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openmesh/src/Unittests/unittests_normal_calculations.cc

379 lines
9.0 KiB
C++

#include <gtest/gtest.h>
#include <Unittests/unittests_common.hh>
#include <iostream>
namespace {
class OpenMeshNormals : public OpenMeshBase {
protected:
// This function is called before each test is run
virtual void SetUp() {
}
// This function is called after all tests are through
virtual void TearDown() {
// Do some final stuff with the member data here...
}
// Member already defined in OpenMeshBase
//Mesh mesh_;
};
class OpenMeshNormalsPolyMesh : public OpenMeshBasePoly {
protected:
// This function is called before each test is run
virtual void SetUp() {
// Do some initial stuff with the member data here...
}
// This function is called after all tests are through
virtual void TearDown() {
// Do some final stuff with the member data here...
}
// Member already defined in OpenMeshBase
//Mesh mesh_;
};
/*
* ====================================================================
* Define tests below
* ====================================================================
*/
/*
* Update normals on a single triangle
*/
TEST_F(OpenMeshNormals, NormalCalculationSingleFaceTriMesh) {
mesh_.clear();
// Add some vertices
Mesh::VertexHandle vhandle[4];
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
Mesh::FaceHandle fh = mesh_.add_face(face_vhandles);
mesh_.request_vertex_normals();
mesh_.request_halfedge_normals();
mesh_.request_face_normals();
mesh_.update_normals();
EXPECT_EQ( mesh_.normal(fh)[0] ,0.0f );
EXPECT_EQ( mesh_.normal(fh)[1] ,0.0f );
EXPECT_EQ( mesh_.normal(fh)[2] ,1.0f );
}
/*
* Update normals on a single triangle
*/
TEST_F(OpenMeshNormalsPolyMesh, NormalCalculationSingleFacePolyMesh) {
mesh_.clear();
// Add some vertices
PolyMesh::VertexHandle vhandle[4];
vhandle[0] = mesh_.add_vertex(PolyMesh::Point(0, 1, 0));
vhandle[1] = mesh_.add_vertex(PolyMesh::Point(0, 0, 0));
vhandle[2] = mesh_.add_vertex(PolyMesh::Point(1, 0, 0));
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
PolyMesh::FaceHandle fh = mesh_.add_face(face_vhandles);
mesh_.request_vertex_normals();
mesh_.request_halfedge_normals();
mesh_.request_face_normals();
mesh_.update_normals();
EXPECT_EQ( mesh_.normal(fh)[0] ,0.0f );
EXPECT_EQ( mesh_.normal(fh)[1] ,0.0f );
EXPECT_EQ( mesh_.normal(fh)[2] ,1.0f );
}
/*
* Collapsing a tetrahedron
*/
TEST_F(OpenMeshNormals, NormalCalculations) {
mesh_.clear();
// Add some vertices
Mesh::VertexHandle vhandle[4];
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(0, 0, 1));
// Add four faces
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[0]);
mesh_.add_face(face_vhandles);
// ===============================================
// Setup complete
// ===============================================
// Check one Request only vertex normals
// Face normals are required for vertex and halfedge normals, so
// that prevent access to non existing properties are in place
mesh_.request_vertex_normals();
mesh_.request_halfedge_normals();
// Check blocks
mesh_.update_normals();
// Request required face normals
mesh_.request_face_normals();
// Automatically compute all normals
// As only vertex normals are requested and no face normals, this will compute nothing.
mesh_.update_normals();
// Face normals alone
mesh_.update_face_normals();
// Vertex normals alone (require valid face normals)
mesh_.update_vertex_normals();
// Halfedge normals alone (require valid face normals)
mesh_.update_halfedge_normals();
}
TEST_F(OpenMeshNormals, NormalCalculations_calc_vertex_normal_fast) {
mesh_.clear();
// Add some vertices
Mesh::VertexHandle vhandle[4];
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(0, 0, 1));
// Add four faces
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[0]);
mesh_.add_face(face_vhandles);
// ===============================================
// Setup complete
// ===============================================
mesh_.request_vertex_normals();
mesh_.request_halfedge_normals();
mesh_.request_face_normals();
Mesh::Normal normal;
mesh_.calc_vertex_normal_fast(vhandle[2],normal);
}
TEST_F(OpenMeshNormals, NormalCalculations_calc_vertex_normal_correct) {
mesh_.clear();
// Add some vertices
Mesh::VertexHandle vhandle[4];
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(0, 0, 1));
// Add four faces
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[0]);
mesh_.add_face(face_vhandles);
// ===============================================
// Setup complete
// ===============================================
mesh_.request_vertex_normals();
mesh_.request_halfedge_normals();
mesh_.request_face_normals();
Mesh::Normal normal;
mesh_.calc_vertex_normal_correct(vhandle[2],normal);
}
TEST_F(OpenMeshNormals, NormalCalculations_calc_vertex_normal_loop) {
mesh_.clear();
// Add some vertices
Mesh::VertexHandle vhandle[4];
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(0, 0, 1));
// Add four faces
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[0]);
mesh_.add_face(face_vhandles);
// ===============================================
// Setup complete
// ===============================================
mesh_.request_vertex_normals();
mesh_.request_halfedge_normals();
mesh_.request_face_normals();
Mesh::Normal normal;
mesh_.calc_vertex_normal_loop(vhandle[2],normal);
}
}