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openmesh/src/Unittests/unittests_read_write_OBJ.cc

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#include <gtest/gtest.h>
#include <Unittests/unittests_common.hh>
#include <cstdio>
namespace {
class OpenMeshReadWriteOBJ : public OpenMeshBase {
protected:
// This function is called before each test is run
virtual void SetUp() {
// Do some initial stuff with the member data here...
}
// This function is called after all tests are through
virtual void TearDown() {
// Do some final stuff with the member data here...
}
// Member already defined in OpenMeshBase
//Mesh mesh_;
};
/*
* ====================================================================
* Define tests below
* ====================================================================
*/
/*
* Just load a obj file of a cube
*/
TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJ) {
mesh_.clear();
bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal.obj");
EXPECT_TRUE(ok) << "Unable to load cube-minimal.obj";
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
}
/*
* Just load a obj file of a cube with degenerated faces
*/
TEST_F(OpenMeshReadWriteOBJ, LoadDegeneratedOBJ) {
mesh_.clear();
bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-degenerated.obj");
EXPECT_TRUE(ok) << "Unable to load cube-minimal-degenerated.obj";
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
}
/*
* Just load a obj file of a cube and checks the halfedge and vertex normals
*/
TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJCheckHalfEdgeAndVertexNormals) {
mesh_.clear();
mesh_.request_halfedge_normals();
mesh_.request_vertex_normals();
OpenMesh::IO::Options options;
options += OpenMesh::IO::Options::VertexNormal;
std::string file_name = "cube-minimal.obj";
bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options);
EXPECT_TRUE(ok) << file_name;
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
EXPECT_EQ(36u , mesh_.n_halfedges()) << "The number of loaded halfedges is not correct!";
///////////////////////////////////////////////
//check vertex normals
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(0))[0] ) << "Wrong vertex normal at vertex 0 component 0";
EXPECT_EQ(-1, mesh_.normal(mesh_.vertex_handle(0))[1] ) << "Wrong vertex normal at vertex 0 component 1";
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(0))[2] ) << "Wrong vertex normal at vertex 0 component 2";
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(3))[0] ) << "Wrong vertex normal at vertex 3 component 0";
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(3))[1] ) << "Wrong vertex normal at vertex 3 component 1";
EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(3))[2] ) << "Wrong vertex normal at vertex 3 component 2";
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(4))[0] ) << "Wrong vertex normal at vertex 4 component 0";
EXPECT_EQ(-1, mesh_.normal(mesh_.vertex_handle(4))[1] ) << "Wrong vertex normal at vertex 4 component 1";
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(4))[2] ) << "Wrong vertex normal at vertex 4 component 2";
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(7))[0] ) << "Wrong vertex normal at vertex 7 component 0";
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(7))[1] ) << "Wrong vertex normal at vertex 7 component 1";
EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(7))[2] ) << "Wrong vertex normal at vertex 7 component 2";
///////////////////////////////////////////////
