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openmesh/src/OpenMesh/Core/Utils/PropertyManager.hh

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/* ========================================================================= *
* *
* OpenMesh *
* Copyright (c) 2001-2015, RWTH-Aachen University *
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#ifndef PROPERTYMANAGER_HH_
#define PROPERTYMANAGER_HH_
#include <OpenMesh/Core/System/config.h>
#include <OpenMesh/Core/Utils/HandleToPropHandle.hh>
#include <OpenMesh/Core/Mesh/PolyConnectivity.hh>
#include <sstream>
#include <stdexcept>
#include <string>
namespace OpenMesh {
/**
* This class is intended to manage the lifecycle of properties.
* It also defines convenience operators to access the encapsulated
* property's value.
*
* It is recommended to use the factory functions
* makeTemporaryProperty(), getProperty(), and getOrMakeProperty()
* to construct a PropertyManager, e.g.
*
* Note that the second template parameter is depcretated.
*
* \code
* {
* TriMesh mesh;
* auto visited = makeTemporaryProperty<VertexHandle, bool>(mesh);
*
* for (auto vh : mesh.vertices()) {
* if (!visited[vh]) {
* visitComponent(mesh, vh, visited);
* }
* }
* // The property is automatically removed at the end of the scope
* }
* \endcode
*/
template<typename PROPTYPE, typename MeshT = int>
class PropertyManager {
public:
using Value = typename PROPTYPE::Value;
using value_type = typename PROPTYPE::value_type;
using Handle = typename PROPTYPE::Handle;
using Self = PropertyManager<PROPTYPE, MeshT>;
using Reference = typename PROPTYPE::reference;
using ConstReference = typename PROPTYPE::const_reference;
private:
// Mesh properties (MPropHandleT<...>) are stored differently than the other properties.
// This class implements different behavior when copying or swapping data from one
// property manager to a another one.
template <typename PropertyManager2, typename PropHandleT>
struct StorageT;
// specialization for Mesh Properties
template <typename PropertyManager2>
struct StorageT<PropertyManager2, MPropHandleT<Value>> {
static void copy(const PropertyManager<PROPTYPE, MeshT>& from, PropertyManager2& to) {
*to = *from;
}
static void swap(PropertyManager<PROPTYPE, MeshT>& from, PropertyManager2& to) {
std::swap(*to, *from);
}
static ConstReference access_property_const(PolyConnectivity& mesh, const PROPTYPE& prop_handle, const Handle&) {
return mesh.property(prop_handle);
}
static Reference access_property(PolyConnectivity& mesh, const PROPTYPE& prop_handle, const Handle&) {
return mesh.property(prop_handle);
}
};
// definition for other Mesh Properties
template <typename PropertyManager2, typename PropHandleT>
struct StorageT {
static void copy(const PropertyManager<PROPTYPE, MeshT>& from, PropertyManager2& to) {
from.copy_to(from.mesh_.template all_elements<Handle>(), to, to.mesh_.template all_elements<Handle>());
}
static void swap(PropertyManager<PROPTYPE, MeshT>& lhs, PropertyManager2& rhs) {
std::swap(lhs.mesh().property(lhs.prop_).data_vector(), rhs.mesh().property(rhs.prop_).data_vector());
// resize the property to the correct size
lhs.mesh().property(lhs.prop_).resize(lhs.mesh().template n_elements<Handle>());
rhs.mesh().property(rhs.prop_).resize(rhs.mesh().template n_elements<Handle>());
}
static ConstReference access_property_const(PolyConnectivity& mesh, const PROPTYPE& prop_handle, const Handle& handle) {
return mesh.property(prop_handle, handle);
}
static Reference access_property(PolyConnectivity& mesh, const PROPTYPE& prop_handle, const Handle& handle) {
return mesh.property(prop_handle, handle);
}
};
using Storage = StorageT<Self, PROPTYPE>;
public:
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/**
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* @deprecated Use a constructor without \p existing and check existance with hasProperty() instead.
*
* Constructor.
*
* Throws an \p std::runtime_error if \p existing is true and
* no property named \p propname of the appropriate property type
* exists.
*
* @param mesh The mesh on which to create the property.
* @param propname The name of the property.
* @param existing If false, a new property is created and its lifecycle is managed (i.e.
* the property is deleted upon destruction of the PropertyManager instance). If true,
* the instance merely acts as a convenience wrapper around an existing property with no
* lifecycle management whatsoever.
