git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@810 fdac6126-5c0c-442c-9429-916003d36597
733 lines
32 KiB
C++
733 lines
32 KiB
C++
#ifndef INCLUDE_UNITTESTS_LOADING_HH
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#define INCLUDE_UNITTESTS_LOADING_HH
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#include <gtest/gtest.h>
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#include <Unittests/unittests_common.hh>
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class OpenMeshLoader : public OpenMeshBase {
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protected:
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// This function is called before each test is run
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virtual void SetUp() {
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// Do some initial stuff with the member data here...
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}
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// This function is called after all tests are through
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virtual void TearDown() {
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// Do some final stuff with the member data here...
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}
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// Member already defined in OpenMeshBase
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//Mesh mesh_;
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};
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/*
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* ====================================================================
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* Define tests below
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* ====================================================================
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*/
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/*
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* Just load a simple mesh file in obj format and count whether
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* the right number of entities has been loaded.
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*/
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TEST_F(OpenMeshLoader, LoadSimpleOFFFile) {
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mesh_.clear();
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bool ok = OpenMesh::IO::read_mesh(mesh_, "cube1.off");
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EXPECT_TRUE(ok);
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EXPECT_EQ(7526u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(22572u, mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(15048u, mesh_.n_faces()) << "The number of loaded faces is not correct!";
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}
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TEST_F(OpenMeshLoader, WriteAndReadVertexColorsToAndFromOFFFile) {
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mesh_.clear();
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mesh_.request_vertex_colors();
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mesh_.add_vertex( Mesh::Point(0,0,1) );
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mesh_.add_vertex( Mesh::Point(0,1,0) );
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mesh_.add_vertex( Mesh::Point(0,1,1) );
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mesh_.add_vertex( Mesh::Point(1,0,1) );
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// using the default color type Vec3uc from DefaultTraits in Traits.hh
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Mesh::Color testColor(255, 128, 64);
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// setting colors (different from black)
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for (Mesh::VertexIter vit = mesh_.vertices_begin(), vitend = mesh_.vertices_end(); vit != vitend; ++vit)
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mesh_.set_color(vit, testColor);
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// check if the colors are correctly setted
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int count = 0;
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for (Mesh::VertexIter vit = mesh_.vertices_begin(), vitend = mesh_.vertices_end(); vit != vitend; ++vit) {
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Mesh::Color color = mesh_.color(vit);
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if ( color[0] != testColor[0] || color[1] != testColor[1] || color[2] != testColor[2] )
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++ count;
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}
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EXPECT_EQ(0, count) << "Vertices have the wrong color!";
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// write the mesh_
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OpenMesh::IO::Options opt(OpenMesh::IO::Options::VertexColor);
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OpenMesh::IO::write_mesh(mesh_, "temp.off", opt);
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OpenMesh::IO::read_mesh(mesh_, "temp.off", opt);
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// check if vertices still have the same color
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count = 0;
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for (Mesh::VertexIter vit = mesh_.vertices_begin(), vitend = mesh_.vertices_end(); vit != vitend; ++vit) {
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Mesh::Color color = mesh_.color(vit);
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if ( color[0] != testColor[0] || color[1] != testColor[1] || color[2] != testColor[2] )
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++ count;
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}
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EXPECT_EQ(0, count) << "Vertices should have the same color after writing and reading the OFF file!";
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mesh_.release_vertex_colors();
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}
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/*
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* Just load a simple mesh file in stla format and count whether
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* the right number of entities has been loaded.
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*/
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TEST_F(OpenMeshLoader, LoadSimpleSTLFile) {
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mesh_.clear();
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bool ok = OpenMesh::IO::read_mesh(mesh_, "cube1.stl");
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EXPECT_TRUE(ok);
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EXPECT_EQ(7526u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(22572u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(15048u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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}
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/*
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* Just load a simple mesh file in stlb format and count whether
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* the right number of entities has been loaded.
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*/
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TEST_F(OpenMeshLoader, LoadSimpleSTLBinaryFile) {
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mesh_.clear();
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bool ok = OpenMesh::IO::read_mesh(mesh_, "cube1Binary.stl");
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EXPECT_TRUE(ok);
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EXPECT_EQ(7526u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(22572u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(15048u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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}
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/*
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* Just load a point file in ply format and count whether
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* the right number of entities has been loaded.
