Some spelling mistakes.
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@162 fdac6126-5c0c-442c-9429-916003d36597
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@@ -1,4 +1,4 @@
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/** \page tutorial_01 First Steps - Building a cude
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/** \page tutorial_01 First Steps - Building a cube
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This small example shows:
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This small example shows:
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\li How to declare your type \c MyMesh,
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\li How to declare your type \c MyMesh,
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@@ -16,7 +16,7 @@ vertices, edges, and faces are stored internally (see also \ref
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mesh_kernels_group). However, the storage must provide an array like interface.
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mesh_kernels_group). However, the storage must provide an array like interface.
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For the tutorial we use the supplied ArrayKernel. The predefined
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For the tutorial we use the supplied ArrayKernel. The predefined
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combinations of TriMesh/PolyMesh and the kernel are
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combinations of TriMesh/PolyMesh and the kernel are
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contained in \c %OpenMesh/Core/Mesh/Types/, we use the
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contained in \c %OpenMesh/src/OpenMesh/Core/Mesh, we use the
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<tt>PolyMesh_ArrayKernelT</tt>.
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<tt>PolyMesh_ArrayKernelT</tt>.
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\dontinclude build_cube.cc
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\dontinclude build_cube.cc
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@@ -15,7 +15,7 @@ dynamically to the mesh.
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mesh entity (vertex, face, edge, halfedge, and the mesh itself). We
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mesh entity (vertex, face, edge, halfedge, and the mesh itself). We
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distinguish between custom and standard properties. A custom property
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distinguish between custom and standard properties. A custom property
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is any user-defined property and is accessed via the member function
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is any user-defined property and is accessed via the member function
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\c property(..), a handle and an entity handle
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\c property(..) via a handle and an entity handle
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(e.g. VertexHandle). Whereas the standard properties are accessed via
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(e.g. VertexHandle). Whereas the standard properties are accessed via
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special member functions, e.g. the vertex position is accessed with \c
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special member functions, e.g. the vertex position is accessed with \c
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point(..) and a vertex handle.
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point(..) and a vertex handle.
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@@ -16,7 +16,7 @@ The class SmootherT has two functors, one that computes the barycenter
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for a given vertex, and a second that sets the vertex position to the
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for a given vertex, and a second that sets the vertex position to the
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corresponding barycenter. A functor is simply a class with a function
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corresponding barycenter. A functor is simply a class with a function
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<tt>operator()(...)</tt>. The first functor \c ComputeCOG
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<tt>operator()(...)</tt>. The first functor \c ComputeCOG
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computes the barycenter and store it in a custom vertex property \c
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computes the barycenter and stores it in a custom vertex property \c
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cog_:
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cog_:
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\skipline operator
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\skipline operator
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