*
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* @see PropertyManager::getOrMakeProperty, PropertyManager::getProperty,
* PropertyManager::makeTemporaryProperty
*/
OM_DEPRECATED("Use the constructor without parameter 'existing' instead. Check for existance with hasProperty") // As long as this overload exists, initial value must be first parameter due to ambiguity for properties of type bool
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PropertyManager(PolyConnectivity& mesh, const char *propname, bool existing) : mesh_(mesh), retain_(existing), name_(propname) {
if (existing) {
if (!PropertyManager::mesh().get_property_handle(prop_, propname)) {
std::ostringstream oss;
oss << "Requested property handle \"" << propname << "\" does not exist.";
throw std::runtime_error(oss.str());
}
} else {
PropertyManager::mesh().add_property(prop_, propname);
}
}
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/**
* Constructor.
*
* Asks for a property with name propname and creates one if none exists. Lifetime is not managed.
*
* @param mesh The mesh on which to create the property.
* @param propname The name of the property.
*/
PropertyManager(PolyConnectivity& mesh, const char *propname) : mesh_(mesh), retain_(true), name_(propname) {
if (!PropertyManager::mesh().get_property_handle(prop_, propname)) {
PropertyManager::mesh().add_property(prop_, propname);
}
}
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/**
* Constructor.
*
* Asks for a property with name propname and creates one if none exists. Lifetime is not managed.
*
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* @param initial_value If the proeprty is newly created, it will be initialized with initial_value.
* If the property already existed, nothing is changes.
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* @param mesh The mesh on which to create the property.
* @param propname The name of the property.
*/
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PropertyManager(const Value& initial_value, PolyConnectivity& mesh, const char *propname) : mesh_(mesh), retain_(true), name_(propname) {
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if (!mesh_.get_property_handle(prop_, propname)) {
PropertyManager::mesh().add_property(prop_, propname);
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set_range(mesh_.all_elements<Handle>(), initial_value);
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}
}
/**
* Constructor.
*
* Create an anonymous property. Lifetime is managed.
*
* @param mesh The mesh on which to create the property.
*/
PropertyManager(const PolyConnectivity& mesh) : mesh_(mesh), retain_(false), name_("") {
PropertyManager::mesh().add_property(prop_, name_);
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}
/**
* Constructor.
*
* Create an anonymous property. Lifetime is managed.
*
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* @param initial_value The property will be initialized with initial_value.
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* @param mesh The mesh on which to create the property.
*/
PropertyManager(const Value& initial_value, const PolyConnectivity& mesh) : mesh_(mesh), retain_(false), name_("") {
PropertyManager::mesh().add_property(prop_, name_);
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set_range(mesh_.all_elements<Handle>(), initial_value);
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}
/**
* Constructor.
*
* Create a wrapper around an existing property. Lifetime is not managed.
*
* @param mesh The mesh on which to create the property.
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* @param property_handle Handle to an existing property that should be wrapped.
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*/
PropertyManager(PolyConnectivity& mesh, PROPTYPE property_handle) : mesh_(mesh), prop_(property_handle), retain_(true), name_() {
}
PropertyManager() = delete;
PropertyManager(const PropertyManager& rhs)
:
mesh_(rhs.mesh_),
prop_(),
retain_(rhs.retain_),
name_(rhs.name_)
{
if (rhs.retain_) // named property -> create a property manager referring to the same
{
prop_ = rhs.prop_;
}
else // unnamed property -> create a property manager refering to a new property and copy the contents
{
PropertyManager::mesh().add_property(prop_, name_);
Storage::copy(rhs, *this);
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}
}
PropertyManager& operator=(const PropertyManager& rhs)
{
if (&mesh_ == &rhs.mesh_ && prop_ == rhs.prop_)
; // nothing to do
else
Storage::copy(rhs, *this);
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return *this;
}
~PropertyManager() {
deleteProperty();
}
void swap(PropertyManager &rhs) {
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// swap the data stored in the properties
Storage::swap(rhs, *this);
}
static bool propertyExists(PolyConnectivity &mesh, const char *propname) {
PROPTYPE dummy;
return mesh.get_property_handle(dummy, propname);
}
bool isValid() const { return prop_.is_valid(); }
operator bool() const { return isValid(); }
const PROPTYPE &getRawProperty() const { return prop_; }
const std::string &getName() const { return name_; }
/**
* Get the mesh corresponding to the property.
