git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@1258 fdac6126-5c0c-442c-9429-916003d36597
715 lines
21 KiB
C++
715 lines
21 KiB
C++
/* ========================================================================= *
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* *
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* OpenMesh *
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* Copyright (c) 2001-2015, RWTH-Aachen University *
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* Department of Computer Graphics and Multimedia *
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* All rights reserved. *
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* www.openmesh.org *
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* *
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*---------------------------------------------------------------------------*
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* This file is part of OpenMesh. *
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*---------------------------------------------------------------------------*
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* *
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* Redistribution and use in source and binary forms, with or without *
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* modification, are permitted provided that the following conditions *
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* are met: *
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* *
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* 1. Redistributions of source code must retain the above copyright notice, *
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* this list of conditions and the following disclaimer. *
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* *
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* 2. Redistributions in binary form must reproduce the above copyright *
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* notice, this list of conditions and the following disclaimer in the *
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* documentation and/or other materials provided with the distribution. *
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* *
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* 3. Neither the name of the copyright holder nor the names of its *
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* contributors may be used to endorse or promote products derived from *
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* this software without specific prior written permission. *
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* *
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A *
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* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *
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* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, *
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, *
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR *
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF *
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING *
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
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* *
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* ========================================================================= */
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/*===========================================================================*\
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* *
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* $Revision$ *
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* $Date$ *
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* *
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\*===========================================================================*/
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//== INCLUDES =================================================================
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// OpenMesh
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#include <OpenMesh/Core/IO/reader/OBJReader.hh>
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#include <OpenMesh/Core/IO/IOManager.hh>
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#include <OpenMesh/Core/System/omstream.hh>
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#include <OpenMesh/Core/Utils/vector_cast.hh>
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#include <OpenMesh/Core/Utils/color_cast.hh>
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// STL
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#if defined(OM_CC_MIPS)
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# include <ctype.h>
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/// \bug Workaround for STLPORT 4.6: isspace seems not to be in namespace std!
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#elif defined(_STLPORT_VERSION) && (_STLPORT_VERSION==0x460)
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# include <cctype>
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#else
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# include <cctype>
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using std::isspace;
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#endif
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#ifndef WIN32
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#include <string.h>
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#endif
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#include <set>
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#include <algorithm>
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#include <functional>
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//=== NAMESPACES ==============================================================
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namespace OpenMesh {
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namespace IO {
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//=== INSTANCIATE =============================================================
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_OBJReader_ __OBJReaderInstance;
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_OBJReader_& OBJReader() { return __OBJReaderInstance; }
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//=== IMPLEMENTATION ==========================================================
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//-----------------------------------------------------------------------------
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void trimString( std::string& _string) {
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// Trim Both leading and trailing spaces
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size_t start = _string.find_first_not_of(" \t\r\n");
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size_t end = _string.find_last_not_of(" \t\r\n");
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if(( std::string::npos == start ) || ( std::string::npos == end))
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_string = "";
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else
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_string = _string.substr( start, end-start+1 );
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}
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//-----------------------------------------------------------------------------
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template<typename Handle>
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class HasSeen : public std::unary_function <Handle, bool>
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{
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public:
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HasSeen () : seen_ () { }
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bool operator ()(const Handle& i) const
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{
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return (!seen_.insert(i.idx()).second);
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}
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private:
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mutable std::set<int> seen_;
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};
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// remove duplicated indices from one face
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void remove_duplicated_vertices(BaseImporter::VHandles& _indices)
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{
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_indices.erase(std::remove_if(_indices.begin(),_indices.end(),HasSeen<BaseImporter::VHandles::value_type>()),_indices.end());
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}
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//-----------------------------------------------------------------------------
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_OBJReader_::
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_OBJReader_()
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{
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IOManager().register_module(this);
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}
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//-----------------------------------------------------------------------------
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bool
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_OBJReader_::
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read(const std::string& _filename, BaseImporter& _bi, Options& _opt)
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{
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std::fstream in( _filename.c_str(), std::ios_base::in );
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if (!in.is_open() || !in.good())
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{
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omerr() << "[OBJReader] : cannot not open file "
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<< _filename
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<< std::endl;
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return false;
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}
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{
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#if defined(WIN32)
