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openmesh/src/OpenMesh/Tools/Subdivider/Uniform/CatmullClarkT.cc

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/* ========================================================================= *
* *
* OpenMesh *
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/*===========================================================================*\
* *
* $Revision: 520 $ *
* $Date: 2012-01-20 15:29:31 +0100 (Fr, 20 Jan 2012) $ *
* *
\*===========================================================================*/
//=============================================================================
//
// CLASS CatmullClarkT - IMPLEMENTATION
//
//=============================================================================
#define OPENMESH_SUBDIVIDER_UNIFORM_CATMULLCLARK_CC
//== INCLUDES =================================================================
#include "CatmullClarkT.hh"
#include <OpenMesh/Tools/Utils/MeshCheckerT.hh>
//== NAMESPACES ===============================================================
namespace OpenMesh { // BEGIN_NS_OPENMESH
namespace Subdivider { // BEGIN_NS_SUBVIDER
namespace Uniform { // BEGIN_NS_UNIFORM
//== IMPLEMENTATION ==========================================================
template <typename MeshType, typename RealType>
bool
CatmullClarkT< MeshType, RealType >::prepare( MeshType& _m )
{
_m.add_property( vp_pos_ );
_m.add_property( ep_pos_ );
_m.add_property( fp_pos_ );
_m.add_property( creaseWeights_ );
// initialize all weights to 0 (= smooth edge)
for( EdgeIter e_it = _m.edges_begin(); e_it != _m.edges_end(); ++e_it)
_m.property(creaseWeights_, *e_it ) = 0.0;
return true;
}
//-----------------------------------------------------------------------------
template <typename MeshType, typename RealType>
bool
CatmullClarkT<MeshType,RealType>::cleanup( MeshType& _m )
{
_m.remove_property( vp_pos_ );
_m.remove_property( ep_pos_ );
_m.remove_property( fp_pos_ );
_m.remove_property( creaseWeights_ );
return true;
}
//-----------------------------------------------------------------------------
template <typename MeshType, typename RealType>
bool
CatmullClarkT<MeshType,RealType>::subdivide( MeshType& _m , size_t _n , const bool _update_points)
{
// Do _n subdivisions
for ( size_t i = 0; i < _n; ++i)
{
// Compute face centroid
FaceIter f_itr = _m.faces_begin();
FaceIter f_end = _m.faces_end();
for ( ; f_itr != f_end; ++f_itr)
{
Point centroid;
_m.calc_face_centroid( *f_itr, centroid);
_m.property( fp_pos_, *f_itr ) = centroid;
}
// Compute position for new (edge-) vertices and store them in the edge property
EdgeIter e_itr = _m.edges_begin();
EdgeIter e_end = _m.edges_end();
for ( ; e_itr != e_end; ++e_itr)
compute_midpoint( _m, *e_itr, _update_points );
// position updates activated?
if(_update_points)
{
// compute new positions for old vertices
VertexIter v_itr = _m.vertices_begin();
VertexIter v_end = _m.vertices_end();
for ( ; v_itr != v_end; ++v_itr)
update_vertex( _m, *v_itr );
// Commit changes in geometry
v_itr = _m.vertices_begin();
for ( ; v_itr != v_end; ++v_itr)
_m.set_point(*v_itr, _m.property( vp_pos_, *v_itr ) );
}
// Split each edge at midpoint stored in edge property ep_pos_;
// Attention! Creating new edges, hence make sure the loop ends correctly.
e_itr = _m.edges_begin();
for ( ; e_itr != e_end; ++e_itr)
split_edge( _m, *e_itr );
// Commit changes in topology and reconsitute consistency
// Attention! Creating new faces, hence make sure the loop ends correctly.
f_itr = _m.faces_begin();
for ( ; f_itr != f_end; ++f_itr)
split_face( _m, *f_itr);
#if defined(_DEBUG) || defined(DEBUG)
// Now we have an consistent mesh!
assert( OpenMesh::Utils::MeshCheckerT<MeshType>(_m).check() );
#endif
}
_m.update_normals();
return true;
}
//-----------------------------------------------------------------------------
template <typename MeshType, typename RealType>
void
CatmullClarkT<MeshType,RealType>::split_face( MeshType& _m, const FaceHandle& _fh)
{
/*
Split an n-gon into n quads by connecting
each vertex of fh to vh.