*
* If you use PropertyManager without second template parameter (recommended)
* you need to specify the actual mesh type when using this function, e.g.:
* \code
* {
* TriMesh mesh;
* auto visited = VProp<bool>(mesh);
* TriMesh& mesh_ref = visited.getMesh<TriMesh>();
* }
*
*/
template <typename MeshType >
const MeshType& getMesh() const { return dynamic_cast<MeshType&>(mesh_); }
const MeshT& getMesh() const { return dynamic_cast<MeshT&>(mesh_); }
/**
* @deprecated This method no longer has any effect. Instead, named properties are always retained, while unnamed ones are not
*
* Tells the PropertyManager whether lifetime should be managed or not.
*/
OM_DEPRECATED("retain no longer has any effect. Instead, named properties are always retained, while unnamed ones are not.")
void retain(bool = true) {}
/**
* Move constructor. Transfers ownership (delete responsibility).
*/
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PropertyManager(PropertyManager &&rhs)
:
mesh_(rhs.mesh_),
prop_(rhs.prop_),
retain_(rhs.retain_),
name_(rhs.name_)
{
if (!rhs.retain_)
rhs.prop_.invalidate(); // only invalidate unnamed properties
}
/**
* Move assignment. Transfers ownership (delete responsibility).
*/
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PropertyManager& operator=(PropertyManager&& rhs)
{
if ((&mesh_ != &rhs.mesh_) || (prop_ != rhs.prop_))
{
if (rhs.retain_)
{
// retained properties cannot be invalidated. Copy instead
Storage::copy(rhs, *this);
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}
else
{
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// swap the data stored in the properties
Storage::swap(rhs, *this);
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// remove the property from rhs
rhs.mesh().remove_property(rhs.prop_);
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// invalidate prop_
rhs.prop_.invalidate();
}
}
return *this;
}
/**
* Create a property manager for the supplied property and mesh.
* If the property doesn't exist, it is created. In any case,
* lifecycle management is disabled.
*
* @see makePropertyManagerFromExistingOrNew
*/
static PropertyManager createIfNotExists(PolyConnectivity &mesh, const char *propname) {
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return PropertyManager(mesh, propname);
}
/**
* Like createIfNotExists() with two parameters except, if the property
* doesn't exist, it is initialized with the supplied value over
* the supplied range after creation. If the property already exists,
* this method has the exact same effect as the two parameter version.
* Lifecycle management is disabled in any case.
*
* @see makePropertyManagerFromExistingOrNew
*/
template<typename PROP_VALUE, typename ITERATOR_TYPE>
static PropertyManager createIfNotExists(PolyConnectivity &mesh, const char *propname,
const ITERATOR_TYPE &begin, const ITERATOR_TYPE &end,
const PROP_VALUE &init_value) {
const bool exists = propertyExists(mesh, propname);
PropertyManager pm(mesh, propname, exists);
pm.retain();
if (!exists)
pm.set_range(begin, end, init_value);
return std::move(pm);
}
/**
* Like createIfNotExists() with two parameters except, if the property
* doesn't exist, it is initialized with the supplied value over
* the supplied range after creation. If the property already exists,
* this method has the exact same effect as the two parameter version.
* Lifecycle management is disabled in any case.
*
* @see makePropertyManagerFromExistingOrNew
*/
template<typename PROP_VALUE, typename ITERATOR_RANGE>
static PropertyManager createIfNotExists(PolyConnectivity &mesh, const char *propname,
const ITERATOR_RANGE &range, const PROP_VALUE &init_value) {
return createIfNotExists(
mesh, propname, range.begin(), range.end(), init_value);
}
/**
* Access the value of the encapsulated mesh property.
*
* Example:
* @code
* PolyMesh m;
* auto description = getOrMakeProperty<void, std::string>(m, "description");
* *description = "This is a very nice mesh.";
* @endcode
*
* @note This method is only used for mesh properties.
*/
typename PROPTYPE::reference& operator*() {
return mesh().mproperty(prop_)[0];
}
/**
* Access the value of the encapsulated mesh property.
*
* Example:
* @code
* PolyMesh m;
* auto description = getProperty<void, std::string>(m, "description");
* std::cout << *description << std::endl;
* @endcode
*
* @note This method is only used for mesh properties.
*/
typename PROPTYPE::const_reference& operator*() const {
return mesh().mproperty(prop_)[0];
}
/**
* Enables convenient access to the encapsulated property.
