added color_cast from Vec3f and Vec4f to Vec3i and Vec3ui
refs #1405 git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@812 fdac6126-5c0c-442c-9429-916003d36597
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@@ -4,10 +4,10 @@
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* Copyright (C) 2001-2012 by Computer Graphics Group, RWTH Aachen *
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* www.openmesh.org *
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* *
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*---------------------------------------------------------------------------*
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*---------------------------------------------------------------------------*
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* This file is part of OpenMesh. *
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* *
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* OpenMesh is free software: you can redistribute it and/or modify *
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* OpenMesh is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 3 of *
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* the License, or (at your option) any later version with the *
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@@ -30,10 +30,10 @@
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* License along with OpenMesh. If not, *
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* see <http://www.gnu.org/licenses/>. *
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* *
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\*===========================================================================*/
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\*===========================================================================*/
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/*===========================================================================*\
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* *
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* *
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* $Revision$ *
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* $Date$ *
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* *
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@@ -114,6 +114,58 @@ struct color_caster<Vec3uc,Vec4f>
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}
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};
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template <>
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struct color_caster<Vec3i,Vec3f>
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{
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typedef Vec3i return_type;
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inline static return_type cast(const Vec3f& _src)
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{
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return Vec3i( (int)(_src[0]* 255.0f + 0.5f),
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(int)(_src[1]* 255.0f + 0.5f),
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(int)(_src[2]* 255.0f + 0.5f) );
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}
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};
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template <>
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struct color_caster<Vec3i,Vec4f>
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{
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typedef Vec3i return_type;
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inline static return_type cast(const Vec4f& _src)
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{
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return Vec3i( (int)(_src[0]* 255.0f + 0.5f),
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(int)(_src[1]* 255.0f + 0.5f),
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(int)(_src[2]* 255.0f + 0.5f) );
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}
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};
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template <>
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struct color_caster<Vec3ui,Vec3f>
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{
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typedef Vec3ui return_type;
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inline static return_type cast(const Vec3f& _src)
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{
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return Vec3ui( (unsigned int)(_src[0]* 255.0f + 0.5f),
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(unsigned int)(_src[1]* 255.0f + 0.5f),
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(unsigned int)(_src[2]* 255.0f + 0.5f) );
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}
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};
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template <>
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struct color_caster<Vec3ui,Vec4f>
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{
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typedef Vec3ui return_type;
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inline static return_type cast(const Vec4f& _src)
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{
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return Vec3ui( (unsigned int)(_src[0]* 255.0f + 0.5f),
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(unsigned int)(_src[1]* 255.0f + 0.5f),
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(unsigned int)(_src[2]* 255.0f + 0.5f) );
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}
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};
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template <>
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struct color_caster<Vec4uc,Vec3f>
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{
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