split unittests_loading into seperate files for different file types
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@813 fdac6126-5c0c-442c-9429-916003d36597
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src/Unittests/unittests_read_write_OFF.hh
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99
src/Unittests/unittests_read_write_OFF.hh
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#ifndef INCLUDE_UNITTESTS_READ_WRITE_OFF_HH
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#define INCLUDE_UNITTESTS_READ_WRITE_OFF_HH
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#include <gtest/gtest.h>
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#include <Unittests/unittests_common.hh>
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class OpenMeshReadWriteOFF : public OpenMeshBase {
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protected:
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// This function is called before each test is run
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virtual void SetUp() {
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// Do some initial stuff with the member data here...
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}
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// This function is called after all tests are through
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virtual void TearDown() {
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// Do some final stuff with the member data here...
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}
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// Member already defined in OpenMeshBase
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//Mesh mesh_;
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};
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/*
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* ====================================================================
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* Define tests below
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* ====================================================================
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*/
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/*
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* Just load a simple mesh file in obj format and count whether
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* the right number of entities has been loaded.
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*/
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TEST_F(OpenMeshReadWriteOFF, LoadSimpleOFFFile) {
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mesh_.clear();
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bool ok = OpenMesh::IO::read_mesh(mesh_, "cube1.off");
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EXPECT_TRUE(ok);
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EXPECT_EQ(7526u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(22572u, mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(15048u, mesh_.n_faces()) << "The number of loaded faces is not correct!";
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}
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TEST_F(OpenMeshReadWriteOFF, WriteAndReadVertexColorsToAndFromOFFFile) {
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mesh_.clear();
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mesh_.request_vertex_colors();
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mesh_.add_vertex( Mesh::Point(0,0,1) );
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mesh_.add_vertex( Mesh::Point(0,1,0) );
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mesh_.add_vertex( Mesh::Point(0,1,1) );
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mesh_.add_vertex( Mesh::Point(1,0,1) );
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// using the default color type Vec3uc from DefaultTraits in Traits.hh
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Mesh::Color testColor(255, 128, 64);
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// setting colors (different from black)
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for (Mesh::VertexIter vit = mesh_.vertices_begin(), vitend = mesh_.vertices_end(); vit != vitend; ++vit)
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mesh_.set_color(vit, testColor);
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// check if the colors are correctly setted
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int count = 0;
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for (Mesh::VertexIter vit = mesh_.vertices_begin(), vitend = mesh_.vertices_end(); vit != vitend; ++vit) {
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Mesh::Color color = mesh_.color(vit);
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if ( color[0] != testColor[0] || color[1] != testColor[1] || color[2] != testColor[2] )
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++ count;
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}
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EXPECT_EQ(0, count) << "Vertices have the wrong color!";
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// write the mesh_
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OpenMesh::IO::Options opt(OpenMesh::IO::Options::VertexColor);
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OpenMesh::IO::write_mesh(mesh_, "temp.off", opt);
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OpenMesh::IO::read_mesh(mesh_, "temp.off", opt);
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// check if vertices still have the same color
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count = 0;
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for (Mesh::VertexIter vit = mesh_.vertices_begin(), vitend = mesh_.vertices_end(); vit != vitend; ++vit) {
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Mesh::Color color = mesh_.color(vit);
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if ( color[0] != testColor[0] || color[1] != testColor[1] || color[2] != testColor[2] )
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++ count;
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}
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EXPECT_EQ(0, count) << "Vertices should have the same color after writing and reading the OFF file!";
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mesh_.release_vertex_colors();
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}
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#endif // INCLUDE GUARD
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