*
* For a usage example see this class' documentation.
*
* @param handle A handle of the appropriate handle type. (I.e. \p VertexHandle for \p VPropHandleT, etc.)
*/
inline typename PROPTYPE::reference operator[] (Handle handle) {
return mesh().property(prop_, handle);
}
/**
* Enables convenient access to the encapsulated property.
*
* For a usage example see this class' documentation.
*
* @param handle A handle of the appropriate handle type. (I.e. \p VertexHandle for \p VPropHandleT, etc.)
*/
inline typename PROPTYPE::const_reference operator[] (const Handle& handle) const {
return mesh().property(prop_, handle);
}
/**
* Enables convenient access to the encapsulated property.
*
* For a usage example see this class' documentation.
*
* @param handle A handle of the appropriate handle type. (I.e. \p VertexHandle for \p VPropHandleT, etc.)
*/
inline typename PROPTYPE::reference operator() (const Handle& handle = Handle()) {
// return mesh().property(prop_, handle);
return Storage::access_property(mesh(), prop_, handle);
}
/**
* Enables convenient access to the encapsulated property.
*
* For a usage example see this class' documentation.
*
* @param handle A handle of the appropriate handle type. (I.e. \p VertexHandle for \p VPropHandleT, etc.)
*/
inline typename PROPTYPE::const_reference operator() (const Handle& handle = Handle()) const {
// return mesh().property(prop_, handle);
return Storage::access_property_const(mesh(), prop_, handle);
}
/**
* Conveniently set the property for an entire range of values.
*
* Examples:
* \code
* MeshT mesh;
* PropertyManager<VPropHandleT<double>> distance(
* mesh, "distance.plugin-example.i8.informatik.rwth-aachen.de");
* distance.set_range(
* mesh.vertices_begin(), mesh.vertices_end(),
* std::numeric_limits<double>::infinity());
* \endcode
* or
* \code
* MeshT::VertexHandle vh;
* distance.set_range(
* mesh.vv_begin(vh), mesh.vv_end(vh),
* std::numeric_limits<double>::infinity());
* \endcode
*
* @param begin Start iterator. Needs to dereference to HandleType.
* @param end End iterator. (Exclusive.)
* @param value The value the range will be set to.
*/
template<typename HandleTypeIterator, typename PROP_VALUE>
void set_range(HandleTypeIterator begin, HandleTypeIterator end,
const PROP_VALUE &value) {
for (; begin != end; ++begin)
(*this)[*begin] = value;
}
#if (defined(_MSC_VER) && (_MSC_VER >= 1800)) || __cplusplus > 199711L || defined(__GXX_EXPERIMENTAL_CXX0X__)
template<typename HandleTypeIteratorRange, typename PROP_VALUE>
void set_range(const HandleTypeIteratorRange &range,
const PROP_VALUE &value) {
set_range(range.begin(), range.end(), value);
}
#endif
/**
* Conveniently transfer the values managed by one property manager
* onto the values managed by a different property manager.
*
* @param begin Start iterator. Needs to dereference to HandleType. Will
* be used with this property manager.
* @param end End iterator. (Exclusive.) Will be used with this property
* manager.
* @param dst_propmanager The destination property manager.
* @param dst_begin Start iterator. Needs to dereference to the
* HandleType of dst_propmanager. Will be used with dst_propmanager.
* @param dst_end End iterator. (Exclusive.)
* Will be used with dst_propmanager. Used to double check the bounds.
*/
template<typename HandleTypeIterator, typename PROPTYPE_2,
typename HandleTypeIterator_2>
void copy_to(HandleTypeIterator begin, HandleTypeIterator end,
PropertyManager<PROPTYPE_2> &dst_propmanager,
HandleTypeIterator_2 dst_begin, HandleTypeIterator_2 dst_end) const {
for (; begin != end && dst_begin != dst_end; ++begin, ++dst_begin) {
dst_propmanager[*dst_begin] = (*this)[*begin];
}
}
template<typename RangeType, typename PROPTYPE_2,
typename RangeType_2>
void copy_to(const RangeType &range,
PropertyManager<PROPTYPE_2> &dst_propmanager,
const RangeType_2 &dst_range) const {
copy_to(range.begin(), range.end(), dst_propmanager,
dst_range.begin(), dst_range.end());
}
/**
* Copy the values of a property from a source range to
* a target range. The source range must not be smaller than the
* target range.