//check halfedge normals
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(0))[0] ) << "Wrong halfedge normal at halfedge 0 component 0";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(0))[1] ) << "Wrong halfedge normal at halfedge 0 component 1";
EXPECT_EQ(-1, mesh_.normal(mesh_.halfedge_handle(0))[2] ) << "Wrong halfedge normal at halfedge 0 component 2";
EXPECT_EQ(-1, mesh_.normal(mesh_.halfedge_handle(10))[0] ) << "Wrong halfedge normal at halfedge 10 component 0";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(10))[1] ) << "Wrong halfedge normal at halfedge 10 component 1";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(10))[2] ) << "Wrong halfedge normal at halfedge 10 component 2";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(19))[0] ) << "Wrong halfedge normal at halfedge 19 component 0";
EXPECT_EQ(1, mesh_.normal(mesh_.halfedge_handle(19))[1] ) << "Wrong halfedge normal at halfedge 19 component 1";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(19))[2] ) << "Wrong halfedge normal at halfedge 19 component 2";
EXPECT_EQ(1, mesh_.normal(mesh_.halfedge_handle(24))[0] ) << "Wrong halfedge normal at halfedge 24 component 0";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(24))[1] ) << "Wrong halfedge normal at halfedge 24 component 1";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(24))[2] ) << "Wrong halfedge normal at halfedge 24 component 2";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(30))[0] ) << "Wrong halfedge normal at halfedge 30 component 0";
EXPECT_EQ(-1, mesh_.normal(mesh_.halfedge_handle(30))[1] ) << "Wrong halfedge normal at halfedge 30 component 1";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(30))[2] ) << "Wrong halfedge normal at halfedge 30 component 2";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(35))[0] ) << "Wrong halfedge normal at halfedge 35 component 0";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(35))[1] ) << "Wrong halfedge normal at halfedge 35 component 1";
EXPECT_EQ(1, mesh_.normal(mesh_.halfedge_handle(35))[2] ) << "Wrong halfedge normal at halfedge 35 component 2";
mesh_.release_vertex_normals();
mesh_.release_halfedge_normals();
}
/*
* Just load a obj file and set vertex color option before loading
*/
TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJForceVertexColorsAlthoughNotAvailable) {
mesh_.clear();
mesh_.request_vertex_colors();
std::string file_name = "cube-minimal.obj";
OpenMesh::IO::Options options;
options += OpenMesh::IO::Options::VertexColor;
bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options);
EXPECT_TRUE(ok) << file_name;
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
EXPECT_EQ(36u , mesh_.n_halfedges()) << "The number of loaded halfedges is not correct!";
}
/*
* Just load a obj file of a cube and checks the halfedge texCoords
*/
TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJCheckTexCoords) {
mesh_.clear();
mesh_.request_halfedge_texcoords2D();
OpenMesh::IO::Options options;
options += OpenMesh::IO::Options::FaceTexCoord;
std::string file_name = "cube-minimal-texCoords.obj";
bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options);
EXPECT_TRUE(ok) << file_name;
EXPECT_EQ(1, mesh_.texcoord2D(mesh_.halfedge_handle(0))[0] ) << "Wrong texCoord at halfedge 0 component 0";
EXPECT_EQ(1, mesh_.texcoord2D(mesh_.halfedge_handle(0))[1] ) << "Wrong texCoord at halfedge 0 component 1";
