split unittests_loading into seperate files for different file types

git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@813 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
Isaak Lim
2013-02-27 11:25:24 +00:00
parent fcc40c78c2
commit cc19635cdd
7 changed files with 872 additions and 733 deletions

View File

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#ifndef INCLUDE_UNITTESTS_READ_WRITE_OFF_HH
#define INCLUDE_UNITTESTS_READ_WRITE_OFF_HH
#include <gtest/gtest.h>
#include <Unittests/unittests_common.hh>
class OpenMeshReadWriteOFF : public OpenMeshBase {
protected:
// This function is called before each test is run
virtual void SetUp() {
// Do some initial stuff with the member data here...
}
// This function is called after all tests are through
virtual void TearDown() {
// Do some final stuff with the member data here...
}
// Member already defined in OpenMeshBase
//Mesh mesh_;
};
/*
* ====================================================================
* Define tests below
* ====================================================================
*/
/*
* Just load a simple mesh file in obj format and count whether
* the right number of entities has been loaded.
*/
TEST_F(OpenMeshReadWriteOFF, LoadSimpleOFFFile) {
mesh_.clear();
bool ok = OpenMesh::IO::read_mesh(mesh_, "cube1.off");
EXPECT_TRUE(ok);
EXPECT_EQ(7526u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
EXPECT_EQ(22572u, mesh_.n_edges()) << "The number of loaded edges is not correct!";
EXPECT_EQ(15048u, mesh_.n_faces()) << "The number of loaded faces is not correct!";
}
TEST_F(OpenMeshReadWriteOFF, WriteAndReadVertexColorsToAndFromOFFFile) {
mesh_.clear();
mesh_.request_vertex_colors();
mesh_.add_vertex( Mesh::Point(0,0,1) );
mesh_.add_vertex( Mesh::Point(0,1,0) );
mesh_.add_vertex( Mesh::Point(0,1,1) );
mesh_.add_vertex( Mesh::Point(1,0,1) );
// using the default color type Vec3uc from DefaultTraits in Traits.hh
Mesh::Color testColor(255, 128, 64);
// setting colors (different from black)
for (Mesh::VertexIter vit = mesh_.vertices_begin(), vitend = mesh_.vertices_end(); vit != vitend; ++vit)
mesh_.set_color(vit, testColor);
// check if the colors are correctly setted
int count = 0;
for (Mesh::VertexIter vit = mesh_.vertices_begin(), vitend = mesh_.vertices_end(); vit != vitend; ++vit) {
Mesh::Color color = mesh_.color(vit);
if ( color[0] != testColor[0] || color[1] != testColor[1] || color[2] != testColor[2] )
++ count;
}
EXPECT_EQ(0, count) << "Vertices have the wrong color!";
// write the mesh_
OpenMesh::IO::Options opt(OpenMesh::IO::Options::VertexColor);
OpenMesh::IO::write_mesh(mesh_, "temp.off", opt);
OpenMesh::IO::read_mesh(mesh_, "temp.off", opt);
// check if vertices still have the same color
count = 0;
for (Mesh::VertexIter vit = mesh_.vertices_begin(), vitend = mesh_.vertices_end(); vit != vitend; ++vit) {
Mesh::Color color = mesh_.color(vit);
if ( color[0] != testColor[0] || color[1] != testColor[1] || color[2] != testColor[2] )
++ count;
}
EXPECT_EQ(0, count) << "Vertices should have the same color after writing and reading the OFF file!";
mesh_.release_vertex_colors();
}
#endif // INCLUDE GUARD