Updated build instructions.

git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@163 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
Mike Kremer
2009-06-16 13:20:03 +00:00
parent 8c61767cc0
commit 9aadb5c814

View File

@@ -91,6 +91,14 @@ You can choose the build type by using cmake with the flag<br>
<b>-DCMAKE_BUILD_TYPE=(Debug|Release)</b><br>
The default is: Debug
<br>
Other flags are:<br/>
<b>-DBUILD_APPS=OFF</b> to disable build of applications and<br/>
<b>-DCMAKE_INSTALL_PREFIX=<path></b> to specify the install path.
<br/>
When calling <b>make install</b> cmake will install OpenMesh into this
directory using the subdirectories lib/include/bin.
CMake builds both shared and static under Linux.
Everything will then be build in the <b>Build</b> subdirectory containing the libraries in <b>lib</b> and the binaries in <b>bin</b>.
<br>
@@ -182,6 +190,8 @@ make&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs
The mac application bundle will be found under "Build" in the recently created build folder.
It automatically contains all needed shared objects (libs, fonts, textures, etc.).
CMake builds both shared and static under MacOS X.
\subsection mac_using_qmake Compiling OpenMesh using QMake
Adapt the header paths of at least GLEW (optional freetype, FTGL,...) in file <b>OpenMesh/qmake/packages/packages.Darwin</b>.