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*/
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TEST_F(OpenMeshLoader, LoadSimplePointPLYFileWithBadEncoding) {
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mesh_.clear();
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bool ok = OpenMesh::IO::read_mesh(mesh_, "pointCloudBadEncoding.ply");
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EXPECT_TRUE(ok) << "Unable to load pointCloudBadEncoding.ply";
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EXPECT_EQ(10u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(0u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(0u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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}
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/*
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* Just load a point file in ply format and count whether
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* the right number of entities has been loaded.
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*/
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TEST_F(OpenMeshLoader, LoadSimplePointPLYFileWithGoodEncoding) {
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mesh_.clear();
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bool ok = OpenMesh::IO::read_mesh(mesh_, "pointCloudGoodEncoding.ply");
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EXPECT_TRUE(ok) << "Unable to load pointCloudGoodEncoding.ply";
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EXPECT_EQ(10u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(0u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(0u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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}
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/*
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* Just load a obj file of a cube
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*/
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TEST_F(OpenMeshLoader, LoadSimpleOBJ) {
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mesh_.clear();
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bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal.obj");
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EXPECT_TRUE(ok) << "Unable to load cube-minimal.obj";
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EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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}
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/*
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* Just load a obj file of a cube and checks the halfedge and vertex normals
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*/
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TEST_F(OpenMeshLoader, LoadSimpleOBJCheckHalfEdgeAndVertexNormals) {
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mesh_.clear();
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mesh_.request_halfedge_normals();
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mesh_.request_vertex_normals();
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OpenMesh::IO::Options options;
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options += OpenMesh::IO::Options::VertexNormal;
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std::string file_name = "cube-minimal.obj";
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bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options);
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EXPECT_TRUE(ok) << file_name;
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EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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EXPECT_EQ(36u , mesh_.n_halfedges()) << "The number of loaded halfedges is not correct!";
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///////////////////////////////////////////////
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//check vertex normals
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EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(0))[0] ) << "Wrong vertex normal at vertex 0 component 0";
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EXPECT_EQ(-1, mesh_.normal(mesh_.vertex_handle(0))[1] ) << "Wrong vertex normal at vertex 0 component 1";
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EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(0))[2] ) << "Wrong vertex normal at vertex 0 component 2";
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EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(3))[0] ) << "Wrong vertex normal at vertex 3 component 0";
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EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(3))[1] ) << "Wrong vertex normal at vertex 3 component 1";
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EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(3))[2] ) << "Wrong vertex normal at vertex 3 component 2";
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EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(4))[0] ) << "Wrong vertex normal at vertex 4 component 0";
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EXPECT_EQ(-1, mesh_.normal(mesh_.vertex_handle(4))[1] ) << "Wrong vertex normal at vertex 4 component 1";
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EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(4))[2] ) << "Wrong vertex normal at vertex 4 component 2";