- _fh will remain valid (it will become one of the quads)
- the halfedge handles of the new quads will
point to the old halfedges
*/
// Since edges already refined (valence*2)
size_t valence = _m.valence(_fh)/2;
// new mesh vertex from face centroid
VertexHandle vh = _m.add_vertex(_m.property( fp_pos_, _fh ));
HalfedgeHandle hend = _m.halfedge_handle(_fh);
HalfedgeHandle hh = _m.next_halfedge_handle(hend);
HalfedgeHandle hold = _m.new_edge(_m.to_vertex_handle(hend), vh);
_m.set_next_halfedge_handle(hend, hold);
_m.set_face_handle(hold, _fh);
hold = _m.opposite_halfedge_handle(hold);
for(size_t i = 1; i < valence; i++)
{
HalfedgeHandle hnext = _m.next_halfedge_handle(hh);
FaceHandle fnew = _m.new_face();
_m.set_halfedge_handle(fnew, hh);
HalfedgeHandle hnew = _m.new_edge(_m.to_vertex_handle(hnext), vh);
_m.set_face_handle(hnew, fnew);
_m.set_face_handle(hold, fnew);
_m.set_face_handle(hh, fnew);
_m.set_face_handle(hnext, fnew);
_m.set_next_halfedge_handle(hnew, hold);
_m.set_next_halfedge_handle(hold, hh);
_m.set_next_halfedge_handle(hh, hnext);
hh = _m.next_halfedge_handle(hnext);
_m.set_next_halfedge_handle(hnext, hnew);
hold = _m.opposite_halfedge_handle(hnew);
}
_m.set_next_halfedge_handle(hold, hh);
_m.set_next_halfedge_handle(hh, hend);
hh = _m.next_halfedge_handle(hend);
_m.set_next_halfedge_handle(hend, hh);
_m.set_next_halfedge_handle(hh, hold);
_m.set_face_handle(hold, _fh);
_m.set_halfedge_handle(vh, hold);
}
//-----------------------------------------------------------------------------
template <typename MeshType, typename RealType>
void
CatmullClarkT<MeshType,RealType>::split_edge( MeshType& _m, const EdgeHandle& _eh)
{
HalfedgeHandle heh = _m.halfedge_handle(_eh, 0);
HalfedgeHandle opp_heh = _m.halfedge_handle(_eh, 1);
HalfedgeHandle new_heh, opp_new_heh, t_heh;
VertexHandle vh;
VertexHandle vh1( _m.to_vertex_handle(heh));
Point zero(0,0,0);
// new vertex
vh = _m.new_vertex( zero );
_m.set_point( vh, _m.property( ep_pos_, _eh ) );
// Re-link mesh entities
if (_m.is_boundary(_eh))
{
for (t_heh = heh;
_m.next_halfedge_handle(t_heh) != opp_heh;
t_heh = _m.opposite_halfedge_handle(_m.next_halfedge_handle(t_heh)))
{}
}
else
{
for (t_heh = _m.next_halfedge_handle(opp_heh);
_m.next_halfedge_handle(t_heh) != opp_heh;
t_heh = _m.next_halfedge_handle(t_heh) )
{}
}
new_heh = _m.new_edge(vh, vh1);
opp_new_heh = _m.opposite_halfedge_handle(new_heh);
_m.set_vertex_handle( heh, vh );
_m.set_next_halfedge_handle(t_heh, opp_new_heh);
_m.set_next_halfedge_handle(new_heh, _m.next_halfedge_handle(heh));
_m.set_next_halfedge_handle(heh, new_heh);
_m.set_next_halfedge_handle(opp_new_heh, opp_heh);
if (_m.face_handle(opp_heh).is_valid())
{
_m.set_face_handle(opp_new_heh, _m.face_handle(opp_heh));
_m.set_halfedge_handle(_m.face_handle(opp_new_heh), opp_new_heh);
}
if( _m.face_handle(heh).is_valid())
{
_m.set_face_handle( new_heh, _m.face_handle(heh) );
_m.set_halfedge_handle( _m.face_handle(heh), heh );
}
_m.set_halfedge_handle( vh, new_heh);
_m.set_halfedge_handle( vh1, opp_new_heh );
// Never forget this, when playing with the topology
_m.adjust_outgoing_halfedge( vh );
_m.adjust_outgoing_halfedge( vh1 );
}
//-----------------------------------------------------------------------------