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std::string::size_type dot = _filename.find_last_of("\\/");
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#else
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std::string::size_type dot = _filename.rfind("/");
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#endif
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path_ = (dot == std::string::npos)
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? "./"
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: std::string(_filename.substr(0,dot+1));
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}
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bool result = read(in, _bi, _opt);
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in.close();
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return result;
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}
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//-----------------------------------------------------------------------------
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bool
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_OBJReader_::
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read_material(std::fstream& _in)
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{
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std::string line;
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std::string keyWrd;
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std::string textureName;
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std::string key;
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Material mat;
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float f1,f2,f3;
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bool indef = false;
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int textureId = 1;
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materials_.clear();
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mat.cleanup();
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while( _in && !_in.eof() )
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{
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std::getline(_in,line);
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if ( _in.bad() ){
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omerr() << " Warning! Could not read file properly!\n";
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return false;
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}
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if ( line.empty() )
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continue;
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std::stringstream stream(line);
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stream >> keyWrd;
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if( ( isspace(line[0]) && line[0] != '\t' ) || line[0] == '#' )
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{
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if (indef && !key.empty() && mat.is_valid())
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{
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materials_[key] = mat;
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mat.cleanup();
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}
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}
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else if (keyWrd == "newmtl") // begin new material definition
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{
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stream >> key;
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indef = true;
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}
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else if (keyWrd == "Kd") // diffuse color
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{
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stream >> f1; stream >> f2; stream >> f3;
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if( !stream.fail() )
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mat.set_Kd(f1,f2,f3);
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}
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else if (keyWrd == "Ka") // ambient color
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{
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stream >> f1; stream >> f2; stream >> f3;
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if( !stream.fail() )
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mat.set_Ka(f1,f2,f3);
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}
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else if (keyWrd == "Ks") // specular color
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{
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stream >> f1; stream >> f2; stream >> f3;
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if( !stream.fail() )
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mat.set_Ks(f1,f2,f3);
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}
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#if 0
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else if (keyWrd == "illum") // diffuse/specular shading model
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{
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; // just skip this
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}
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else if (keyWrd == "Ns") // Shininess [0..200]
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{
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; // just skip this
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}
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else if (keyWrd == "map_") // map images
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{
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// map_Ks, specular map
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// map_Ka, ambient map
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// map_Bump, bump map
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// map_d, opacity map
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; // just skip this
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}
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#endif
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else if (keyWrd == "map_Kd" ) {
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// Get the rest of the line, removing leading or trailing spaces
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// This will define the filename of the texture
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std::getline(stream,textureName);
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trimString(textureName);
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if ( ! textureName.empty() )
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mat.set_map_Kd( textureName, textureId++ );
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}
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else if (keyWrd == "Tr") // transparency value
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{
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stream >> f1;
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if( !stream.fail() )
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mat.set_Tr(f1);
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}
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else if (keyWrd == "d") // transparency value
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{
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stream >> f1;
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if( !stream.fail() )
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mat.set_Tr(f1);
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}
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if ( _in && indef && mat.is_valid() && !key.empty())
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materials_[key] = mat;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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bool
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_OBJReader_::
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read(std::istream& _in, BaseImporter& _bi, Options& _opt)
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{
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std::string line;
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std::string keyWrd;
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float x, y, z, u, v;
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int r, g, b;
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BaseImporter::VHandles vhandles;
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std::vector<Vec3f> normals;
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std::vector<Vec3uc> colors;
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std::vector<Vec2f> texcoords;
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std::vector<Vec2f> face_texcoords;
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std::vector<VertexHandle> vertexHandles;
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std::string matname;
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// Options supplied by the user
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Options userOptions = _opt;
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// Options collected via file parsing
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Options fileOptions;
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while( _in && !_in.eof() )
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{
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std::getline(_in,line);
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if ( _in.bad() ){
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omerr() << " Warning! Could not read file properly!\n";
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return false;
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}
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// Trim Both leading and trailing spaces
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trimString(line);
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// comment
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if ( line.size() == 0 || line[0] == '#' || isspace(line[0]) ) {
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continue;
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}
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std::stringstream stream(line);
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stream >> keyWrd;