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EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(7))[0] ) << "Wrong vertex normal at vertex 7 component 0";
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EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(7))[1] ) << "Wrong vertex normal at vertex 7 component 1";
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EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(7))[2] ) << "Wrong vertex normal at vertex 7 component 2";
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///////////////////////////////////////////////
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//check halfedge normals
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(0))[0] ) << "Wrong halfedge normal at halfedge 0 component 0";
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(0))[1] ) << "Wrong halfedge normal at halfedge 0 component 1";
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EXPECT_EQ(-1, mesh_.normal(mesh_.halfedge_handle(0))[2] ) << "Wrong halfedge normal at halfedge 0 component 2";
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EXPECT_EQ(-1, mesh_.normal(mesh_.halfedge_handle(10))[0] ) << "Wrong halfedge normal at halfedge 10 component 0";
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(10))[1] ) << "Wrong halfedge normal at halfedge 10 component 1";
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(10))[2] ) << "Wrong halfedge normal at halfedge 10 component 2";
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(19))[0] ) << "Wrong halfedge normal at halfedge 19 component 0";
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EXPECT_EQ(1, mesh_.normal(mesh_.halfedge_handle(19))[1] ) << "Wrong halfedge normal at halfedge 19 component 1";
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(19))[2] ) << "Wrong halfedge normal at halfedge 19 component 2";
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EXPECT_EQ(1, mesh_.normal(mesh_.halfedge_handle(24))[0] ) << "Wrong halfedge normal at halfedge 24 component 0";
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(24))[1] ) << "Wrong halfedge normal at halfedge 24 component 1";
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(24))[2] ) << "Wrong halfedge normal at halfedge 24 component 2";
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(30))[0] ) << "Wrong halfedge normal at halfedge 30 component 0";
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EXPECT_EQ(-1, mesh_.normal(mesh_.halfedge_handle(30))[1] ) << "Wrong halfedge normal at halfedge 30 component 1";
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(30))[2] ) << "Wrong halfedge normal at halfedge 30 component 2";
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(35))[0] ) << "Wrong halfedge normal at halfedge 35 component 0";
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(35))[1] ) << "Wrong halfedge normal at halfedge 35 component 1";
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EXPECT_EQ(1, mesh_.normal(mesh_.halfedge_handle(35))[2] ) << "Wrong halfedge normal at halfedge 35 component 2";
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mesh_.release_vertex_normals();
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mesh_.release_halfedge_normals();
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}
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/*
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* Just load a obj file and set vertex color option before loading
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*/
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TEST_F(OpenMeshLoader, LoadSimpleOBJForceVertexColorsAlthoughNotAvailable) {
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mesh_.clear();
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mesh_.request_vertex_colors();
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std::string file_name = "cube-minimal.obj";
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OpenMesh::IO::Options options;
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options += OpenMesh::IO::Options::VertexColor;
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bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options);
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EXPECT_TRUE(ok) << file_name;
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EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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EXPECT_EQ(36u , mesh_.n_halfedges()) << "The number of loaded halfedges is not correct!";
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}
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/*
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* Just load a obj file of a cube and checks the halfedge texCoords
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*/
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TEST_F(OpenMeshLoader, LoadSimpleOBJCheckTexCoords) {
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mesh_.clear();
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mesh_.request_halfedge_texcoords2D();
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OpenMesh::IO::Options options;
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options += OpenMesh::IO::Options::FaceTexCoord;
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std::string file_name = "cube-minimal-texCoords.obj";
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bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options);
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EXPECT_TRUE(ok) << file_name;