template <typename MeshType, typename RealType>
void
CatmullClarkT<MeshType,RealType>::compute_midpoint( MeshType& _m, const EdgeHandle& _eh, const bool _update_points)
{
HalfedgeHandle heh, opp_heh;
heh = _m.halfedge_handle( _eh, 0);
opp_heh = _m.halfedge_handle( _eh, 1);
Point pos( _m.point( _m.to_vertex_handle( heh)));
pos += _m.point( _m.to_vertex_handle( opp_heh));
// boundary edge: just average vertex positions
// this yields the [1/2 1/2] mask
if (_m.is_boundary(_eh) || !_update_points)
{
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pos *= static_cast<RealType>(0.5);
}
// else if (_m.status(_eh).selected() )
// {
// pos *= 0.5; // change this
// }
else // inner edge: add neighbouring Vertices to sum
// this yields the [1/16 1/16; 3/8 3/8; 1/16 1/16] mask
{
pos += _m.property(fp_pos_, _m.face_handle(heh));
pos += _m.property(fp_pos_, _m.face_handle(opp_heh));
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pos *= static_cast<RealType>(0.25);
}
_m.property( ep_pos_, _eh ) = pos;
}
//-----------------------------------------------------------------------------
template <typename MeshType, typename RealType>
void
CatmullClarkT<MeshType,RealType>::update_vertex( MeshType& _m, const VertexHandle& _vh)
{
Point pos(0.0,0.0,0.0);
// TODO boundary, Extraordinary Vertex and Creased Surfaces
// see "A Factored Approach to Subdivision Surfaces"
// http://faculty.cs.tamu.edu/schaefer/research/tutorial.pdf
// and http://www.cs.utah.edu/~lacewell/subdeval
if ( _m.is_boundary( _vh))
{
Normal Vec;
pos = _m.point(_vh);
VertexEdgeIter ve_itr;
for ( ve_itr = _m.ve_iter( _vh); ve_itr.is_valid(); ++ve_itr)
if ( _m.is_boundary( *ve_itr))
pos += _m.property( ep_pos_, *ve_itr);
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pos /= static_cast<typename MeshType::Point::value_type>(3.0);
}
else // inner vertex
{
/* For each (non boundary) vertex V, introduce a new vertex whose
position is F/n + 2E/n + (n-3)V/n where F is the average of
the new face vertices of all faces adjacent to the old vertex
V, E is the average of the midpoints of all edges incident
on the old vertex V, and n is the number of edges incident on
the vertex.
*/
/*
Normal Vec;
VertexEdgeIter ve_itr;
double valence(0.0);
// R = Calculate Valence and sum of edge midpoints
for ( ve_itr = _m.ve_iter( _vh); ve_itr; ++ve_itr)
{
valence+=1.0;
pos += _m.property(ep_pos_, *ve_itr);
}
pos /= valence*valence;
*/
RealType valence(0.0);
VOHIter voh_it = _m.voh_iter( _vh );
for( ; voh_it.is_valid(); ++voh_it )
{
pos += _m.point( _m.to_vertex_handle( *voh_it ) );
valence+=1.0;
}
pos /= valence*valence;
VertexFaceIter vf_itr;
Point Q(0, 0, 0);
for ( vf_itr = _m.vf_iter( _vh); vf_itr.is_valid(); ++vf_itr) //, neigboring_faces += 1.0 )
{
Q += _m.property(fp_pos_, *vf_itr);
}
Q /= valence*valence;//neigboring_faces;
pos += _m.point(_vh) * (valence - RealType(2.0) )/valence + Q;
// pos = vector_cast<Vec>(_m.point(_vh));
}
_m.property( vp_pos_, _vh ) = pos;
}
//-----------------------------------------------------------------------------
//=============================================================================
} // END_NS_UNIFORM
} // END_NS_SUBDIVIDER
} // END_NS_OPENMESH
//=============================================================================