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// material file
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if (keyWrd == "mtllib")
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{
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std::string matFile;
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// Get the rest of the line, removing leading or trailing spaces
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// This will define the filename of the texture
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std::getline(stream,matFile);
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trimString(matFile);
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matFile = path_ + matFile;
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//omlog() << "Load material file " << matFile << std::endl;
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std::fstream matStream( matFile.c_str(), std::ios_base::in );
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if ( matStream ){
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if ( !read_material( matStream ) )
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omerr() << " Warning! Could not read file properly!\n";
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matStream.close();
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}else
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omerr() << " Warning! Material file '" << matFile << "' not found!\n";
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//omlog() << " " << materials_.size() << " materials loaded.\n";
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for ( MaterialList::iterator material = materials_.begin(); material != materials_.end(); ++material )
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{
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// Save the texture information in a property
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if ( (*material).second.has_map_Kd() )
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_bi.add_texture_information( (*material).second.map_Kd_index() , (*material).second.map_Kd() );
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}
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}
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// usemtl
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else if (keyWrd == "usemtl")
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{
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stream >> matname;
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if (materials_.find(matname)==materials_.end())
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{
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omerr() << "Warning! Material '" << matname
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<< "' not defined in material file.\n";
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matname="";
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}
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}
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// vertex
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else if (keyWrd == "v")
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{
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stream >> x; stream >> y; stream >> z;
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if ( !stream.fail() )
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{
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vertexHandles.push_back(_bi.add_vertex(OpenMesh::Vec3f(x,y,z)));
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stream >> r; stream >> g; stream >> b;
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if ( !stream.fail() )
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{
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if ( userOptions.vertex_has_color() ) {
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fileOptions += Options::VertexColor;
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colors.push_back(OpenMesh::Vec3uc((unsigned char)r,(unsigned char)g,(unsigned char)b));
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}
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}
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}
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}
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// texture coord
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else if (keyWrd == "vt")
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{
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stream >> u; stream >> v;
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if ( !stream.fail() ){
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if ( userOptions.vertex_has_texcoord() || userOptions.face_has_texcoord() ) {
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texcoords.push_back(OpenMesh::Vec2f(u, v));
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// Can be used for both!
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fileOptions += Options::VertexTexCoord;
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fileOptions += Options::FaceTexCoord;
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}
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}else{
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omerr() << "Only single 2D texture coordinate per vertex"
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<< "allowed!" << std::endl;
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return false;
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}
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}
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// color per vertex
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else if (keyWrd == "vc")
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{
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stream >> r; stream >> g; stream >> b;
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if ( !stream.fail() ){
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if ( userOptions.vertex_has_color() ) {
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colors.push_back(OpenMesh::Vec3uc((unsigned char)r,(unsigned char)g,(unsigned char)b));
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fileOptions += Options::VertexColor;
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}
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}
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}
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// normal
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else if (keyWrd == "vn")
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{
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stream >> x; stream >> y; stream >> z;
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if ( !stream.fail() ) {
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if (userOptions.vertex_has_normal() ){
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normals.push_back(OpenMesh::Vec3f(x,y,z));
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fileOptions += Options::VertexNormal;
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}
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}
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}
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// face
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else if (keyWrd == "f")
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{
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int component(0), nV(0);
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int value;
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vhandles.clear();
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face_texcoords.clear();
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// read full line after detecting a face
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std::string faceLine;
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std::getline(stream,faceLine);
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std::stringstream lineData( faceLine );
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FaceHandle fh;
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BaseImporter::VHandles faceVertices;
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// work on the line until nothing left to read
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while ( !lineData.eof() )
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{
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// read one block from the line ( vertex/texCoord/normal )
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std::string vertex;
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lineData >> vertex;
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do{
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//get the component (vertex/texCoord/normal)
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size_t found=vertex.find("/");
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// parts are seperated by '/' So if no '/' found its the last component
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if( found != std::string::npos ){
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// read the index value
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std::stringstream tmp( vertex.substr(0,found) );
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// If we get an empty string this property is undefined in the file
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if ( vertex.substr(0,found).empty() ) {
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// Switch to next field
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vertex = vertex.substr(found+1);
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// Now we are at the next component
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++component;
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// Skip further processing of this component
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continue;
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}
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// Read current value
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tmp >> value;
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// remove the read part from the string
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vertex = vertex.substr(found+1);
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} else {
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// last component of the vertex, read it.