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EXPECT_EQ(1, mesh_.texcoord2D(mesh_.halfedge_handle(0))[0] ) << "Wrong texCoord at halfedge 0 component 0";
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EXPECT_EQ(1, mesh_.texcoord2D(mesh_.halfedge_handle(0))[1] ) << "Wrong texCoord at halfedge 0 component 1";
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EXPECT_EQ(3, mesh_.texcoord2D(mesh_.halfedge_handle(10))[0] ) << "Wrong texCoord at halfedge 1 component 0";
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EXPECT_EQ(3, mesh_.texcoord2D(mesh_.halfedge_handle(10))[1] ) << "Wrong texCoord at halfedge 1 component 1";
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EXPECT_EQ(6, mesh_.texcoord2D(mesh_.halfedge_handle(19))[0] ) << "Wrong texCoord at halfedge 4 component 0";
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EXPECT_EQ(6, mesh_.texcoord2D(mesh_.halfedge_handle(19))[1] ) << "Wrong texCoord at halfedge 4 component 1";
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EXPECT_EQ(7, mesh_.texcoord2D(mesh_.halfedge_handle(24))[0] ) << "Wrong texCoord at halfedge 7 component 0";
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EXPECT_EQ(7, mesh_.texcoord2D(mesh_.halfedge_handle(24))[1] ) << "Wrong texCoord at halfedge 7 component 1";
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EXPECT_EQ(9, mesh_.texcoord2D(mesh_.halfedge_handle(30))[0] ) << "Wrong texCoord at halfedge 9 component 0";
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EXPECT_EQ(9, mesh_.texcoord2D(mesh_.halfedge_handle(30))[1] ) << "Wrong texCoord at halfedge 9 component 1";
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EXPECT_EQ(12, mesh_.texcoord2D(mesh_.halfedge_handle(35))[0] ) << "Wrong texCoord at halfedge 11 component 0";
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EXPECT_EQ(12, mesh_.texcoord2D(mesh_.halfedge_handle(35))[1] ) << "Wrong texCoord at halfedge 11 component 1";
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mesh_.release_halfedge_texcoords2D();
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}
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/*
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* Just load a obj file of a cube with vertex colors defined directly after the vertex definitions
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*/
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TEST_F(OpenMeshLoader, LoadSimpleOBJWithVertexColorsAfterVertices) {
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mesh_.clear();
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mesh_.request_vertex_colors();
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OpenMesh::IO::Options options;
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options += OpenMesh::IO::Options::VertexColor;
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bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-vertex-colors-after-vertex-definition.obj",options);
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EXPECT_TRUE(ok) << "Unable to load cube-minimal-vertex-colors-after-vertex-definition.obj";
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EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
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mesh_.release_vertex_colors();
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}
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/*
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* Just load a obj file of a cube with vertex colors defined as separate lines
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*/
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TEST_F(OpenMeshLoader, LoadSimpleOBJWithVertexColorsAsVCLines) {
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mesh_.clear();
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mesh_.request_vertex_colors();
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OpenMesh::IO::Options options;
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options += OpenMesh::IO::Options::VertexColor;
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bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-vertex-colors-as-vc-lines.obj",options);
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EXPECT_TRUE(ok) << "Unable to load cube-minimal-vertex-colors-as-vc-lines.obj";
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EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
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mesh_.release_vertex_colors();
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}
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/*
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* Just load a ply
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*/
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TEST_F(OpenMeshLoader, LoadSimplePLY) {
|
|
|
|
mesh_.clear();
|
|
|
|
bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal.ply");
|
|
|
|
EXPECT_TRUE(ok) << "Unable to load cube-minimal.ply";
|
|
|
|
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
|
|
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
|
|
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
|
|
|
|
}
|
|
|
|
/*
|
|
* Just load a ply file and set vertex color option before loading
|
|
*/
|
|
TEST_F(OpenMeshLoader, LoadSimplePLYForceVertexColorsAlthoughNotAvailable) {
|
|
|
|
mesh_.clear();
|
|
|
|
mesh_.request_vertex_colors();
|
|
|
|
std::string file_name = "cube-minimal.ply";
|
|
|
|
OpenMesh::IO::Options options;
