Some spelling mistakes.

git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@162 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
Mike Kremer
2009-06-16 11:34:04 +00:00
parent deea278217
commit 8c61767cc0
3 changed files with 4 additions and 4 deletions

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@@ -1,4 +1,4 @@
/** \page tutorial_01 First Steps - Building a cude /** \page tutorial_01 First Steps - Building a cube
This small example shows: This small example shows:
\li How to declare your type \c MyMesh, \li How to declare your type \c MyMesh,
@@ -16,7 +16,7 @@ vertices, edges, and faces are stored internally (see also \ref
mesh_kernels_group). However, the storage must provide an array like interface. mesh_kernels_group). However, the storage must provide an array like interface.
For the tutorial we use the supplied ArrayKernel. The predefined For the tutorial we use the supplied ArrayKernel. The predefined
combinations of TriMesh/PolyMesh and the kernel are combinations of TriMesh/PolyMesh and the kernel are
contained in \c %OpenMesh/Core/Mesh/Types/, we use the contained in \c %OpenMesh/src/OpenMesh/Core/Mesh, we use the
<tt>PolyMesh_ArrayKernelT</tt>. <tt>PolyMesh_ArrayKernelT</tt>.
\dontinclude build_cube.cc \dontinclude build_cube.cc

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@@ -15,7 +15,7 @@ dynamically to the mesh.
mesh entity (vertex, face, edge, halfedge, and the mesh itself). We mesh entity (vertex, face, edge, halfedge, and the mesh itself). We
distinguish between custom and standard properties. A custom property distinguish between custom and standard properties. A custom property
is any user-defined property and is accessed via the member function is any user-defined property and is accessed via the member function
\c property(..), a handle and an entity handle \c property(..) via a handle and an entity handle
(e.g. VertexHandle). Whereas the standard properties are accessed via (e.g. VertexHandle). Whereas the standard properties are accessed via
special member functions, e.g. the vertex position is accessed with \c special member functions, e.g. the vertex position is accessed with \c
point(..) and a vertex handle. point(..) and a vertex handle.

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@@ -16,7 +16,7 @@ The class SmootherT has two functors, one that computes the barycenter
for a given vertex, and a second that sets the vertex position to the for a given vertex, and a second that sets the vertex position to the
corresponding barycenter. A functor is simply a class with a function corresponding barycenter. A functor is simply a class with a function
<tt>operator()(...)</tt>. The first functor \c ComputeCOG <tt>operator()(...)</tt>. The first functor \c ComputeCOG
computes the barycenter and store it in a custom vertex property \c computes the barycenter and stores it in a custom vertex property \c
cog_: cog_:
\skipline operator \skipline operator