add support for signed char
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@@ -1467,7 +1467,7 @@ std::string get_type_string(OpenMesh::HalfedgeHandle) { return "Halfedge"; }
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std::string get_type_string(OpenMesh::VertexHandle) { return "Vertex"; }
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std::string get_type_string(char) { return "char"; }
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std::string get_type_string(signed char) { return "signed char"; }
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std::string get_type_string(signed char) { return "signed char"; }
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std::string get_type_string(double) { return "double"; }
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std::string get_type_string(float) { return "float"; }
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std::string get_type_string(int) { return "int"; }
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@@ -1568,10 +1568,10 @@ void do_property(MeshT& _mesh, PropertyAction action)
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template <typename MeshT, typename HandleT, int Dim>
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void do_all_property_types_vec(MeshT& _mesh, PropertyAction action)
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{
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//do_property<MeshT, HandleT, OpenMesh::VectorT<signed char , Dim>>(_mesh, action);
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do_property<MeshT, HandleT, OpenMesh::VectorT<signed char , Dim>>(_mesh, action);
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do_property<MeshT, HandleT, OpenMesh::VectorT<double , Dim>>(_mesh, action);
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do_property<MeshT, HandleT, OpenMesh::VectorT<float , Dim>>(_mesh, action);
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//do_property<MeshT, HandleT, OpenMesh::VectorT<int , Dim>>(_mesh, action);
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do_property<MeshT, HandleT, OpenMesh::VectorT<int , Dim>>(_mesh, action);
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do_property<MeshT, HandleT, OpenMesh::VectorT<short , Dim>>(_mesh, action);
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do_property<MeshT, HandleT, OpenMesh::VectorT<unsigned char , Dim>>(_mesh, action);
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do_property<MeshT, HandleT, OpenMesh::VectorT<unsigned int , Dim>>(_mesh, action);
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