CMake: use regular find_package(Eigen3) instead of custom old-school finder
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@@ -1,70 +0,0 @@
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# - Try to find EIGEN3
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# Once done this will define
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# EIGEN3_FOUND - System has EIGEN3
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# EIGEN3_INCLUDE_DIRS - The EIGEN3 include directories
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if (EIGEN3_INCLUDE_DIR)
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# in cache already
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set(EIGEN3_FOUND TRUE)
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set(EIGEN3_INCLUDE_DIRS "${EIGEN3_INCLUDE_DIR}" )
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else (EIGEN3_INCLUDE_DIR)
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# Check if the base path is set
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if ( NOT CMAKE_WINDOWS_LIBS_DIR )
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# This is the base directory for windows library search used in the finders we shipp.
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set(CMAKE_WINDOWS_LIBS_DIR "c:/libs" CACHE STRING "Default Library search dir on windows." )
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endif()
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if ( CMAKE_GENERATOR MATCHES "^Visual Studio 11.*Win64" )
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SET(VS_SEARCH_PATH "${CMAKE_WINDOWS_LIBS_DIR}/vs2012/x64/")
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elseif ( CMAKE_GENERATOR MATCHES "^Visual Studio 11.*" )
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SET(VS_SEARCH_PATH "${CMAKE_WINDOWS_LIBS_DIR}/vs2012/x32/")
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elseif ( CMAKE_GENERATOR MATCHES "^Visual Studio 12.*Win64" )
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SET(VS_SEARCH_PATH "${CMAKE_WINDOWS_LIBS_DIR}/vs2013/x64/")
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elseif ( CMAKE_GENERATOR MATCHES "^Visual Studio 12.*" )
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SET(VS_SEARCH_PATH "${CMAKE_WINDOWS_LIBS_DIR}/vs2013/x32/")
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elseif ( CMAKE_GENERATOR MATCHES "^Visual Studio 14.*Win64" )
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SET(VS_SEARCH_PATH "${CMAKE_WINDOWS_LIBS_DIR}/vs2015/x64/")
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elseif ( CMAKE_GENERATOR MATCHES "^Visual Studio 14.*" )
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SET(VS_SEARCH_PATH "${CMAKE_WINDOWS_LIBS_DIR}/vs2015/x32/")
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elseif ( CMAKE_GENERATOR MATCHES "^Visual Studio 15.*Win64" )
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SET(VS_SEARCH_PATH "${CMAKE_WINDOWS_LIBS_DIR}/vs2017/x64/")
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elseif ( CMAKE_GENERATOR MATCHES "^Visual Studio 15.*" )
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SET(VS_SEARCH_PATH "${CMAKE_WINDOWS_LIBS_DIR}/vs2017/x32/")
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endif()
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find_path( EIGEN3_INCLUDE_DIR
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NAMES Eigen/Dense
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PATHS $ENV{EIGEN_DIR}
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/usr/include/eigen3
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/usr/local/include
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/usr/local/include/eigen3/
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/opt/local/include/eigen3/
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"${CMAKE_WINDOWS_LIBS_DIR}/general/Eigen-3.3.4"
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"${CMAKE_WINDOWS_LIBS_DIR}/general/Eigen-3.2.8"
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"${CMAKE_WINDOWS_LIBS_DIR}/general/Eigen-3.2.6"
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"${CMAKE_WINDOWS_LIBS_DIR}/Eigen-3.2.6"
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"${CMAKE_WINDOWS_LIBS_DIR}/Eigen-3.2.6/include"
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"${CMAKE_WINDOWS_LIBS_DIR}/Eigen-3.2.1"
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"${CMAKE_WINDOWS_LIBS_DIR}/Eigen-3.2.1/include"
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"${CMAKE_WINDOWS_LIBS_DIR}/Eigen-3.2/include"
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"${CMAKE_WINDOWS_LIBS_DIR}/eigen3/include"
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"${CMAKE_WINDOWS_LIBS_DIR}/eigen/include"
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${PROJECT_SOURCE_DIR}/MacOS/Libs/eigen3/include
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../../External/include
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${module_file_path}/../../../External/include
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)
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set(EIGEN3_INCLUDE_DIRS "${EIGEN3_INCLUDE_DIR}" )
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include(FindPackageHandleStandardArgs)
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# handle the QUIETLY and REQUIRED arguments and set LIBCPLEX_FOUND to TRUE
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# if all listed variables are TRUE
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find_package_handle_standard_args(EIGEN3 DEFAULT_MSG
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EIGEN3_INCLUDE_DIR)
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mark_as_advanced(EIGEN3_INCLUDE_DIR)
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endif(EIGEN3_INCLUDE_DIR)
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@@ -17,7 +17,7 @@ if ( OPENMESH_BUILD_UNIT_TESTS )
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enable_testing()
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find_package(EIGEN3)
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find_package(Eigen3)
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# Set correct include paths so that the compiler can find the headers
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include_directories(${GTEST_INCLUDE_DIRS} )
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@@ -27,9 +27,9 @@ if ( OPENMESH_BUILD_UNIT_TESTS )
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link_directories(${GTEST_LIBRARY_DIR} )
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if (EIGEN3_FOUND)
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if (TARGET Eigen3::Eigen)
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add_definitions( -DENABLE_EIGEN3_TEST )
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include_directories(${EIGEN3_INCLUDE_DIR})
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link_libraries(Eigen3::Eigen)
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endif()
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if ( CMAKE_GENERATOR MATCHES "^Visual Studio 11.*" )
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