*
* @param prop_name Name of the property to copy. Must exist on the
* source mesh. Will be created on the target mesh if it doesn't exist.
*
* @param src_mesh Source mesh from which to copy.
* @param src_range Source range which to copy. Must not be smaller than
* dst_range.
* @param dst_mesh Destination mesh on which to copy.
* @param dst_range Destination range.
*/
template<typename RangeType, typename RangeType_2>
static void copy(const char *prop_name,
PolyConnectivity &src_mesh, const RangeType &src_range,
PolyConnectivity &dst_mesh, const RangeType_2 &dst_range) {
typedef OpenMesh::PropertyManager<PROPTYPE> DstPM;
DstPM dst(DstPM::createIfNotExists(dst_mesh, prop_name));
typedef OpenMesh::PropertyManager<PROPTYPE> SrcPM;
SrcPM src(src_mesh, prop_name, true);
src.copy_to(src_range, dst, dst_range);
}
private:
void deleteProperty() {
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if (!retain_ && prop_.is_valid())
mesh().remove_property(prop_);
}
PolyConnectivity& mesh() const
{
return const_cast<PolyConnectivity&>(mesh_);
}
private:
const PolyConnectivity& mesh_;
PROPTYPE prop_;
bool retain_;
std::string name_;
};
template <typename PropertyT>
class ConstPropertyViewer
{
public:
using Value = typename PropertyT::Value;
using value_type = typename PropertyT::value_type;
using Handle = typename PropertyT::Handle;
ConstPropertyViewer(const PolyConnectivity& mesh, PropertyT property_handle)
:
mesh_(mesh),
prop_(property_handle)
{}
inline const typename PropertyT::const_reference operator() (const Handle& handle)
{
return mesh_.property(prop_, handle);
}
inline const typename PropertyT::const_reference operator[] (const Handle& handle)
{
return mesh_.property(prop_, handle);
}
private:
const PolyConnectivity& mesh_;
PropertyT prop_;
};
/** @relates PropertyManager
*
* @deprecated Temporary properties should not have a name.
*
* Creates a new property whose lifetime is limited to the current scope.
*
* Used for temporary properties. Shadows any existing properties of
* matching name and type.
*
* Example:
* @code
* PolyMesh m;
* {
* auto is_quad = makeTemporaryProperty<FaceHandle, bool>(m);
* for (auto& fh : m.faces()) {
* is_quad[fh] = (m.valence(fh) == 4);
* }
* // The property is automatically removed from the mesh at the end of the scope.
* }
* @endcode
*
* @param mesh The mesh on which the property is created
* @param propname (optional) The name of the created property
* @tparam ElementT Element type of the created property, e.g. VertexHandle, HalfedgeHandle, etc.
* @tparam T Value type of the created property, e.g., \p double, \p int, etc.
* @returns A PropertyManager handling the lifecycle of the property
*/
template<typename ElementT, typename T>
PropertyManager<typename HandleToPropHandle<ElementT, T>::type>
OM_DEPRECATED("Named temporary properties are deprecated. Either create a temporary without name or a non-temporary with name")
makeTemporaryProperty(PolyConnectivity &mesh, const char *propname) {
return PropertyManager<typename HandleToPropHandle<ElementT, T>::type>(mesh, propname, false);
}
/** @relates PropertyManager
*
* Creates a new property whose lifetime is limited to the current scope.
*
* Used for temporary properties. Shadows any existing properties of
* matching name and type.
*
* Example:
* @code
* PolyMesh m;
* {
* auto is_quad = makeTemporaryProperty<FaceHandle, bool>(m);
* for (auto& fh : m.faces()) {
* is_quad[fh] = (m.valence(fh) == 4);
* }
* // The property is automatically removed from the mesh at the end of the scope.
* }
* @endcode
*
* @param mesh The mesh on which the property is created
* @tparam ElementT Element type of the created property, e.g. VertexHandle, HalfedgeHandle, etc.
* @tparam T Value type of the created property, e.g., \p double, \p int, etc.
* @returns A PropertyManager handling the lifecycle of the property
*/
template<typename ElementT, typename T>
PropertyManager<typename HandleToPropHandle<ElementT, T>::type>
makeTemporaryProperty(PolyConnectivity &mesh) {
return PropertyManager<typename HandleToPropHandle<ElementT, T>::type>(mesh);
}
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/** @relates PropertyManager
*
* Tests whether a property with the given element type, value type, and name is
* present on the given mesh.
