213 lines
7.1 KiB
C++
213 lines
7.1 KiB
C++
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/*===========================================================================*\
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* *
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* OpenMesh *
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* Copyright (C) 2001-2011 by Computer Graphics Group, RWTH Aachen *
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* www.openmesh.org *
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* *
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*---------------------------------------------------------------------------*
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* This file is part of OpenMesh. *
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* *
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* OpenMesh is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 3 of *
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* the License, or (at your option) any later version with the *
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* following exceptions: *
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* *
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* If other files instantiate templates or use macros *
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* or inline functions from this file, or you compile this file and *
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* link it with other files to produce an executable, this file does *
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* not by itself cause the resulting executable to be covered by the *
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* GNU Lesser General Public License. This exception does not however *
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* invalidate any other reasons why the executable file might be *
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* covered by the GNU Lesser General Public License. *
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* *
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* OpenMesh is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU LesserGeneral Public *
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* License along with OpenMesh. If not, *
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* see <http://www.gnu.org/licenses/>. *
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* *
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\*===========================================================================*/
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/*===========================================================================*\
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* *
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* $Revision: 448 $ *
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* $Date: 2011-11-04 13:59:37 +0100 (Fri, 04 Nov 2011) $ *
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* *
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\*===========================================================================*/
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/** \file ModAspectRatioT.cc
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*/
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//=============================================================================
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//
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// CLASS ModAspectRatioT - IMPLEMENTATION
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//
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//=============================================================================
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#define MB_MODASPECTRATIOT_C
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//== INCLUDES =================================================================
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#include "ModAspectRatioT.hh"
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//== NAMESPACES ===============================================================
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namespace OpenMesh {
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namespace Decimater {
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//== IMPLEMENTATION ==========================================================
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template <class DecimaterT>
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typename ModAspectRatioT<DecimaterT>::Scalar
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ModAspectRatioT<DecimaterT>::
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aspectRatio( const Point& _v0,
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const Point& _v1,
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const Point& _v2 )
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{
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Point d0 = _v0 - _v1;
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Point d1 = _v1 - _v2;
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// finds the max squared edge length
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Scalar l2, maxl2 = d0.sqrnorm();
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if ((l2=d1.sqrnorm()) > maxl2)
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maxl2 = l2;
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// keep searching for the max squared edge length
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d1 = _v2 - _v0;
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if ((l2=d1.sqrnorm()) > maxl2)
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maxl2 = l2;
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// squared area of the parallelogram spanned by d0 and d1
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Scalar a2 = (d0 % d1).sqrnorm();
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// the area of the triangle would be
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// sqrt(a2)/2 or length * height / 2
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// aspect ratio = length / height
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// = length * length / (2*area)
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// = length * length / sqrt(a2)
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// returns the length of the longest edge
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// divided by its corresponding height
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return sqrt( (maxl2 * maxl2) / a2 );
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}
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//-----------------------------------------------------------------------------
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template <class DecimaterT>
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void
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ModAspectRatioT<DecimaterT>::
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initialize()
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{
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typename Mesh::FaceIter f_it, f_end(mesh_.faces_end());
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typename Mesh::FVIter fv_it;
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for (f_it=mesh_.faces_begin(); f_it!=f_end; ++f_it)
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{
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typename Mesh::Point& p0 = mesh_.point(fv_it=mesh_.fv_iter(f_it));
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typename Mesh::Point& p1 = mesh_.point(++fv_it);
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typename Mesh::Point& p2 = mesh_.point(++fv_it);
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mesh_.property(roundness_, f_it) =
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1.0/aspectRatio(p0, p1, p2);
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}
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}
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//-----------------------------------------------------------------------------
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template <class DecimaterT>
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void
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ModAspectRatioT<DecimaterT>::
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preprocess_collapse(const CollapseInfo& _ci)
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{
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typename Mesh::FaceHandle fh;
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typename Mesh::FVIter fv_it;
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for (typename Mesh::VFIter vf_it=mesh_.vf_iter(_ci.v0); vf_it; ++vf_it)
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{
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fh = vf_it.handle();
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if (fh != _ci.fl && fh != _ci.fr)
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{
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typename Mesh::Point& p0 = mesh_.point(fv_it=mesh_.fv_iter(fh));
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typename Mesh::Point& p1 = mesh_.point(++fv_it);
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typename Mesh::Point& p2 = mesh_.point(++fv_it);
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mesh_.property(roundness_, fh) =
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1.0/aspectRatio(p0, p1, p2);
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}
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}
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}
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//-----------------------------------------------------------------------------
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template <class DecimaterT>
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float
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ModAspectRatioT<DecimaterT>::
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collapse_priority(const CollapseInfo& _ci)
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{
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typename Mesh::VertexHandle v2, v3;
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typename Mesh::FaceHandle fh;
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const typename Mesh::Point *p1(&_ci.p1), *p2, *p3;
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typename Mesh::Scalar r0, r1, r0_min(1.0), r1_min(1.0);
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typename Mesh::CVVIter vv_it(mesh_, _ci.v0);
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v3 = vv_it.handle();
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p3 = &mesh_.point(v3);
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while (vv_it)
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{
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v2 = v3;
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p2 = p3;
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v3 = (++vv_it).handle();
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p3 = &mesh_.point(v3);
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fh = mesh_.face_handle(vv_it.current_halfedge_handle());
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// if not boundary
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if (fh.is_valid())
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{
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// roundness before
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if ((r0 = mesh_.property(roundness_,fh)) < r0_min)
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r0_min = r0;
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// roundness after
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if (!(v2 == _ci.v1 || v3 == _ci.v1))
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if ((r1 = 1.0/aspectRatio(*p1, *p2, *p3)) < r1_min)
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r1_min = r1;
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}
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}
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if (Base::is_binary())
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{
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return ((r1_min > r0_min) || (r1_min > min_roundness_)) ? 0.0 : -1.0;
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}
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else
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{
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if (r1_min > r0_min)
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return 1.0 - r1_min;
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else
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return (r1_min > min_roundness_) ? 2.0 - r1_min : -1.0;
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}
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}
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//=============================================================================
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}
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}
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//=============================================================================
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