git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@83 fdac6126-5c0c-442c-9429-916003d36597
267 lines
8.4 KiB
C++
267 lines
8.4 KiB
C++
//=============================================================================
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//
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// OpenMesh
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// Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen
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// www.openmesh.org
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//
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//-----------------------------------------------------------------------------
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//
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// License
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation, version 2.1.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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//-----------------------------------------------------------------------------
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//
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// $Revision$
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// $Date$
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//
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//=============================================================================
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/** \file ModBaseT.hh
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Base class for all decimation modules.
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*/
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//=============================================================================
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//
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// CLASS ModBaseT
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//
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//=============================================================================
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#ifndef OPENMESH_DECIMATER_MODBASET_HH
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#define OPENMESH_DECIMATER_MODBASET_HH
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//== INCLUDES =================================================================
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#include <OpenMesh/Core/Utils/Noncopyable.hh>
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#include <OpenMesh/Tools/Decimater/CollapseInfoT.hh>
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#include <string>
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//== NAMESPACE ================================================================
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namespace OpenMesh {
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namespace Decimater {
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//== FORWARD DECLARATIONS =====================================================
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template <typename Mesh> class DecimaterT;
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//== CLASS DEFINITION =========================================================
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/** Handle for mesh decimation modules
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\internal
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*/
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template <typename Module>
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class ModHandleT : private Utils::Noncopyable
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{
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public:
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typedef ModHandleT<Module> Self;
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typedef Module module_type;
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public:
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/// Default constructor
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ModHandleT() : mod_(NULL) {}
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/// Destructor
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~ModHandleT() { /* don't delete mod_, since handle is not owner! */ }
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/// Check handle status
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/// \return \c true, if handle is valid, else \c false.
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bool is_valid() const { return mod_ != NULL; }
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private:
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#if defined(OM_CC_MSVC)
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friend class DecimaterT;
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#else
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template <typename Mesh> friend class DecimaterT;
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#endif
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void clear() { mod_ = NULL; }
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void init(Module* _m) { mod_ = _m; }
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Module* module() { return mod_; }
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private:
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Module* mod_;
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};
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//== CLASS DEFINITION =========================================================
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/// Macro that sets up the name() function
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/// \internal
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#define DECIMATER_MODNAME(_mod_name) \
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virtual const std::string& name() const { \
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static std::string _s_modname_(#_mod_name); return _s_modname_; \
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}
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/** Convenience macro, to be used in derived modules
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* The macro defines the types
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* - \c Handle, type of the module's handle.
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* - \c Base, type of ModBaseT<>.
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* - \c Mesh, type of the associated mesh passed by the decimater type.
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* - \c CollapseInfo, to your convenience
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* and uses DECIMATER_MODNAME() to define the name of the module.
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*
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* \param Classname The name of the derived class.
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* \param DecimaterT Pass here the decimater type, which is the
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* template parameter passed to ModBaseT.
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* \param Name Give the module a name.
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*/
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#define DECIMATING_MODULE(Classname, DecimaterT, Name) \
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typedef Classname < DecimaterT > Self; \
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typedef OpenMesh::Decimater::ModHandleT< Self > Handle; \
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typedef OpenMesh::Decimater::ModBaseT< DecimaterT > Base; \
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typedef typename Base::Mesh Mesh; \
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typedef typename Base::CollapseInfo CollapseInfo; \
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DECIMATER_MODNAME( Name )
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//== CLASS DEFINITION =========================================================
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/** Base class for all decimation modules.
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Each module has to implement this interface.
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To build your own module you have to
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-# derive from this class.
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-# create the basic settings with DECIMATING_MODULE().
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-# override collapse_priority(), if necessary.
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-# override initialize(), if necessary.
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-# override postprocess_collapse(), if necessary.
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A module has two major working modes:
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-# binary mode
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-# non-binary mode
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In the binary mode collapse_priority() checks a constraint and
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returns LEGAL_COLLAPSE or ILLEGAL_COLLAPSE.
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In the non-binary mode the module computes a float error value in
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the range [0, inf) and returns it. In the case a constraint has
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been set, e.g. the error must be lower than a upper bound, and the
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constraint is violated, collapse_priority() must return
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ILLEGAL_COLLAPSE.
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\see collapse_priority()
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\todo "Tutorial on building a custom decimation module."
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*/
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template <typename DecimaterType>
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class ModBaseT
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{
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public:
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typedef typename DecimaterType::Mesh Mesh;
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typedef CollapseInfoT<Mesh> CollapseInfo;
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enum {
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ILLEGAL_COLLAPSE = -1, ///< indicates an illegal collapse
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LEGAL_COLLAPSE = 0 ///< indicates a legal collapse
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};
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protected:
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/// Default constructor
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/// \see \ref decimater_docu
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ModBaseT(DecimaterType& _dec, bool _is_binary)
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: dec_(_dec), is_binary_(_is_binary) {}
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public:
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/// Virtual desctructor
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virtual ~ModBaseT() { }
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/// Set module's name (using DECIMATER_MODNAME macro)
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DECIMATER_MODNAME(ModBase);
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/// Returns true if criteria returns a binary value.
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bool is_binary(void) const { return is_binary_; }
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/// Set whether module is binary or not.
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void set_binary(bool _b) { is_binary_ = _b; }
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public: // common interface
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/// Initialize module-internal stuff
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virtual void initialize() { }
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/** Return collapse priority.
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*
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* In the binary mode collapse_priority() checks a constraint and
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* returns LEGAL_COLLAPSE or ILLEGAL_COLLAPSE.
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*
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* In the non-binary mode the module computes a float error value in
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* the range [0, inf) and returns it. In the case a constraint has
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* been set, e.g. the error must be lower than a upper bound, and the
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* constraint is violated, collapse_priority() must return
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* ILLEGAL_COLLAPSE.
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*
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* \return Collapse priority in the range [0,inf),
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* \c LEGAL_COLLAPSE or \c ILLEGAL_COLLAPSE.
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*/
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virtual float collapse_priority(const CollapseInfoT<Mesh>& /* _ci */)
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{ return LEGAL_COLLAPSE; }
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/** After _from_vh has been collapsed into _to_vh, this method
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will be called.
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*/
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virtual void postprocess_collapse(const CollapseInfoT<Mesh>& /* _ci */)
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{}
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protected:
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/// Access the mesh associated with the decimater.
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Mesh& mesh() { return dec_.mesh(); }
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private:
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// hide copy constructor & assignemnt
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ModBaseT(const ModBaseT& _cpy);
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ModBaseT& operator=(const ModBaseT& );
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// reference to decimater
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DecimaterType &dec_;
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bool is_binary_;
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};
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//=============================================================================
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} // namespace Decimater
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} // namespace OpenMesh
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//=============================================================================
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#endif // OPENMESH_DECIMATER_MODBASE_HH defined
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//=============================================================================
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