*
* * Example:
* @code
* PolyMesh m;
* if (hasProperty<FaceHandle, bool>(m, "is_quad")) {
* // We now know the property exists: getProperty won't throw.
* auto is_quad = getProperty<FaceHandle, bool>(m, "is_quad");
* // Use is_quad here.
* }
* @endcode
*
* @param mesh The mesh in question
* @param propname The property name of the expected property
* @tparam ElementT Element type of the expected property, e.g. VertexHandle, HalfedgeHandle, etc.
* @tparam T Value type of the expected property, e.g., \p double, \p int, etc.
* @tparam MeshT Type of the mesh. Can often be inferred from \p mesh
*/
template<typename ElementT, typename T>
bool
hasProperty(const PolyConnectivity &mesh, const char *propname) {
typename HandleToPropHandle<ElementT, T>::type ph;
return mesh.get_property_handle(ph, propname);
}
/** @relates PropertyManager
*
* Obtains a handle to a named property.
*
* Example:
* @code
* PolyMesh m;
* {
* try {
* auto is_quad = getProperty<FaceHandle, bool>(m, "is_quad");
* // Use is_quad here.
* }
* catch (const std::runtime_error& e) {
* // There is no is_quad face property on the mesh.
* }
* }
* @endcode
*
* @pre Property with the name \p propname of matching type exists.
* @throws std::runtime_error if no property with the name \p propname of
* matching type exists.
* @param mesh The mesh on which the property is created
* @param propname The name of the created property
* @tparam ElementT Element type of the created property, e.g. VertexHandle, HalfedgeHandle, etc.
* @tparam T Value type of the created property, e.g., \p double, \p int, etc.
* @returns A PropertyManager wrapping the property
*/
template<typename ElementT, typename T>
PropertyManager<typename HandleToPropHandle<ElementT, T>::type>
getProperty(PolyConnectivity &mesh, const char *propname) {
if (!hasProperty<ElementT, T>(mesh, propname))
{
std::ostringstream oss;
oss << "Requested property handle \"" << propname << "\" does not exist.";
throw std::runtime_error(oss.str());
}
return PropertyManager<typename HandleToPropHandle<ElementT, T>::type>(mesh, propname);
}
/** @relates PropertyManager
*
* Obtains a handle to a named property if it exists or creates a new one otherwise.
*
* Used for creating or accessing permanent properties.
*
* Example:
* @code
* PolyMesh m;
* {
* auto is_quad = getOrMakeProperty<FaceHandle, bool>(m, "is_quad");
* for (auto& fh : m.faces()) {
* is_quad[fh] = (m.valence(fh) == 4);
* }
* // The property remains on the mesh after the end of the scope.
* }
* {
* // Retrieve the property from the previous scope.
* auto is_quad = getOrMakeProperty<FaceHandle, bool>(m, "is_quad");
* // Use is_quad here.
* }
* @endcode
*
* @param mesh The mesh on which the property is created
* @param propname The name of the created property
* @tparam ElementT Element type of the created property, e.g. VertexHandle, HalfedgeHandle, etc.
* @tparam T Value type of the created property, e.g., \p double, \p int, etc.
* @returns A PropertyManager wrapping the property
*/
template<typename ElementT, typename T>
PropertyManager<typename HandleToPropHandle<ElementT, T>::type>
getOrMakeProperty(PolyConnectivity &mesh, const char *propname) {
return PropertyManager<typename HandleToPropHandle<ElementT, T>::type>::createIfNotExists(mesh, propname);
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}
/** @relates PropertyManager
* @deprecated Use makeTemporaryProperty() instead.
*
* Creates a new property whose lifecycle is managed by the returned
* PropertyManager.
*
* Intended for temporary properties. Shadows any existing properties of
* matching name and type.
*/
template<typename PROPTYPE>
OM_DEPRECATED("Use makeTemporaryProperty instead.")
PropertyManager<PROPTYPE> makePropertyManagerFromNew(PolyConnectivity &mesh, const char *propname)
{
return PropertyManager<PROPTYPE>(mesh, propname, false);
}
/** \relates PropertyManager
* @deprecated Use getProperty() instead.
*
* Creates a non-owning wrapper for an existing mesh property (no lifecycle
* management).
*
* Intended for convenient access.
*
* @pre Property with the name \p propname of matching type exists.
* @throws std::runtime_error if no property with the name \p propname of
* matching type exists.
