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openmesh/src/OpenMesh/Core/IO/OMFormat.cc

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/*===========================================================================*\
* *
* OpenMesh *
* Copyright (c) 2001-2015, RWTH-Aachen University *
* Department for Computer Graphics and Multimedia *
* All rights reserved. *
* www.openmesh.org *
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/*===========================================================================*\
/*===========================================================================*\
* *
* $Revision$ *
* $Date$ *
* *
\*===========================================================================*/
//=============================================================================
//
// Helper Functions for binary reading / writing
//
//=============================================================================
//== INCLUDES =================================================================
#include <OpenMesh/Core/IO/OMFormat.hh>
#include <algorithm>
#include <iomanip>
//== NAMESPACES ===============================================================
namespace OpenMesh {
namespace IO {
namespace OMFormat {
//== IMPLEMENTATION ===========================================================
Chunk::Integer_Size needed_bits( size_t s )
{
if (s <= 0x000100) return Chunk::Integer_8;
if (s <= 0x010000) return Chunk::Integer_16;
#if 0
// !Not tested yet! This most probably won't work!
// NEED a 64bit system!
if ( (sizeof( size_t ) == 8) && (s >= 0x100000000) )
return Chunk::Integer_64;
#endif
return Chunk::Integer_32;
}
//-----------------------------------------------------------------------------
uint16&
operator << (uint16& val, const Chunk::Header& hdr)
{
val = 0;
val |= hdr.name_ << OMFormat::Chunk::OFF_NAME;
val |= hdr.entity_ << OMFormat::Chunk::OFF_ENTITY;
val |= hdr.type_ << OMFormat::Chunk::OFF_TYPE;
val |= hdr.signed_ << OMFormat::Chunk::OFF_SIGNED;
val |= hdr.float_ << OMFormat::Chunk::OFF_FLOAT;
val |= hdr.dim_ << OMFormat::Chunk::OFF_DIM;
val |= hdr.bits_ << OMFormat::Chunk::OFF_BITS;
return val;
}
//-----------------------------------------------------------------------------
Chunk::Header&
operator << (Chunk::Header& hdr, const uint16 val)
{
hdr.reserved_ = 0;
hdr.name_ = val >> OMFormat::Chunk::OFF_NAME;
hdr.entity_ = val >> OMFormat::Chunk::OFF_ENTITY;
hdr.type_ = val >> OMFormat::Chunk::OFF_TYPE;
hdr.signed_ = val >> OMFormat::Chunk::OFF_SIGNED;
hdr.float_ = val >> OMFormat::Chunk::OFF_FLOAT;
hdr.dim_ = val >> OMFormat::Chunk::OFF_DIM;
hdr.bits_ = val >> OMFormat::Chunk::OFF_BITS;
return hdr;
}
//-----------------------------------------------------------------------------
const char *as_string(Chunk::Entity e)
{
switch(e)
{
case Chunk::Entity_Vertex: return "Vertex";
case Chunk::Entity_Mesh: return "Mesh";
case Chunk::Entity_Edge: return "Edge";
case Chunk::Entity_Halfedge: return "Halfedge";
case Chunk::Entity_Face: return "Face";
default:
std::clog << "as_string(Chunk::Entity): Invalid value!";
}
return NULL;
}
//-----------------------------------------------------------------------------
const char *as_string(Chunk::Type t)
{
switch(t)
{
case Chunk::Type_Pos: return "Pos";
case Chunk::Type_Normal: return "Normal";
case Chunk::Type_Texcoord: return "Texcoord";
case Chunk::Type_Status: return "Status";
case Chunk::Type_Color: return "Color";
case Chunk::Type_Custom: return "Custom";
case Chunk::Type_Topology: return "Topology";
}
return NULL;
}
//-----------------------------------------------------------------------------
const char *as_string(Chunk::Dim d)
{
switch(d)
{
case Chunk::Dim_1D: return "1D";
case Chunk::Dim_2D: return "2D";
case Chunk::Dim_3D: return "3D";
case Chunk::Dim_4D: return "4D";
case Chunk::Dim_5D: return "5D";
case Chunk::Dim_6D: return "6D";
case Chunk::Dim_7D: return "7D";
case Chunk::Dim_8D: return "8D";
}
return NULL;
}
//-----------------------------------------------------------------------------
const char *as_string(Chunk::Integer_Size d)
{
switch(d)
{
case Chunk::Integer_8 : return "8";
case Chunk::Integer_16 : return "16";
case Chunk::Integer_32 : return "32";
case Chunk::Integer_64 : return "64";
}
return NULL;
}
const char *as_string(Chunk::Float_Size d)
{
switch(d)
{
case Chunk::Float_32 : return "32";
case Chunk::Float_64 : return "64";
case Chunk::Float_128: return "128";
}
return NULL;
}
//-----------------------------------------------------------------------------
std::ostream& operator << ( std::ostream& _os, const Chunk::Header& _c )
{
_os << "Chunk Header : 0x" << std::setw(4)
<< std::hex << (*(uint16*)(&_c)) << std::dec << '\n';
_os << "entity = "
<< as_string(Chunk::Entity(_c.entity_)) << '\n';
_os << "type = "
<< as_string(Chunk::Type(_c.type_));
if ( Chunk::Type(_c.type_)!=Chunk::Type_Custom)
{
_os << '\n'
<< "signed = "
<< _c.signed_ << '\n';
_os << "float = "
<< _c.float_ << '\n';
_os << "dim = "
<< as_string(Chunk::Dim(_c.dim_)) << '\n';
_os << "bits = "
<< (_c.float_
? as_string(Chunk::Float_Size(_c.bits_))
: as_string(Chunk::Integer_Size(_c.bits_)));
}
return _os;
}
//-----------------------------------------------------------------------------
std::ostream& operator << ( std::ostream& _os, const Header& _h )
{
_os << "magic = '" << _h.magic_[0] << _h.magic_[1] << "'\n"
<< "mesh = '" << _h.mesh_ << "'\n"
<< "version = 0x" << std::hex << (uint16)_h.version_ << std::dec
<< " (" << major_version(_h.version_)
<< "." << minor_version(_h.version_) << ")\n"
<< "#V = " << _h.n_vertices_ << '\n'
<< "#F = " << _h.n_faces_ << '\n'
<< "#E = " << _h.n_edges_;
return _os;
}
} // namespace OMFormat
// --------------------------------------------------------------------------
//=============================================================================
} // namespace IO
} // namespace OpenMesh
//=============================================================================