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openmesh/src/Unittests/unittests_propertymanager.cc

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#include <gtest/gtest.h>
#include <Unittests/unittests_common.hh>
#include <OpenMesh/Core/Utils/PropertyManager.hh>
#include <iostream>
namespace {
class OpenMeshPropertyManager : public OpenMeshBase {
protected:
// This function is called before each test is run
virtual void SetUp() {
}
// This function is called after all tests are through
virtual void TearDown() {
// Do some final stuff with the member data here...
}
// Member already defined in OpenMeshBase
//Mesh mesh_;
};
/*
* ====================================================================
* General Tests
* ====================================================================
*/
/*
* Collapsing a tetrahedron
*/
TEST_F(OpenMeshPropertyManager, set_range_bool) {
mesh_.clear();
// Add some vertices
Mesh::VertexHandle vhandle[4];
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(0, 0, 1));
// Add two faces
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
{
OpenMesh::PropertyManager<
OpenMesh::VPropHandleT<bool>> pm_v_bool(mesh_, "pm_v_bool");
pm_v_bool.set_range(mesh_.vertices_begin(), mesh_.vertices_end(), false);
for (int i = 0; i < 4; ++i)
ASSERT_FALSE(pm_v_bool[vhandle[i]]);
pm_v_bool.set_range(mesh_.vertices_begin(), mesh_.vertices_end(), true);
for (int i = 0; i < 4; ++i)
ASSERT_TRUE(pm_v_bool[vhandle[i]]);
OpenMesh::PropertyManager<
OpenMesh::EPropHandleT<bool>> pm_e_bool(mesh_, "pm_e_bool");
pm_e_bool.set_range(mesh_.edges_begin(), mesh_.edges_end(), false);
for (Mesh::EdgeIter e_it = mesh_.edges_begin(), f_end = mesh_.edges_end();
e_it != f_end; ++e_it)
ASSERT_FALSE(pm_e_bool[*e_it]);
pm_e_bool.set_range(mesh_.edges_begin(), mesh_.edges_end(), true);
for (Mesh::EdgeIter e_it = mesh_.edges_begin(), f_end = mesh_.edges_end();
e_it != f_end; ++e_it)
ASSERT_TRUE(pm_e_bool[*e_it]);
OpenMesh::PropertyManager<
OpenMesh::FPropHandleT<bool>> pm_f_bool(mesh_, "pm_f_bool");
pm_f_bool.set_range(mesh_.faces_begin(), mesh_.faces_end(), false);
for (Mesh::FaceIter f_it = mesh_.faces_begin(), f_end = mesh_.faces_end();
f_it != f_end; ++f_it)
ASSERT_FALSE(pm_f_bool[*f_it]);
pm_f_bool.set_range(mesh_.faces_begin(), mesh_.faces_end(), true);
for (Mesh::FaceIter f_it = mesh_.faces_begin(), f_end = mesh_.faces_end();
f_it != f_end; ++f_it)
ASSERT_TRUE(pm_f_bool[*f_it]);
}
/*
* Same thing again, this time with C++11 ranges.
*/
{
OpenMesh::PropertyManager<
OpenMesh::VPropHandleT<bool>> pm_v_bool(mesh_, "pm_v_bool2");
pm_v_bool.set_range(mesh_.vertices(), false);
for (int i = 0; i < 4; ++i)
ASSERT_FALSE(pm_v_bool[vhandle[i]]);
pm_v_bool.set_range(mesh_.vertices(), true);
for (int i = 0; i < 4; ++i)
ASSERT_TRUE(pm_v_bool[vhandle[i]]);
OpenMesh::PropertyManager<
OpenMesh::EPropHandleT<bool>> pm_e_bool(mesh_, "pm_e_bool2");
pm_e_bool.set_range(mesh_.edges(), false);
for (Mesh::EdgeIter e_it = mesh_.edges_begin(), f_end = mesh_.edges_end();
e_it != f_end; ++e_it)
ASSERT_FALSE(pm_e_bool[*e_it]);
pm_e_bool.set_range(mesh_.edges(), true);
for (Mesh::EdgeIter e_it = mesh_.edges_begin(), f_end = mesh_.edges_end();
e_it != f_end; ++e_it)
ASSERT_TRUE(pm_e_bool[*e_it]);
OpenMesh::PropertyManager<
OpenMesh::FPropHandleT<bool>> pm_f_bool(mesh_, "pm_f_bool2");
pm_f_bool.set_range(mesh_.faces(), false);
for (Mesh::FaceIter f_it = mesh_.faces_begin(), f_end = mesh_.faces_end();
f_it != f_end; ++f_it)
ASSERT_FALSE(pm_f_bool[*f_it]);
pm_f_bool.set_range(mesh_.faces(), true);
