Files
openmesh/src/Unittests/unittests_property.hh
Jan Möbius 50dc9e8478 Next change set for the new interface
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@902 fdac6126-5c0c-442c-9429-916003d36597
2013-08-07 10:26:50 +00:00

423 lines
14 KiB
C++

#ifndef INCLUDE_UNITTESTS_PROPERTY_HH
#define INCLUDE_UNITTESTS_PROPERTY_HH
#include <gtest/gtest.h>
#include <Unittests/unittests_common.hh>
class OpenMeshProperties : public OpenMeshBase {
protected:
// This function is called before each test is run
virtual void SetUp() {
// Do some initial stuff with the member data here...
}
// This function is called after all tests are through
virtual void TearDown() {
// Do some final stuff with the member data here...
}
// Member already defined in OpenMeshBase
//Mesh mesh_;
};
/*
* ====================================================================
* Define tests below
* ====================================================================
*/
/* Creates a double property and checks if it works
*/
TEST_F(OpenMeshProperties, VertexPropertyCheckDouble) {
mesh_.clear();
// Add some vertices
Mesh::VertexHandle vhandle[4];
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
// Add two faces
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[0]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
// Test setup:
// 1 === 2
// | / |
// | / |
// | / |
// 0 === 3
// Check setup
EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices";
EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces";
// Add a double vertex property
OpenMesh::VPropHandleT<double> doubleHandle;
EXPECT_FALSE( mesh_.get_property_handle(doubleHandle,"doubleProp") );
mesh_.add_property(doubleHandle,"doubleProp");
EXPECT_TRUE(mesh_.get_property_handle(doubleHandle,"doubleProp"));
// Fill property
double index = 0.0;
for ( Mesh::VertexIter v_it = mesh_.vertices_begin() ; v_it != mesh_.vertices_end(); ++v_it ) {
mesh_.property(doubleHandle,*v_it) = index;
index += 1.0;
}
// Check if it is ok.
Mesh::VertexIter v_it = mesh_.vertices_begin();
EXPECT_EQ( mesh_.property(doubleHandle,*v_it) , 0.0 ) << "Invalid double value for vertex 0";
++v_it;
EXPECT_EQ( mesh_.property(doubleHandle,*v_it) , 1.0 ) << "Invalid double value for vertex 1";
++v_it;
EXPECT_EQ( mesh_.property(doubleHandle,*v_it) , 2.0 ) << "Invalid double value for vertex 2";
++v_it;
EXPECT_EQ( mesh_.property(doubleHandle,*v_it) , 3.0 ) << "Invalid double value for vertex 3";
// Try to get the stl iterators:
std::vector<double>::iterator it=mesh_.property(doubleHandle).data_vector().begin();
std::vector<double>::iterator end=mesh_.property(doubleHandle).data_vector().end();
EXPECT_EQ( *it , 0.0 ) << "Invalid double value for vertex 0";
++it;
EXPECT_EQ( *it , 1.0 ) << "Invalid double value for vertex 1";
++it;
EXPECT_EQ( *it , 2.0 ) << "Invalid double value for vertex 2";
++it;
EXPECT_EQ( *it , 3.0 ) << "Invalid double value for vertex 3";
++it;
EXPECT_EQ( it, end ) << "End iterator not mathing!";
}
/* Creates a bool property and checks if it works
*/
TEST_F(OpenMeshProperties, VertexPropertyCheckBool) {
mesh_.clear();
// Add some vertices
Mesh::VertexHandle vhandle[4];
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
// Add two faces
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[0]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
// Test setup:
// 1 === 2
// | / |
// | / |
// | / |
// 0 === 3
// Check setup
EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices";
EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces";
// Add a double vertex property
OpenMesh::VPropHandleT<bool> boolHandle;
EXPECT_FALSE( mesh_.get_property_handle(boolHandle,"boolProp") );
mesh_.add_property(boolHandle,"boolProp");
EXPECT_TRUE(mesh_.get_property_handle(boolHandle,"boolProp"));
// Fill property
bool current = true;
for ( Mesh::VertexIter v_it = mesh_.vertices_begin() ; v_it != mesh_.vertices_end(); ++v_it ) {
mesh_.property(boolHandle,*v_it) = current;
current = !current;
}
// Check if it is ok.
