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openmesh/src/OpenMesh/Core/Mesh/TriConnectivity.hh
2024-05-14 10:59:20 +02:00

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#ifndef OPENMESH_TRICONNECTIVITY_HH
#define OPENMESH_TRICONNECTIVITY_HH
#include <OpenMesh/Core/Mesh/PolyConnectivity.hh>
namespace OpenMesh {
/** \brief Connectivity Class for Triangle Meshes
*/
class OPENMESHDLLEXPORT TriConnectivity : public PolyConnectivity
{
public:
TriConnectivity() {}
virtual ~TriConnectivity() {}
inline static bool is_triangles()
{ return true; }
/** assign_connectivity() methods. See ArrayKernel::assign_connectivity()
for more details. When the source connectivity is not triangles, in
addition "fan" connectivity triangulation is performed*/
inline void assign_connectivity(const TriConnectivity& _other)
{ PolyConnectivity::assign_connectivity(_other); }
inline void assign_connectivity(const PolyConnectivity& _other)
{
PolyConnectivity::assign_connectivity(_other);
triangulate();
}
/** \name Addding items to a mesh
*/
//@{
/** \brief Add a face with arbitrary valence to the triangle mesh
*
* Override OpenMesh::Mesh::PolyMeshT::add_face(). Faces that aren't
* triangles will be triangulated and added. In this case an
* invalid face handle will be returned.
*
*
* */
SmartFaceHandle add_face(const VertexHandle* _vhandles, size_t _vhs_size);
/** \brief Add a face with arbitrary valence to the triangle mesh
*
* Override OpenMesh::Mesh::PolyMeshT::add_face(). Faces that aren't
* triangles will be triangulated and added. In this case an
* invalid face handle will be returned.
*
*
* */
SmartFaceHandle add_face(const std::vector<VertexHandle>& _vhandles);
/** \brief Add a face with arbitrary valence to the triangle mesh
*
* Override OpenMesh::Mesh::PolyMeshT::add_face(). Faces that aren't
* triangles will be triangulated and added. In this case an
* invalid face handle will be returned.
*
*
* */
SmartFaceHandle add_face(const std::vector<SmartVertexHandle>& _vhandles);
/** \brief Add a face to the mesh (triangle)
*
* This function adds a triangle to the mesh. The triangle is passed directly
* to the underlying PolyConnectivity as we don't explicitly need to triangulate something.
*
* @param _vh0 VertexHandle 1
* @param _vh1 VertexHandle 2
* @param _vh2 VertexHandle 3
* @return FaceHandle of the added face (invalid, if the operation failed)
*/
SmartFaceHandle add_face(VertexHandle _vh0, VertexHandle _vh1, VertexHandle _vh2);
//@}
/** Returns the opposite vertex to the halfedge _heh in the face
referenced by _heh returns InvalidVertexHandle if the _heh is
boundary */
inline VertexHandle opposite_vh(HalfedgeHandle _heh) const
{
return is_boundary(_heh) ? InvalidVertexHandle :
to_vertex_handle(next_halfedge_handle(_heh));
}
/** Returns the opposite vertex to the opposite halfedge of _heh in
the face referenced by it returns InvalidVertexHandle if the
opposite halfedge is boundary */
VertexHandle opposite_he_opposite_vh(HalfedgeHandle _heh) const
{ return opposite_vh(opposite_halfedge_handle(_heh)); }
/** \name Topology modifying operators
*/
//@{
/** Returns whether collapsing halfedge _heh is ok or would lead to
topological inconsistencies.
\attention This method need the Attributes::Status attribute and
changes the \em tagged bit. */
bool is_collapse_ok(HalfedgeHandle _heh);
/// Vertex Split: inverse operation to collapse().
HalfedgeHandle vertex_split(VertexHandle v0, VertexHandle v1,
VertexHandle vl, VertexHandle vr);
/// Check whether flipping _eh is topologically correct.
bool is_flip_ok(EdgeHandle _eh) const;
/** Flip edge _eh.
Check for topological correctness first using is_flip_ok(). */
void flip(EdgeHandle _eh);
/** \brief Edge split (= 2-to-4 split)
*
*
* The function will introduce two new faces ( non-boundary case) or
* one additional face (if edge is boundary)
*
* \note The properties of the new edges, halfedges, and faces will be undefined!
*
* @param _eh Edge handle that should be split
* @param _vh Vertex handle that will be inserted at the edge
*/
void split(EdgeHandle _eh, VertexHandle _vh);
/** \brief Edge split (= 2-to-4 split)
*
*
* The function will introduce two new faces ( non-boundary case) or
* one additional face (if edge is boundary)
*
* \note The properties of the new edges, halfedges, and faces will be undefined!
*
* \note This is an override to prevent a direct call to PolyConnectivity split_edge,
* which would introduce a singular vertex with valence 2 which is not allowed
* on TriMeshes
*
* @param _eh Edge handle that should be split
* @param _vh Vertex handle that will be inserted at the edge
*/
inline void split_edge(EdgeHandle _eh, VertexHandle _vh) { TriConnectivity::split(_eh, _vh); }
/** \brief Edge split (= 2-to-4 split)
*
* The function will introduce two new faces ( non-boundary case) or
* one additional face (if edge is boundary)
*
* \note The properties of the new edges and faces will be adjusted to the
* properties of the original edge and face
* \note The properties of the new halfedges will be undefined
*
* @param _eh Edge handle that should be split
* @param _vh Vertex handle that will be inserted at the edge
*/
void split_copy(EdgeHandle _eh, VertexHandle _vh);
/** \brief Edge split (= 2-to-4 split)
*
* The function will introduce two new faces ( non-boundary case) or
* one additional face (if edge is boundary)
*
* \note The properties of the new edges and faces will be adjusted to the
* properties of the original edge and face
* \note The properties of the new halfedges will be undefined
*
* \note This is an override to prevent a direct call to PolyConnectivity split_edge_copy,
* which would introduce a singular vertex with valence 2 which is not allowed
* on TriMeshes
*
* @param _eh Edge handle that should be split
* @param _vh Vertex handle that will be inserted at the edge
*/
inline void split_edge_copy(EdgeHandle _eh, VertexHandle _vh) { TriConnectivity::split_copy(_eh, _vh); }
/** \brief Face split (= 1-to-3) split, calls corresponding PolyMeshT function).
*
* @param _fh Face handle that should be split
* @param _vh Vertex handle that will be inserted at the face
*/
inline void split(FaceHandle _fh, VertexHandle _vh)
{ PolyConnectivity::split(_fh, _vh); }
/** \brief Face split (= 1-to-3) split, calls corresponding PolyMeshT function).
*
* @param _fh Face handle that should be split
* @param _vh Vertex handle that will be inserted at the face
*/
inline void split_copy(FaceHandle _fh, VertexHandle _vh)
{ PolyConnectivity::split_copy(_fh, _vh); }
//@}
private:
/// Helper for vertex split
HalfedgeHandle insert_loop(HalfedgeHandle _hh);
/// Helper for vertex split
HalfedgeHandle insert_edge(VertexHandle _vh,
HalfedgeHandle _h0, HalfedgeHandle _h1);
};
}
#endif//OPENMESH_TRICONNECTIVITY_HH