Merge branch 'doc_update' into 'master'
Updated documentation of BaseKernel's property functions to hint at PropertyManager. See merge request !90
This commit is contained in:
@@ -79,8 +79,11 @@ namespace OpenMesh {
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//== CLASS DEFINITION =========================================================
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/// This class provides the basic property management like adding/removing
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/// properties and access to properties.
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/// This class provides low-level property management like adding/removing
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/// properties and access to properties. Under most circumstances, it is
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/// advisable to use the high-level property management provided by
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/// PropertyManager, instead.
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///
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/// All operations provided by %BaseKernel need at least a property handle
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/// (VPropHandleT, EPropHandleT, HPropHandleT, FPropHandleT, MPropHandleT).
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/// which keeps the data type of the property, too.
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@@ -115,7 +118,12 @@ public: //-------------------------------------------------- add new properties
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//@{
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/** Adds a property
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/** You should not use this function directly. Instead, use the convenient
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* PropertyManager wrapper and/or one of its helper functions such as
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* makePropertyManagerFromNew, makePropertyManagerFromExisting, or
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* makePropertyManagerFromExistingOrNew.
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*
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* Adds a property
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*
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* Depending on the property handle type a vertex, (half-)edge, face or
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* mesh property is added to the mesh. If the action fails the handle
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@@ -177,7 +185,10 @@ public: //--------------------------------------------------- remove properties
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/// \name Removing a property from a mesh tiem
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//@{
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/** Remove a property.
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/** You should not use this function directly. Instead, use the convenient
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* PropertyManager wrapper to manage (and remove) properties.
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*
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* Remove a property.
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*
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* Removes the property represented by the handle from the apropriate
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* mesh item.
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@@ -231,7 +242,12 @@ public: //------------------------------------------------ get handle from name
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/// \name Get property handle by name
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//@{
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/** Retrieves the handle to a named property by it's name.
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/** You should not use this function directly. Instead, use the convenient
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* PropertyManager wrapper (e.g. PropertyManager::propertyExists) or one of
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* its higher level helper functions such as
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* makePropertyManagerFromExisting, or makePropertyManagerFromExistingOrNew.
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*
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* Retrieves the handle to a named property by it's name.
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*
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* \param _ph A property handle. On success the handle is valid else
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* invalid.
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@@ -281,7 +297,12 @@ public: //--------------------------------------------------- access properties
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/// \name Access a property
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//@{
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/** Access a property
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/** In most cases you should use the convenient PropertyManager wrapper
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* and use of this function should not be necessary. Under some
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* circumstances, however (i.e. making a property persistent), it might be
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* necessary to use this function.
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*
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* Access a property
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*
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* This method returns a reference to property. The property handle
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* must be valid! The result is unpredictable if the handle is invalid!
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@@ -342,7 +363,10 @@ public: //-------------------------------------------- access property elements
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/// \name Access a property element using a handle to a mesh item
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//@{
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/** Return value of property for an item
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/** You should not use this function directly. Instead, use the convenient
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* PropertyManager wrapper.
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*
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* Return value of property for an item
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*/
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template <class T>
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@@ -414,7 +438,11 @@ public: //-------------------------------------------- access property elements
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public: //------------------------------------------------ copy property
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/** Copies a single property from one mesh element to another (of the same type)
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/** You should not use this function directly. Instead, use the convenient
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* PropertyManager wrapper (e.g. PropertyManager::copy_to or
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* PropertyManager::copy).
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*
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* Copies a single property from one mesh element to another (of the same type)
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*
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* @param _ph A vertex property handle
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* @param _vh_from From vertex handle
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@@ -426,7 +454,11 @@ public: //------------------------------------------------ copy property
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vprops_.property(_ph)[_vh_to.idx()] = vprops_.property(_ph)[_vh_from.idx()];
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}
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/** Copies a single property from one mesh element to another (of the same type)
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/** You should not use this function directly. Instead, use the convenient
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* PropertyManager wrapper (e.g. PropertyManager::copy_to or
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* PropertyManager::copy).
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*
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* Copies a single property from one mesh element to another (of the same type)
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*
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* @param _ph A halfedge property handle
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* @param _hh_from From halfedge handle
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@@ -438,7 +470,11 @@ public: //------------------------------------------------ copy property
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hprops_.property(_ph)[_hh_to.idx()] = hprops_.property(_ph)[_hh_from.idx()];
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}
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/** Copies a single property from one mesh element to another (of the same type)
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/** You should not use this function directly. Instead, use the convenient
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* PropertyManager wrapper (e.g. PropertyManager::copy_to or
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* PropertyManager::copy).
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*
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* Copies a single property from one mesh element to another (of the same type)
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*
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* @param _ph An edge property handle
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* @param _eh_from From edge handle
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@@ -450,7 +486,11 @@ public: //------------------------------------------------ copy property
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eprops_.property(_ph)[_eh_to.idx()] = eprops_.property(_ph)[_eh_from.idx()];
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}
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/** Copies a single property from one mesh element to another (of the same type)
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/** You should not use this function directly. Instead, use the convenient
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* PropertyManager wrapper (e.g. PropertyManager::copy_to or
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* PropertyManager::copy).
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*
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* Copies a single property from one mesh element to another (of the same type)
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*
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* @param _ph A face property handle
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* @param _fh_from From face handle
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