|
|
options += OpenMesh::IO::Options::VertexColor;
|
|
|
|
bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options);
|
|
|
|
EXPECT_TRUE(ok) << file_name;
|
|
|
|
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
|
|
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
|
|
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
|
|
EXPECT_EQ(36u , mesh_.n_halfedges()) << "The number of loaded halfedges is not correct!";
|
|
|
|
EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!";
|
|
EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!";
|
|
EXPECT_FALSE(options.vertex_has_color()) << "Wrong user options are returned!";
|
|
}
|
|
|
|
/*
|
|
* Just load a ply file of a cube with vertex colors
|
|
*/
|
|
TEST_F(OpenMeshLoader, LoadSimplePLYWithVertexColors) {
|
|
|
|
mesh_.clear();
|
|
|
|
mesh_.request_vertex_colors();
|
|
|
|
OpenMesh::IO::Options options;
|
|
options += OpenMesh::IO::Options::VertexColor;
|
|
|
|
bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-vertexColors.ply",options);
|
|
|
|
EXPECT_TRUE(ok) << "Unable to load cube-minimal-vertexColors.ply";
|
|
|
|
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
|
|
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
|
|
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
|
|
|
|
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
|
|
|
|
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
|
|
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
|
|
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
|
|
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
|
|
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
|
|
|
|
EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!";
|
|
EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!";
|
|
EXPECT_TRUE(options.vertex_has_color()) << "Wrong user options are returned!";
|
|
|
|
mesh_.release_vertex_colors();
|
|
}
|
|
|
|
/*
|
|
* Just load a ply file of a cube with vertex colors
|
|
*/
|
|
TEST_F(OpenMeshLoader, LoadPLYFromMeshLabWithVertexColors) {
|
|
|
|
mesh_.clear();
|
|
|
|
mesh_.request_vertex_colors();
|
|
|
|
OpenMesh::IO::Options options;
|
|
options += OpenMesh::IO::Options::VertexColor;
|
|
|
|
bool ok = OpenMesh::IO::read_mesh(mesh_, "meshlab.ply",options);
|
|
|
|
EXPECT_TRUE(ok) << "Unable to load meshlab.ply";
|
|
|
|
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
|
|
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
|
|
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
|
|
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
|
|
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
|
|
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
|
|
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
|
|
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
|
|
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
|
|
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
|
|
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
|
|
|
|
EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!";
|
|
EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!";
|
|
EXPECT_TRUE(options.vertex_has_color()) << "Wrong user options are returned!";
|
|
|
|
mesh_.release_vertex_colors();
|
|
}
|
|
|
|
/*
|
|
* Just load a ply file of a cube with vertex texCoords
|
|
*/
|
|
TEST_F(OpenMeshLoader, LoadSimplePLYWithTexCoords) {
|
|
|
|
mesh_.clear();
|
|
|
|
mesh_.request_vertex_texcoords2D();
|
|
|
|
OpenMesh::IO::Options options;
|
|
options += OpenMesh::IO::Options::VertexTexCoord;
|
|
|
|
bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-texCoords.ply",options);
|
|
|
|
EXPECT_TRUE(ok) << "Unable to load cube-minimal-texCoords.ply";
|
|
|
|
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
|
|
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
|
|
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
|
|
|
|
EXPECT_EQ(10, mesh_.texcoord2D(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
|
|
EXPECT_EQ(10, mesh_.texcoord2D(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
|
|
|
|
EXPECT_EQ(6, mesh_.texcoord2D(mesh_.vertex_handle(2))[0] ) << "Wrong vertex color at vertex 2 component 0";
|
|
EXPECT_EQ(6, mesh_.texcoord2D(mesh_.vertex_handle(2))[1] ) << "Wrong vertex color at vertex 2 component 1";
|
|
|
|
EXPECT_EQ(9, mesh_.texcoord2D(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
|
|
EXPECT_EQ(9, mesh_.texcoord2D(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
|
|
|
|
EXPECT_EQ(12, mesh_.texcoord2D(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
|
|
EXPECT_EQ(12, mesh_.texcoord2D(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
|
|
|
|
|
|
EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!";
|
|
EXPECT_TRUE(options.vertex_has_texcoord()) << "Wrong user options are returned!";
|
|
EXPECT_FALSE(options.vertex_has_color()) << "Wrong user options are returned!";
|
|
|
|
mesh_.release_vertex_texcoords2D();
|
|
}
|
|
|
|
/*
|
|
* Just load a ply with normals, ascii mode
|
|
*/
|
|
TEST_F(OpenMeshLoader, LoadSimplePLYWithNormals) {
|
|
|
|
mesh_.clear();
|
|
|
|
mesh_.request_vertex_normals();
|
|
|
|
OpenMesh::IO::Options options;
|
|
options += OpenMesh::IO::Options::VertexNormal;
|
|
|
|
bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-normals.ply", options);
|
|
|
|
EXPECT_TRUE(ok) << "Unable to load cube-minimal-normals.ply";
|
|
|
|
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
|
|
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
|
|
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
|
|
|
|
EXPECT_TRUE(options.vertex_has_normal()) << "Wrong user options are returned!";