for (Mesh::FaceIter f_it = mesh_.faces_begin(), f_end = mesh_.faces_end();
f_it != f_end; ++f_it)
ASSERT_TRUE(pm_f_bool[*f_it]);
}
}
/*
* ====================================================================
* Factory Functions
* ====================================================================
*/
template<typename PropHandle, typename Mesh>
bool has_property(const Mesh& _mesh, const std::string& _name) {
auto dummy_handle = PropHandle{};
return _mesh.get_property_handle(dummy_handle, _name);
}
/*
* Temporary property
*/
TEST_F(OpenMeshPropertyManager, cpp11_temp_property) {
using handle_type = OpenMesh::VPropHandleT<int>;
const auto prop_name = "pm_v_test_property";
ASSERT_FALSE(has_property<handle_type>(mesh_, prop_name));
{
auto vprop = OpenMesh::makeTemporaryProperty<OpenMesh::VertexHandle, int>(mesh_, prop_name);
static_cast<void>(vprop); // Unused variable
ASSERT_TRUE(has_property<handle_type>(mesh_, prop_name));
}
ASSERT_FALSE(has_property<handle_type>(mesh_, prop_name));
}
/*
* Two temporary properties on a mesh using the same name and type. The second
* (inner) one shadows the first (outer) one instead of aliasing.
*/
TEST_F(OpenMeshPropertyManager, cpp11_temp_property_shadowing) {
auto vh = mesh_.add_vertex({0,0,0}); // Dummy vertex to attach properties to
using handle_type = OpenMesh::VPropHandleT<int>;
const auto prop_name = "pm_v_test_property";
auto outer_prop = OpenMesh::makeTemporaryProperty<OpenMesh::VertexHandle, int>(mesh_, prop_name);
outer_prop[vh] = 100;
ASSERT_EQ(100, outer_prop[vh]);
{
// inner_prop uses same type and name as outer_prop
auto inner_prop = OpenMesh::makeTemporaryProperty<OpenMesh::VertexHandle, int>(mesh_, prop_name);
inner_prop[vh] = 200;
ASSERT_EQ(200, inner_prop[vh]);
// End of scope: inner_prop is removed from mesh_
}
// Ensure outer_prop still exists and its data has not been overwritten by inner_prop
ASSERT_TRUE(has_property<handle_type>(mesh_, prop_name));
ASSERT_EQ(100, outer_prop[vh]);
}
/*
* In sequence:
* - add a persistent property to a mesh
* - retrieve an existing property of a mesh and modify it
* - obtain a non-owning property handle
* - attempt to obtain a non-owning handle to a non-existing property (throws)
*/
TEST_F(OpenMeshPropertyManager, cpp11_persistent_and_non_owning_properties) {
auto vh = mesh_.add_vertex({0,0,0}); // Dummy vertex to attach properties to
using handle_type = OpenMesh::VPropHandleT<int>;
const auto prop_name = "pm_v_test_property";
ASSERT_FALSE(has_property<handle_type>(mesh_, prop_name));
{
auto prop = OpenMesh::getOrMakeProperty<OpenMesh::VertexHandle, int>(mesh_, prop_name);
prop[vh] = 100;
// End of scope, property persists
}
ASSERT_TRUE(has_property<handle_type>(mesh_, prop_name));
{
// Since a property of the same name and type already exists, this refers to the existing property.
auto prop = OpenMesh::getOrMakeProperty<OpenMesh::VertexHandle, int>(mesh_, prop_name);
ASSERT_EQ(100, prop[vh]);
prop[vh] = 200;
// End of scope, property persists
}
ASSERT_TRUE(has_property<handle_type>(mesh_, prop_name));
{
// Acquire non-owning handle to the property, knowing it exists
auto prop = OpenMesh::getProperty<OpenMesh::VertexHandle, int>(mesh_, prop_name);
ASSERT_EQ(200, prop[vh]);
}
ASSERT_TRUE(has_property<handle_type>(mesh_, prop_name));
{
// Attempt to acquire non-owning handle for a non-existing property
auto code_that_throws = [&](){
OpenMesh::getProperty<OpenMesh::VertexHandle, int>(mesh_, "wrong_prop_name");
};
ASSERT_THROW(code_that_throws(), std::runtime_error);
}
ASSERT_TRUE(has_property<handle_type>(mesh_, prop_name));
}
}