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std::stringstream tmp( vertex );
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tmp >> value;
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// Clear vertex after finished reading the line
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vertex="";
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// Nothing to read here ( garbage at end of line )
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if ( tmp.fail() ) {
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continue;
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}
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}
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// store the component ( each component is referenced by the index here! )
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switch (component)
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{
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case 0: // vertex
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if ( value < 0 ) {
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// Calculation of index :
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// -1 is the last vertex in the list
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// As obj counts from 1 and not zero add +1
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value = int(_bi.n_vertices() + value + 1);
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}
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// Obj counts from 1 and not zero .. array counts from zero therefore -1
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vhandles.push_back(VertexHandle(value-1));
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faceVertices.push_back(VertexHandle(value-1));
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if (fileOptions.vertex_has_color() )
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_bi.set_color(vhandles.back(), colors[value-1]);
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break;
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case 1: // texture coord
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if ( value < 0 ) {
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// Calculation of index :
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// -1 is the last vertex in the list
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// As obj counts from 1 and not zero add +1
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value = int(texcoords.size()) + value + 1;
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}
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assert(!vhandles.empty());
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if ( fileOptions.vertex_has_texcoord() && userOptions.vertex_has_texcoord() ) {
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if (!texcoords.empty() && (unsigned int) (value - 1) < texcoords.size()) {
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// Obj counts from 1 and not zero .. array counts from zero therefore -1
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_bi.set_texcoord(vhandles.back(), texcoords[value - 1]);
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} else {
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omerr() << "Error setting Texture coordinates" << std::endl;
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}
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}
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if (fileOptions.face_has_texcoord() && userOptions.face_has_texcoord() ) {
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if (!texcoords.empty() && (unsigned int) (value - 1) < texcoords.size()) {
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face_texcoords.push_back( texcoords[value-1] );
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} else {
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omerr() << "Error setting Texture coordinates" << std::endl;
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}
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}
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break;
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case 2: // normal
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if ( value < 0 ) {
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// Calculation of index :
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// -1 is the last vertex in the list
|
|
// As obj counts from 1 and not zero add +1
|
|
value = int(normals.size()) + value + 1;
|
|
}
|
|
|
|
// Obj counts from 1 and not zero .. array counts from zero therefore -1
|
|
if (fileOptions.vertex_has_normal() ) {
|
|
assert(!vhandles.empty());
|
|
assert((unsigned int)(value-1) < normals.size());
|
|
_bi.set_normal(vhandles.back(), normals[value-1]);
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Prepare for reading next component
|
|
++component;
|
|
|
|
// Read until line does not contain any other info
|
|
} while ( !vertex.empty() );
|
|
|
|
component = 0;
|
|
nV++;
|
|
|
|
}
|
|
|
|
// note that add_face can possibly triangulate the faces, which is why we have to
|
|
// store the current number of faces first
|
|
size_t n_faces = _bi.n_faces();
|
|
remove_duplicated_vertices(faceVertices);
|
|
|
|
//A minimum of three vertices are required.