EXPECT_EQ(3, mesh_.texcoord2D(mesh_.halfedge_handle(10))[0] ) << "Wrong texCoord at halfedge 1 component 0";
EXPECT_EQ(3, mesh_.texcoord2D(mesh_.halfedge_handle(10))[1] ) << "Wrong texCoord at halfedge 1 component 1";
EXPECT_EQ(6, mesh_.texcoord2D(mesh_.halfedge_handle(19))[0] ) << "Wrong texCoord at halfedge 4 component 0";
EXPECT_EQ(6, mesh_.texcoord2D(mesh_.halfedge_handle(19))[1] ) << "Wrong texCoord at halfedge 4 component 1";
EXPECT_EQ(7, mesh_.texcoord2D(mesh_.halfedge_handle(24))[0] ) << "Wrong texCoord at halfedge 7 component 0";
EXPECT_EQ(7, mesh_.texcoord2D(mesh_.halfedge_handle(24))[1] ) << "Wrong texCoord at halfedge 7 component 1";
EXPECT_EQ(9, mesh_.texcoord2D(mesh_.halfedge_handle(30))[0] ) << "Wrong texCoord at halfedge 9 component 0";
EXPECT_EQ(9, mesh_.texcoord2D(mesh_.halfedge_handle(30))[1] ) << "Wrong texCoord at halfedge 9 component 1";
EXPECT_EQ(12, mesh_.texcoord2D(mesh_.halfedge_handle(35))[0] ) << "Wrong texCoord at halfedge 11 component 0";
EXPECT_EQ(12, mesh_.texcoord2D(mesh_.halfedge_handle(35))[1] ) << "Wrong texCoord at halfedge 11 component 1";
mesh_.release_halfedge_texcoords2D();
}
/*
* Just load and store obj file of a cube and checks the halfedge texCoords
*/
TEST_F(OpenMeshReadWriteOBJ, LoadStoreSimpleOBJCheckTexCoords) {
mesh_.clear();
mesh_.request_halfedge_texcoords2D();
OpenMesh::IO::Options options;
options += OpenMesh::IO::Options::FaceTexCoord;
std::string file_name = "cube-minimal-texCoords.obj";
bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options);
EXPECT_TRUE(ok) << file_name;
options.clear();
options += OpenMesh::IO::Options::FaceTexCoord;
bool writeOk = OpenMesh::IO::write_mesh(mesh_,"writeTest.obj",options);
EXPECT_TRUE(writeOk) << "writeTest.obj";
mesh_.release_halfedge_texcoords2D();
Mesh loadedMesh_;
loadedMesh_.clear();
loadedMesh_.request_halfedge_texcoords2D();
options.clear();
options += OpenMesh::IO::Options::FaceTexCoord;
bool readOk = OpenMesh::IO::read_mesh(loadedMesh_, "writeTest.obj",options);
EXPECT_TRUE(readOk) << file_name;
EXPECT_EQ(1, loadedMesh_.texcoord2D(mesh_.halfedge_handle(0))[0] ) << "Wrong texCoord at halfedge 0 component 0";
EXPECT_EQ(1, loadedMesh_.texcoord2D(mesh_.halfedge_handle(0))[1] ) << "Wrong texCoord at halfedge 0 component 1";
EXPECT_EQ(3, loadedMesh_.texcoord2D(mesh_.halfedge_handle(10))[0] ) << "Wrong texCoord at halfedge 1 component 0";
EXPECT_EQ(3, loadedMesh_.texcoord2D(mesh_.halfedge_handle(10))[1] ) << "Wrong texCoord at halfedge 1 component 1";
EXPECT_EQ(6, loadedMesh_.texcoord2D(mesh_.halfedge_handle(19))[0] ) << "Wrong texCoord at halfedge 4 component 0";
EXPECT_EQ(6, loadedMesh_.texcoord2D(mesh_.halfedge_handle(19))[1] ) << "Wrong texCoord at halfedge 4 component 1";
EXPECT_EQ(7, loadedMesh_.texcoord2D(mesh_.halfedge_handle(24))[0] ) << "Wrong texCoord at halfedge 7 component 0";
EXPECT_EQ(7, loadedMesh_.texcoord2D(mesh_.halfedge_handle(24))[1] ) << "Wrong texCoord at halfedge 7 component 1";
EXPECT_EQ(9, loadedMesh_.texcoord2D(mesh_.halfedge_handle(30))[0] ) << "Wrong texCoord at halfedge 9 component 0";
EXPECT_EQ(9, loadedMesh_.texcoord2D(mesh_.halfedge_handle(30))[1] ) << "Wrong texCoord at halfedge 9 component 1";
EXPECT_EQ(12, loadedMesh_.texcoord2D(mesh_.halfedge_handle(35))[0] ) << "Wrong texCoord at halfedge 11 component 0";
EXPECT_EQ(12, loadedMesh_.texcoord2D(mesh_.halfedge_handle(35))[1] ) << "Wrong texCoord at halfedge 11 component 1";
loadedMesh_.release_halfedge_texcoords2D();
}
/*
* Just load a obj file of a cube and checks the 3d halfedge texCoords