*/
template<typename PROPTYPE, typename MeshT = int>
OM_DEPRECATED("Use getProperty instead.")
PropertyManager<PROPTYPE, MeshT> makePropertyManagerFromExisting(PolyConnectivity &mesh, const char *propname)
{
return PropertyManager<PROPTYPE, MeshT>(mesh, propname, true);
}
/** @relates PropertyManager
* @deprecated Use getOrMakeProperty() instead.
*
* Creates a non-owning wrapper for a mesh property (no lifecycle management).
* If the given property does not exist, it is created.
*
* Intended for creating or accessing persistent properties.
*/
template<typename PROPTYPE, typename MeshT = int>
OM_DEPRECATED("Use getOrMakeProperty instead.")
PropertyManager<PROPTYPE, MeshT> makePropertyManagerFromExistingOrNew(PolyConnectivity &mesh, const char *propname)
{
return PropertyManager<PROPTYPE, MeshT>::createIfNotExists(mesh, propname);
}
/** @relates PropertyManager
* Like the two parameter version of makePropertyManagerFromExistingOrNew()
* except it initializes the property with the specified value over the
* specified range if it needs to be created. If the property already exists,
* this function has the exact same effect as the two parameter version.
*
* Creates a non-owning wrapper for a mesh property (no lifecycle management).
* If the given property does not exist, it is created.
*
* Intended for creating or accessing persistent properties.
*/
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template<typename PROPTYPE,
typename ITERATOR_TYPE, typename PROP_VALUE>
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OM_DEPRECATED("Use getOrMakeProperty instead.")
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PropertyManager<PROPTYPE> makePropertyManagerFromExistingOrNew(
PolyConnectivity &mesh, const char *propname,
const ITERATOR_TYPE &begin, const ITERATOR_TYPE &end,
const PROP_VALUE &init_value) {
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return PropertyManager<PROPTYPE>::createIfNotExists(
mesh, propname, begin, end, init_value);
}
/** @relates PropertyManager
* Like the two parameter version of makePropertyManagerFromExistingOrNew()
* except it initializes the property with the specified value over the
* specified range if it needs to be created. If the property already exists,
* this function has the exact same effect as the two parameter version.
*
* Creates a non-owning wrapper for a mesh property (no lifecycle management).
* If the given property does not exist, it is created.
*
* Intended for creating or accessing persistent properties.
*/
template<typename PROPTYPE,
typename ITERATOR_RANGE, typename PROP_VALUE>
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OM_DEPRECATED("Use getOrMakeProperty instead.")
PropertyManager<PROPTYPE> makePropertyManagerFromExistingOrNew(
PolyConnectivity &mesh, const char *propname,
const ITERATOR_RANGE &range,
const PROP_VALUE &init_value) {
return makePropertyManagerFromExistingOrNew<PROPTYPE>(
mesh, propname, range.begin(), range.end(), init_value);
}
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/** @relates PropertyManager
* Returns a convenience wrapper around the points property of a mesh.
*/
template<typename MeshT>
PropertyManager<OpenMesh::VPropHandleT<typename MeshT::Point>>
getPointsProperty(MeshT &mesh) {
return PropertyManager<OpenMesh::VPropHandleT<typename MeshT::Point>>(mesh, mesh.points_property_handle());
}
/** @relates PropertyManager
* Returns a convenience wrapper around the points property of a mesh that only allows const access.
*/
template<typename MeshT>
ConstPropertyViewer<OpenMesh::VPropHandleT<typename MeshT::Point>>
getPointsProperty(const MeshT &mesh) {
using PropType = OpenMesh::VPropHandleT<typename MeshT::Point>;
return ConstPropertyViewer<PropType>(mesh, mesh.points_property_handle());
}
template <typename HandleT, typename T>
using Prop = PropertyManager<typename PropHandle<HandleT>::template type<T>>;
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template <typename T>
using VProp = PropertyManager<OpenMesh::VPropHandleT<T>>;
template <typename T>
using HProp = PropertyManager<OpenMesh::HPropHandleT<T>>;
template <typename T>
using EProp = PropertyManager<OpenMesh::EPropHandleT<T>>;
template <typename T>
using FProp = PropertyManager<OpenMesh::FPropHandleT<T>>;
template <typename T>
using MProp = PropertyManager<OpenMesh::MPropHandleT<T>>;
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} /* namespace OpenMesh */
#endif /* PROPERTYMANAGER_HH_ */