|
|
EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!";
|
|
EXPECT_FALSE(options.vertex_has_color()) << "Wrong user options are returned!";
|
|
|
|
|
|
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(0))[0] ) << "Wrong normal at vertex 0 component 0";
|
|
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(0))[1] ) << "Wrong normal at vertex 0 component 1";
|
|
EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(0))[2] ) << "Wrong normal at vertex 0 component 2";
|
|
|
|
EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(3))[0] ) << "Wrong normal at vertex 3 component 0";
|
|
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(3))[1] ) << "Wrong normal at vertex 3 component 1";
|
|
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(3))[2] ) << "Wrong normal at vertex 3 component 2";
|
|
|
|
EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(4))[0] ) << "Wrong normal at vertex 4 component 0";
|
|
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(4))[1] ) << "Wrong normal at vertex 4 component 1";
|
|
EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(4))[2] ) << "Wrong normal at vertex 4 component 2";
|
|
|
|
EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(7))[0] ) << "Wrong normal at vertex 7 component 0";
|
|
EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(7))[1] ) << "Wrong normal at vertex 7 component 1";
|
|
EXPECT_EQ(2, mesh_.normal(mesh_.vertex_handle(7))[2] ) << "Wrong normal at vertex 7 component 2";
|
|
|
|
mesh_.release_vertex_normals();
|
|
|
|
}
|
|
|
|
/*
|
|
* Just load an om file and set vertex color option before loading
|
|
*/
|
|
TEST_F(OpenMeshLoader, LoadSimpleOMForceVertexColorsAlthoughNotAvailable) {
|
|
|
|
mesh_.clear();
|
|
|
|
mesh_.request_vertex_colors();
|
|
|
|
std::string file_name = "cube-minimal.om";
|
|
|
|
OpenMesh::IO::Options options;
|
|
options += OpenMesh::IO::Options::VertexColor;
|
|
|
|
bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options);
|
|
|
|
EXPECT_TRUE(ok) << file_name;
|
|
|
|
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
|
|
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
|
|
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
|
|
EXPECT_EQ(36u , mesh_.n_halfedges()) << "The number of loaded halfedges is not correct!";
|
|
|
|
EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!";
|
|
EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!";
|
|
EXPECT_FALSE(options.vertex_has_color()) << "Wrong user options are returned!";
|
|
}
|
|
|
|
/*
|
|
* Just load an om file of a cube with vertex texCoords
|
|
*/
|
|
TEST_F(OpenMeshLoader, LoadSimpleOMWithTexCoords) {
|
|
|
|
mesh_.clear();
|
|
|
|
mesh_.request_vertex_texcoords2D();
|
|
|
|
OpenMesh::IO::Options options;
|
|
options += OpenMesh::IO::Options::VertexTexCoord;
|
|
|
|
bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-texCoords.om",options);
|
|
|
|
EXPECT_TRUE(ok) << "Unable to load cube-minimal-texCoords.om";
|
|
|
|
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
|
|
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
|
|
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
|
|
|
|
EXPECT_EQ(10, mesh_.texcoord2D(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
|
|
EXPECT_EQ(10, mesh_.texcoord2D(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
|
|
|
|
EXPECT_EQ(6, mesh_.texcoord2D(mesh_.vertex_handle(2))[0] ) << "Wrong vertex color at vertex 2 component 0";
|
|
EXPECT_EQ(6, mesh_.texcoord2D(mesh_.vertex_handle(2))[1] ) << "Wrong vertex color at vertex 2 component 1";
|
|
|
|
EXPECT_EQ(9, mesh_.texcoord2D(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
|
|
EXPECT_EQ(9, mesh_.texcoord2D(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
|
|
|
|
EXPECT_EQ(12, mesh_.texcoord2D(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
|
|
EXPECT_EQ(12, mesh_.texcoord2D(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
|
|
|
|
|
|
EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!";
|
|
EXPECT_TRUE(options.vertex_has_texcoord()) << "Wrong user options are returned!";
|
|
EXPECT_FALSE(options.vertex_has_color()) << "Wrong user options are returned!";
|
|
|
|
mesh_.release_vertex_texcoords2D();
|
|
}
|
|
|
|
/*
|
|
* Just load an om file of a cube with vertex colors
|
|
*/
|
|
TEST_F(OpenMeshLoader, LoadSimpleOMWithVertexColors) {
|
|
|
|
mesh_.clear();
|
|
|
|
mesh_.request_vertex_colors();
|
|
|
|
OpenMesh::IO::Options options;
|
|
options += OpenMesh::IO::Options::VertexColor;
|
|
|
|
bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-vertexColors.om",options);
|
|
|
|
EXPECT_TRUE(ok) << "Unable to load cube-minimal-vertexColors.om";
|
|
|
|
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
|
|
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
|
|
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
|
|
|
|
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
|
|
|
|
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
|
|
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
|
|
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
|
|
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
|
|
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
|
|
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
|
|
|
|
EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!";
|
|
EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!";
|
|
EXPECT_TRUE(options.vertex_has_color()) << "Wrong user options are returned!";
|
|
|
|
mesh_.release_vertex_colors();
|
|
}
|
|
|
|
#endif // INCLUDE GUARD
|