*/
TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJCheckTexCoords3d) {
mesh_.clear();
mesh_.request_halfedge_texcoords3D();
OpenMesh::IO::Options options;
options += OpenMesh::IO::Options::FaceTexCoord;
std::string file_name = "cube-minimal-texCoords3d.obj";
bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options);
EXPECT_TRUE(ok) << file_name;
EXPECT_EQ(1, mesh_.texcoord3D(mesh_.halfedge_handle(0))[0] ) << "Wrong texCoord at halfedge 0 component 0";
EXPECT_EQ(1, mesh_.texcoord3D(mesh_.halfedge_handle(0))[1] ) << "Wrong texCoord at halfedge 0 component 1";
EXPECT_EQ(1, mesh_.texcoord3D(mesh_.halfedge_handle(0))[2] ) << "Wrong texCoord at halfedge 0 component 2";
EXPECT_EQ(3, mesh_.texcoord3D(mesh_.halfedge_handle(10))[0] ) << "Wrong texCoord at halfedge 1 component 0";
EXPECT_EQ(3, mesh_.texcoord3D(mesh_.halfedge_handle(10))[1] ) << "Wrong texCoord at halfedge 1 component 1";
EXPECT_EQ(3, mesh_.texcoord3D(mesh_.halfedge_handle(10))[2] ) << "Wrong texCoord at halfedge 1 component 2";
EXPECT_EQ(6, mesh_.texcoord3D(mesh_.halfedge_handle(19))[0] ) << "Wrong texCoord at halfedge 4 component 0";
EXPECT_EQ(6, mesh_.texcoord3D(mesh_.halfedge_handle(19))[1] ) << "Wrong texCoord at halfedge 4 component 1";
EXPECT_EQ(6, mesh_.texcoord3D(mesh_.halfedge_handle(19))[2] ) << "Wrong texCoord at halfedge 4 component 2";
EXPECT_EQ(7, mesh_.texcoord3D(mesh_.halfedge_handle(24))[0] ) << "Wrong texCoord at halfedge 7 component 0";
EXPECT_EQ(7, mesh_.texcoord3D(mesh_.halfedge_handle(24))[1] ) << "Wrong texCoord at halfedge 7 component 1";
EXPECT_EQ(7, mesh_.texcoord3D(mesh_.halfedge_handle(24))[2] ) << "Wrong texCoord at halfedge 7 component 2";
EXPECT_EQ(9, mesh_.texcoord3D(mesh_.halfedge_handle(30))[0] ) << "Wrong texCoord at halfedge 9 component 0";
EXPECT_EQ(9, mesh_.texcoord3D(mesh_.halfedge_handle(30))[1] ) << "Wrong texCoord at halfedge 9 component 1";
EXPECT_EQ(9, mesh_.texcoord3D(mesh_.halfedge_handle(30))[2] ) << "Wrong texCoord at halfedge 9 component 2";
EXPECT_EQ(12, mesh_.texcoord3D(mesh_.halfedge_handle(35))[0] ) << "Wrong texCoord at halfedge 11 component 0";
EXPECT_EQ(12, mesh_.texcoord3D(mesh_.halfedge_handle(35))[1] ) << "Wrong texCoord at halfedge 11 component 1";
EXPECT_EQ(12, mesh_.texcoord3D(mesh_.halfedge_handle(35))[2] ) << "Wrong texCoord at halfedge 11 component 2";
mesh_.request_halfedge_texcoords3D();
}
/*
* Just load a obj file of a square with a material
*/
TEST_F(OpenMeshReadWriteOBJ, LoadObjWithMaterial) {
mesh_.clear();
mesh_.request_face_colors();
OpenMesh::IO::Options options;
options += OpenMesh::IO::Options::FaceColor;
std::string file_name = "square_material.obj";
bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options);
EXPECT_TRUE(ok) << file_name;
OpenMesh::FaceHandle fh = mesh_.face_handle(mesh_.halfedge_handle(0));
EXPECT_TRUE(fh.is_valid()) << "fh should be valid";
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#ifdef TEST_DOUBLE_TRAITS
EXPECT_FLOAT_EQ(128/255.0, mesh_.color(fh)[0] ) << "Wrong vertex color at vertex 0 component 0";
EXPECT_FLOAT_EQ(128/255.0, mesh_.color(fh)[1] ) << "Wrong vertex color at vertex 0 component 1";
EXPECT_FLOAT_EQ(128/255.0, mesh_.color(fh)[2] ) << "Wrong vertex color at vertex 0 component 2";
EXPECT_FLOAT_EQ(1.0, mesh_.color(fh)[3] ) << "Wrong vertex color at vertex 0 component 3";
#else
EXPECT_EQ(128, mesh_.color(fh)[0] ) << "Wrong vertex color at vertex 0 component 0";
EXPECT_EQ(128, mesh_.color(fh)[1] ) << "Wrong vertex color at vertex 0 component 1";
