration->m_class_object);
// Color
const boost::python::type_info color_info = type_id<typename Mesh::Color>();
const converter::registration * color_registration = converter::registry::query(color_info);
scope_mesh.attr("Color") = handle<>(color_registration->m_class_object);
// TexCoord2D
const boost::python::type_info texcoord2d_info = type_id<typename Mesh::TexCoord2D>();
const converter::registration * texcoord2d_registration = converter::registry::query(texcoord2d_info);
scope_mesh.attr("TexCoord2D") = handle<>(texcoord2d_registration->m_class_object);
// TexCoord3D
const boost::python::type_info texcoord3d_info = type_id<typename Mesh::TexCoord3D>();
const converter::registration * texcoord3d_registration = converter::registry::query(texcoord3d_info);
scope_mesh.attr("TexCoord3D") = handle<>(texcoord3d_registration->m_class_object);
}
} // namespace OpenMesh
} // namespace Python
#endif