|
|
if (faceVertices.size() > 2)
|
|
fh = _bi.add_face(faceVertices);
|
|
|
|
if (!vhandles.empty() && fh.is_valid() )
|
|
_bi.add_face_texcoords(fh, vhandles[0], face_texcoords);
|
|
|
|
if ( !matname.empty() )
|
|
{
|
|
std::vector<FaceHandle> newfaces;
|
|
|
|
for( size_t i=0; i < _bi.n_faces()-n_faces; ++i )
|
|
newfaces.push_back(FaceHandle(int(n_faces+i)));
|
|
|
|
Material& mat = materials_[matname];
|
|
|
|
if ( mat.has_Kd() ) {
|
|
Vec3uc fc = color_cast<Vec3uc, Vec3f>(mat.Kd());
|
|
|
|
if ( userOptions.face_has_color()) {
|
|
|
|
for (std::vector<FaceHandle>::iterator it = newfaces.begin(); it != newfaces.end(); ++it)
|
|
_bi.set_color(*it, fc);
|
|
|
|
fileOptions += Options::FaceColor;
|
|
}
|
|
}
|
|
|
|
// Set the texture index in the face index property
|
|
if ( mat.has_map_Kd() ) {
|
|
|
|
if (userOptions.face_has_texcoord()) {
|
|
|
|
for (std::vector<FaceHandle>::iterator it = newfaces.begin(); it != newfaces.end(); ++it)
|
|
_bi.set_face_texindex(*it, mat.map_Kd_index());
|
|
|
|
fileOptions += Options::FaceTexCoord;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// If we don't have the info, set it to no texture
|
|
if (userOptions.face_has_texcoord()) {
|
|
|
|
for (std::vector<FaceHandle>::iterator it = newfaces.begin(); it != newfaces.end(); ++it)
|
|
_bi.set_face_texindex(*it, 0);
|
|
|
|
}
|
|
}
|
|
|
|
} else {
|
|
std::vector<FaceHandle> newfaces;
|
|
|
|
for( size_t i=0; i < _bi.n_faces()-n_faces; ++i )
|
|
newfaces.push_back(FaceHandle(int(n_faces+i)));
|
|
|
|
// Set the texture index to zero as we don't have any information
|
|
if ( userOptions.face_has_texcoord() )
|
|
for (std::vector<FaceHandle>::iterator it = newfaces.begin(); it != newfaces.end(); ++it)
|
|
_bi.set_face_texindex(*it, 0);
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// If we do not have any faces,
|
|
// assume this is a point cloud and read the normals and colors directly
|
|
if (_bi.n_faces() == 0)
|
|
{
|
|
int i = 0;
|
|
// add normal per vertex
|
|
|
|
if (normals.size() == _bi.n_vertices()) {
|
|
if ( fileOptions.vertex_has_normal() && userOptions.vertex_has_normal() ) {
|
|
for (std::vector<VertexHandle>::iterator it = vertexHandles.begin(); it != vertexHandles.end(); ++it, i++)
|
|
_bi.set_normal(*it, normals[i]);
|
|
}
|
|
}
|
|
|
|
// add color per vertex
|
|
i = 0;
|
|
if (colors.size() >= _bi.n_vertices())
|
|
if (fileOptions.vertex_has_color() && userOptions.vertex_has_color()) {
|
|
for (std::vector<VertexHandle>::iterator it = vertexHandles.begin(); it != vertexHandles.end(); ++it, i++)
|
|
_bi.set_color(*it, colors[i]);
|
|
}
|
|
|
|
}
|
|
|
|
// Return, what we actually read
|
|
_opt = fileOptions;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
} // namespace IO
|
|
} // namespace OpenMesh
|
|
//=============================================================================
|