EXPECT_EQ(128, mesh_.color(fh)[2] ) << "Wrong vertex color at vertex 0 component 2";
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#endif
mesh_.release_face_colors();
}
TEST_F(OpenMeshReadWriteOBJ, LoadObjWithTexture) {
mesh_.clear();
mesh_.request_face_colors();
mesh_.request_face_texture_index();
OpenMesh::IO::Options options;
options += OpenMesh::IO::Options::FaceTexCoord;
std::string file_name = "square_material_texture.obj";
bool ok = OpenMesh::IO::read_mesh(mesh_, file_name, options);
EXPECT_TRUE(ok) << file_name;
//check texture mapping for the mesh
OpenMesh::MPropHandleT< std::map< int, std::string > > property;
mesh_.get_property_handle(property, "TextureMapping");
EXPECT_EQ(mesh_.property(property).size(), 1u) << "More than one texture defined";
std::map< int, std::string >::iterator tex = mesh_.property(property).find(1);
EXPECT_TRUE(tex != mesh_.property(property).end()) << "Could not find texture with id 1";
EXPECT_TRUE((mesh_.property(property)[1] == std::string("square_material_texture.jpg"))) << "Wrong texture name";
//check texture mapping per face
OpenMesh::FaceHandle fh = mesh_.face_handle(mesh_.halfedge_handle(0));
EXPECT_TRUE(fh.is_valid()) << "fh should be valid";
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(),fh),1) << "Face texture index is not set correctly";
mesh_.release_face_colors();
mesh_.release_face_texture_index();
}
/*
* Just load a obj file of a cube with vertex colors defined directly after the vertex definitions
*/
TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJWithVertexColorsAfterVertices) {
mesh_.clear();
mesh_.request_vertex_colors();
OpenMesh::IO::Options options;
options += OpenMesh::IO::Options::VertexColor;
bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-vertex-colors-after-vertex-definition.obj",options);
EXPECT_TRUE(ok) << "Unable to load cube-minimal-vertex-colors-after-vertex-definition.obj";
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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#ifdef TEST_DOUBLE_TRAITS
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
#else
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
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#endif
mesh_.release_vertex_colors();
}
/*
* Just load a obj file of a cube with vertex colors defined as separate lines
*/
TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJWithVertexColorsAsVCLines) {
mesh_.clear();
mesh_.request_vertex_colors();
OpenMesh::IO::Options options;
options += OpenMesh::IO::Options::VertexColor;
bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-vertex-colors-as-vc-lines.obj",options);
EXPECT_TRUE(ok) << "Unable to load cube-minimal-vertex-colors-as-vc-lines.obj";
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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#ifdef TEST_DOUBLE_TRAITS
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
#else
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
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#endif
mesh_.release_vertex_colors();
}
/*
* Load, save and load a simple obj
*/
TEST_F(OpenMeshReadWriteOBJ, ReadWriteReadSimpleOBJ) {
mesh_.clear();
mesh_.request_vertex_normals();
OpenMesh::IO::Options options;
options += OpenMesh::IO::Options::VertexNormal;
bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal.obj", options);
EXPECT_TRUE(ok) << "Unable to load cube-minimal.obj";
options.clear();
options += OpenMesh::IO::Options::VertexNormal;