Mesh::VertexIter v_it = mesh_.vertices_begin();
EXPECT_TRUE( mesh_.property(boolHandle,*v_it) ) << "Invalid bool value for vertex 0";
++v_it;
EXPECT_FALSE( mesh_.property(boolHandle,*v_it) ) << "Invalid bool value for vertex 1";
++v_it;
EXPECT_TRUE( mesh_.property(boolHandle,*v_it) ) << "Invalid bool value for vertex 2";
++v_it;
EXPECT_FALSE( mesh_.property(boolHandle,*v_it) ) << "Invalid bool value for vertex 3";
// Try to get the stl iterators:
std::vector<bool>::iterator it=mesh_.property(boolHandle).data_vector().begin();
std::vector<bool>::iterator end=mesh_.property(boolHandle).data_vector().end();
EXPECT_TRUE( *it ) << "Invalid bool value for vertex 0";
++it;
EXPECT_FALSE( *it ) << "Invalid bool value for vertex 1";
++it;
EXPECT_TRUE( *it ) << "Invalid bool value for vertex 2";
++it;
EXPECT_FALSE( *it ) << "Invalid bool value for vertex 3";
++it;
EXPECT_EQ( it, end ) << "End iterator not mathing!";
}
/* Creates an int property and checks if it the copy operation works
*/
TEST_F(OpenMeshProperties, VertexPropertyCopypropertiesInt) {
mesh_.clear();
// Add some vertices
Mesh::VertexHandle vhandle[4];
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
// Add two faces
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[0]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
// Test setup:
// 1 === 2
// | / |
// | / |
// | / |
// 0 === 3
// Check setup
EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices";
EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces";
// Add a double vertex property
OpenMesh::VPropHandleT<int> intHandle;
EXPECT_FALSE( mesh_.get_property_handle(intHandle,"intProp") );
mesh_.add_property(intHandle,"intProp");
EXPECT_TRUE(mesh_.get_property_handle(intHandle,"intProp"));
// Fill property
for ( Mesh::VertexIter v_it = mesh_.vertices_begin() ; v_it != mesh_.vertices_end(); ++v_it ) {
mesh_.property(intHandle,*v_it) = v_it->idx();
}
// Check if property it is ok.
Mesh::VertexIter v_it = mesh_.vertices_begin();
EXPECT_EQ( 0, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 0";
++v_it;
EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 1";
++v_it;
EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 2";
++v_it;
EXPECT_EQ( 3, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 3";
// Check vertex positions
v_it = mesh_.vertices_begin();
EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 0";
EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 0";
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 0";
++v_it;
EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 1";
EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 1";
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 1";
++v_it;
EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 2";
EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 2";
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 2";
++v_it;
EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 3";
EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 3";
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 3";
++v_it;
//===========================================================
// Copy from vertex 1 to 0, with skipping build in properties
//===========================================================
mesh_.copy_all_properties(vhandle[1], vhandle[0]);
// Check vertex positions
v_it = mesh_.vertices_begin();
EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 0 after copy";
EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 0 after copy";
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 0 after copy";
++v_it;
EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 1 after copy";
EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 1 after copy";
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 1 after copy";
++v_it;
EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 2 after copy";
EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 2 after copy";
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 2 after copy";
++v_it;
EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 3 after copy";
EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 3 after copy";
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 3 after copy";
++v_it;
v_it = mesh_.vertices_begin();
EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 0 after copy"; ++v_it;
EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 1 after copy"; ++v_it;
EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 2 after copy"; ++v_it;
EXPECT_EQ( 3, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 3 after copy";
//===========================================================
// Copy from vertex 2 to 3, including build in properties
//===========================================================
mesh_.copy_all_properties(vhandle[2], vhandle[3], true);
// Check vertex positions
v_it = mesh_.vertices_begin();
EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 0 after copy";
EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 0 after copy";
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 0 after copy";
++v_it;
EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 1 after copy";
EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 1 after copy";
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 1 after copy";
++v_it;
EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 2 after copy";
EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 2 after copy";
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 2 after copy";
++v_it;
EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 3 after copy";
EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 3 after copy";
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 3 after copy";
++v_it;
v_it = mesh_.vertices_begin();
EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 0 after copy"; ++v_it;
EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 1 after copy"; ++v_it;
EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 2 after copy"; ++v_it;
EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 3 after copy";
}
/*
* Checking for deleted flags of halfedge and edge handles
*
* Checks if after deleting a face, all halfedges and edges are arked as deleted as well
*/
TEST_F(OpenMeshProperties, CheckStatusPropertiesHalfedgeEdgeAllDeleted) {
mesh_.clear();
mesh_.request_vertex_status();
mesh_.request_face_status();
mesh_.request_halfedge_status();
mesh_.request_edge_status();
// Define positions
Mesh::Point p1 = Mesh::Point(0, 0, 0);
Mesh::Point p2 = Mesh::Point(0, 1, 0);
Mesh::Point p3 = Mesh::Point(1, 1, 0);
Mesh::Point p4 = Mesh::Point(0, 0, 1);
// Add some vertices
Mesh::VertexHandle vh1 = mesh_.add_vertex(p1);
Mesh::VertexHandle vh2 = mesh_.add_vertex(p2);
Mesh::VertexHandle vh3 = mesh_.add_vertex(p3);
Mesh::VertexHandle vh4 = mesh_.add_vertex(p4);
// Add some faces
Mesh::FaceHandle f1 = mesh_.add_face(vh1,vh3,vh2);
Mesh::FaceHandle f2 = mesh_.add_face(vh1,vh2,vh4);
Mesh::FaceHandle f3 = mesh_.add_face(vh2,vh3,vh4);
Mesh::FaceHandle f4 = mesh_.add_face(vh3,vh1,vh4);
// delete all faces
mesh_.delete_face(f1);
mesh_.delete_face(f2);
mesh_.delete_face(f3);
mesh_.delete_face(f4);
for( Mesh::ConstHalfedgeIter he_it = mesh_.halfedges_begin(); he_it != mesh_.halfedges_end(); ++he_it)
{
EXPECT_TRUE( mesh_.status(mesh_.edge_handle(*he_it)).deleted() ) << "Edge not deleted";
EXPECT_TRUE( mesh_.status(*he_it).deleted() ) << "Halfedge not deleted";
}
}
#endif // INCLUDE GUARD