const char* filename = "cube-minimal_openmeshOutputTestfile.obj";
ok = OpenMesh::IO::write_mesh(mesh_, filename, options);
mesh_.release_vertex_normals();
ASSERT_TRUE(ok) << "Unable to write obj mesh";
Mesh mesh2;
mesh2.request_vertex_normals();
options.clear();
options += OpenMesh::IO::Options::VertexNormal;
ok = OpenMesh::IO::read_mesh(mesh2, filename, options);
remove(filename);
ASSERT_TRUE(ok) << "Unable to read written mesh";
EXPECT_EQ(8u , mesh2.n_vertices()) << "The number of loaded vertices is not correct!";
EXPECT_EQ(18u , mesh2.n_edges()) << "The number of loaded edges is not correct!";
EXPECT_EQ(12u , mesh2.n_faces()) << "The number of loaded faces is not correct!";
///////////////////////////////////////////////
//check vertex normals
EXPECT_EQ(0, mesh2.normal(mesh2.vertex_handle(0))[0] ) << "Wrong vertex normal at vertex 0 component 0";
EXPECT_EQ(-1, mesh2.normal(mesh2.vertex_handle(0))[1] ) << "Wrong vertex normal at vertex 0 component 1";
EXPECT_EQ(0, mesh2.normal(mesh2.vertex_handle(0))[2] ) << "Wrong vertex normal at vertex 0 component 2";
EXPECT_EQ(0, mesh2.normal(mesh2.vertex_handle(3))[0] ) << "Wrong vertex normal at vertex 3 component 0";
EXPECT_EQ(0, mesh2.normal(mesh2.vertex_handle(3))[1] ) << "Wrong vertex normal at vertex 3 component 1";
EXPECT_EQ(1, mesh2.normal(mesh2.vertex_handle(3))[2] ) << "Wrong vertex normal at vertex 3 component 2";
EXPECT_EQ(0, mesh2.normal(mesh2.vertex_handle(4))[0] ) << "Wrong vertex normal at vertex 4 component 0";
EXPECT_EQ(-1, mesh2.normal(mesh2.vertex_handle(4))[1] ) << "Wrong vertex normal at vertex 4 component 1";
EXPECT_EQ(0, mesh2.normal(mesh2.vertex_handle(4))[2] ) << "Wrong vertex normal at vertex 4 component 2";
EXPECT_EQ(0, mesh2.normal(mesh2.vertex_handle(7))[0] ) << "Wrong vertex normal at vertex 7 component 0";
EXPECT_EQ(0, mesh2.normal(mesh2.vertex_handle(7))[1] ) << "Wrong vertex normal at vertex 7 component 1";
EXPECT_EQ(1, mesh2.normal(mesh2.vertex_handle(7))[2] ) << "Wrong vertex normal at vertex 7 component 2";
}
TEST_F(OpenMeshReadWriteOBJ, FaceTexCoordTest) {
mesh_.clear();
mesh_.request_vertex_normals();
mesh_.request_halfedge_texcoords2D();
// Add some vertices
Mesh::VertexHandle vhandle[5];
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
// Add one face
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[0]);
Mesh::FaceHandle fh = mesh_.add_face(face_vhandles);
// 1 --- 2
// | /
// | /
// | /
// 0
mesh_.set_normal(vhandle[0] , Mesh::Normal(1,0,0));
mesh_.set_normal(vhandle[1] , Mesh::Normal(0,1,0));
mesh_.set_normal(vhandle[2] , Mesh::Normal(0,0,1));
float u = 8.0f;
for ( auto he : mesh_.halfedges() ) {
mesh_.set_texcoord2D(he,Mesh::TexCoord2D(u,u));
u += 1.0;
}
u = 0.0f;
for ( auto he : mesh_.fh_range(fh) )
{
mesh_.set_texcoord2D(he,Mesh::TexCoord2D(u,u));
u += 1.0f;
}
OpenMesh::IO::Options wopt;
wopt += OpenMesh::IO::Options::VertexNormal;
wopt += OpenMesh::IO::Options::FaceTexCoord;
bool ok = OpenMesh::IO::write_mesh(mesh_, "OpenMeshReadWriteOBJ_FaceTexCoordTest.obj", wopt);
EXPECT_TRUE(ok) << "Unable to write OpenMeshReadWriteOBJ_FaceTexCoordTest.obj";
mesh_.clear();
OpenMesh::IO::Options ropt;
ropt += OpenMesh::IO::Options::FaceTexCoord;
mesh_.request_vertex_normals();
mesh_.request_face_normals();
mesh_.request_halfedge_texcoords2D();
ok = OpenMesh::IO::read_mesh(mesh_, "OpenMeshReadWriteOBJ_FaceTexCoordTest.obj", ropt);
EXPECT_TRUE(ok) << "Unable to read back OpenMeshReadWriteOBJ_FaceTexCoordTest.obj";
}
}